lwjgl.org - Home of the Lightweight Java Game Library Delta Engine “I Need Practice Programming”: 49 Ideas for Game Clones to Code So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python", a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your level or easy for new people to contribute to. You've gone through a few of the practice problems at Project Euler but you want to create something more substantial, or at least a cool thing you can show your friends. (Not that finding the 31337th prime number isn't cool.) Here's a list of game clone ideas for you to implement. Each has a short description of the game, links to videos of the game, and descriptions of what kind of algorithms you'll need to know in order to implement them. Orisinal Games: The Orisinal website has a great collection of Flash games with very simple mechanics that can be copied. 1. Download Source: dodger.zip 2. 3.
Welcome to BLENDER VIDEOS.COM :::: | Collection of Blender 3D vi The Java™ Tutorials The Java Tutorials are practical guides for programmers who want to use the Java programming language to create applications. They include hundreds of complete, working examples, and dozens of lessons. Groups of related lessons are organized into "trails". The Java Tutorials primarily describe features in Java SE 8. What's New The Java Tutorials are continuously updated to keep up with changes to the Java Platform and to incorporate feedback from our readers. Lambda expressions enable you to treat functionality as a method argument, or code as data. Apart from fixing typos and errors, this update includes also includes the following: The Security trail has been restructured; find security information about applets and Java Web Start applications in the Java Applets lesson. Trails Covering the Basics These trails are available in book form as The Java Tutorial, Fifth Edition. Creating Graphical User Interfaces Specialized Trails and Lessons
Java3DGamingWithNetBeans Developing 3-D Games with the NetBeans IDE and jME 2.0.1 By rkusterer AT netbeans DOT org This tutorial shows how to set up the NetBeans IDE to start creating Java 3-D games with the jMonkeyEngine framework. jME 2.0.1 now supports Solaris additionally to Windows (32/64-bit), Linux (32/64-bit), and Mac OS X, and the library path set-up of this tutorial was updated (October 2009). Note: jMonkeyEngine version 3 (currently in alpha) comes with an integrated IDE based on the NetBeans platform that includes tools for model and material loading, conversion, editing and more called "jMonkeyPlatform". See for more information. The jMonkeyEngine is a 3-D engine for developing 3-D computer games. jME is not Drag'n'Drop, you have to code everything by hand, but the quality of the result makes it worth to be patient and learn it: Have a look at these 3-D apps created with jME. Requirements: 0. 1. To get the jME framework: 2. 3. 4. 5. How? 6.
Been thinking about the future, so I made a Roughly Chronological Game Development Bucket List Verse Index.txt I am always hard to chose what application to use, all applications have pros and cons. But with verse you can connect all applications you want to work on the same data at once. You may run 3D Studio MAX on the same machine as you are running Blender and have the scene be shared by the two applications. If you make a change in one of them you see the change in real time in the other, its just like the two apps are one only with two windows. for instance you can run a 2D paint tool and see how the texture updates in your 3d program in real time. No Importing, no exporting no re load it all just happens. If you have a large team of artists they can now work on large scenes together, one may be modeling while someone else is texturing, and at any time you can see the other users changes in real time. + Connecting Developers: If you are a developer and you write a application that connects to verse you know its going to work with any other application that also uses verse. + Share Data:
Java.com Allegro - A game programming library - I found this on an ex-Bioware employee's blog. The stages of a startup game dev. : gamedev