ORNL unveils 3D-printed Shelby Cobra in Detroit
It stands to reason that if you had a big enough 3D printer, one of the first things you might do is print a replica of a vintage 1965 Shelby Cobra sportscar, and that's what the Oak Ridge National Laboratory (ORNL) did for the 2015 North American International Auto Show (NAIAS) in Detroit. The result of a project that took only six weeks from conception to finished product, the vehicle not only celebrates the Shelby Cobra's 50th anniversary, but also acts as a demonstration of modern additive manufacturing and rapid prototyping technology. View all From the outside, the 1,400-lb (635-kg) ORNL Cobra looks like a well-made Shelby replica with an updated digital display, but it hides 500 lb (228 kg) of 3D-printed parts made of 20 percent carbon fiber. These make up the shell, the support frame, the passenger monocoque,and the grille. The purpose of the 3D-printed Shelby isn't just to show that there's more than one way to make a car. Source: ORNL Share
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Digital Training and Transformation | Decoded
GameMaker: Studio on Steam
Update Notes The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost! As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™! Upgrade Options Key features:
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Outernet: Humanity's Public Library
Humanity's Public Library #outernetrequest The content on Outernet is chosen democratically. We will offer numerous channels for users to request content, including SMS, Twitter, email, post, and our website. It is a unique challenge to give those without access a means to vote, but it is a challenge we embrace. For now, we accept content requests via posts to our Facebook page in the following format: #OuternetRequest URL * URL is the address of a page or a file Request content The Outernet signal Outernet continuously broadcasts information from space. The core archive This collection of the most valuable information from the web is perpetually broadcast by Outernet. The queue Outernet’s users request content to be broadcast through The Queue. Priority content In instances where an individual or organization chooses to schedule a broadcast date for their content, Outernet offers a fee-based priority feature. Support Outernet As a thank you, we’ll broadcast your picture from space
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Teaching Kids to Code | EdSurge Guides
Every era demands—and rewards—different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code. We are teaching coding to help our kids craft their future. In this collection we share many different perspectives on coding, from a university professor's vantage point (MIT's Mitch Resnick describes why learning to code is like learning to learn) to an entrepreneur's reflections from his cross-country roadtrip to bring coding—and his stuffed dog—to classrooms across the U.S. We should always teach children to bake bread, feed the goats and wield a hammer. Wanna Get Serious?
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