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Everyone is John

Everyone is John
A competitive roleplaying game for three or more people. Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else." All of the other players are Voices in John's head. Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play. Voices Voices are the Player Characters of Everyone is John. Willpower Willpower is a pool of points that the Voice can spend to take control of John or improve its chance of success in any given action. Skills Each Voice has two or three skills. Obsession This is kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. If you're going to seriously compete with the other Voices, you probably should keep your sheet a secret. John John is a totally insane man in Minneapolis. Playing

Jean-François Aillet fait prélever 7000 sables pour le projet "Le Solitaire... des marées" : Qui peut collecter ? Tout le monde... Tout le monde peut prélever un sable Mais... .../... Moralité .../... Cependant, il y a toujours une exception à la règle. Si vous n'avez pas la possibilité de prélever un sable... Vous pouvez toujours aidez à faire venir les sables en transférant cet appel à tout le monde autour de vous, collègues, parents, amis, connaissances, voisins, etc., afin que chacun puisse l'envoyer à quelqu'un sans oublier personne ! Vous ne me croyez pas ? Pas plus que je ne m'attendais à recevoir ce prélèvement effectué à l'autre bout de la planète, voir le prélèvement ► N°0096, tant il est complètement et totalement hallucinant. Il faut simplement garder les pieds sur terre, même quand c'est du sable ! L'appel s'adresse donc à Pour rappel voir : 1ère Rencontre Internationale ► Mont-Saint-Michel Ils ont déjà prélevé des sables : Prélèvement de matière première : 91ème sable prélevé sur 7000. Prélèvement de matière première : 62ème sable prélevé sur 7000.

Unknown Horizons - Welcome to Unknown Horizons Zombies in Fantasyland - or creating a fantasy world that experienced a zombie apocalypse 100 years ago. Note: If you want to follow the development of the Aruneus world, just click this . Bookmarking that will bring you back to the latest news. A friend and I are working on a high fantasy zombie apocalypse setting for play amongst our yet-to-be-formed group. This is more a series of notes than anything else but we’d really, really like to see your comments. Most likely a D20 system. 100 years ago, a zombie apocalypse happened. In the present, the population of intelligent races has shrunk to about 5% of what it once was. Societies are bootstrapping and starting to pull themselves together. Humans are susceptible to the disease – one bite = zombification. Zombies will instinctively attack and try to consume any warm blooded creates. This means that a large portion of this worlds population has been killed off. New magical means of detecting the undead have been created. Clerics have become the new nobility. The once mighty Guild of Wizards have found themselves a client to the Clerics. Today

Physics Simulations and Artwork Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers. The animations were made in POV-Ray using DF3 density files. POV-Ray has a built-in internal function for the 3d orbital: // runtime: 4 seconds camera{location 16*z look_at 0} #declare P=function{internal(53)}; #declare P0=P(0,3,0,0); box{-8,8 pigment{rgbt t} hollow interior{media{emission 0.5 density{function{(P(x,y,z,0)-1.2)/(P0-1.2)} color_map{[0 rgb 0][1 rgb 1]}}}}} Links Atomic Orbital - time-dependant hydrogen atom simulation, by ?

Old PC Games - homepage 750 things Mr. Welch can no longer do in a RPG From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Cannot base characters off The Who's drummer Keith Moon. A one-man band is not an appropriate bard instrument. There is no Gnomish god of heavy artillery. My 7th Sea character Boudreaux is not 'Southern' Montaigne. Not allowed to blow all my skill points on 1-pt professional skills. Synchronized panicking is not a proper battle plan. Not allowed to use psychic powers to do the dishes. 'How to Serve Dragons' is not a cookbook. My monk's lips must be in sync. Just because my character and I can speak German, doesn't mean the GM can. Not allowed to berserk for the hell of it, especially during royal masquerades. Must learn at least one offensive or defensive spell if I'm the sorcerer. Must not murder canon NPCs in their sleep, no matter how cliché they are. Ogres are not kosher. My 3rd ed.

Ludum Dare » Rules and Guide Ludum Dare is an Online Game Jam event where people from around the world create a game in a weekend. More details here. New to the Ludum Dare website? Change Log: As of August 2010 (Ludum Dare 18), Ludum Dare is now a dual event. As of August 2011 (Ludum Dare 21), Ludum Dare Jam games are now rated! As of December 2011 (Ludum Dare 22), we’ve added a new Entry Voting Category: Mood. Ludum Dare is two similar events taking place over one weekend The Competition is the familiar “make a game in 48 hours solo competition” that Ludum Dare is known for. The Jam is the new “relaxed” Ludum Dare. Ultimately, our goal with Ludum Dare is to encourage people to sit down and make something. Ludum Dare Events Ludum Dare Events are held every 4 months; Every April, August, and December. Once the date has been announced, members of the community can suggest themes. The week before the start time, members of the community can vote on their favorite themes. Joining the Event Competition Rules and Eligibility

LinuxGames - Embrace your inner penguin Experimental Gameplay Project Games On Net :: For all your latest Gaming News, Files, Servers & Discussion - Powered by Internode Global game jam : variations sur le même thème Créer des jeux en 48 heures ? Tel est le principe de la Global Game jam, dont la version 2012 s'est tenue du 27 au 29 janvier. Outre le temps imposé, les participants doivent user de variations sur un thème imposé. L' an dernier plus de 1500 projets avaient été réalisés dans le monde , à partir du mot "extinction". Cette fois-ci, les organisateurs ont innové, en proposant comme thème, un simple logo : un serpent qui se mord la queue . Le principe des jeux créés sur un thème imposé est de plus en plus utilisé pour stimuler la création. Plusieurs équipes ont participé à cet Oulipo ludique, dans toute la France, de Metz à Angoulême, en passant par Lyon, Rennes et Paris. La figure de la boucle est aussi souvent reprise parmi les productions. Mais d'autres ont réinterprété encore plus librement la contrainte initiale. Des mondes virtuels sur PC, aux créations originales des consoles de la nouvelle génération, la rédaction de Playtime parcourt l'univers des jeux vidéo.

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