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Use Your Interface

Use Your Interface

http://useyourinterface.com/

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John Devolle / Clear as Mud Illustration regular Illustration for Frank Strack's 'Rules' column in Cyclist magazine. This one's about the art of designing your team kit.Illustration2015 Cover illustration for Professional Engineering Magazine, exploring the pros and cons of fracking.Illustration2015 I realised the other day that I have been skateboarding for 26 years!Illustration2015 a little news illustration for Waitrose magazine about a new service buy 'Bistro @ the station'. You can text your food order whilst on the train so it is ready for you when you arrive at the station.Illustration2015 Large Male Chicken, or Moody Rooster? Notice the deliberately crude printing, no trapping, misalignment etc.

The Magic Potion of Game Dynamics Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks. Michael was voted a 2010 Influential Leader by CRM Magazine for his work on predictive social analytics and its application to Social CRM.He's a regular blogger on the Lithosphere's Building Community blog and previously wrote in the Analytic Science blog. SELECTED WORK : Matt Dorfman : Design + Illustration Scribner 2016 / Art direction: Jaya Miceli W. W. Norton 2016 / Art direction: Chin-Yee Lai 6 Steps for Measuring Success on UX Projects – By MARK DISCIULLO The tepid economy is putting pressure on everyone from executives to User Experience (UX) teams to show direct, measurable results. So, I’m often surprised to hear of the many projects that include a UX component to them, yet there isn’t any true, quantifiable success criteria defined for UX. Even more rare, are efforts to baseline the current design experience of an interface or product prior to a relaunch so any newly “defined” success criteria has some context. This is critical information to know so you can quantify whether or not your new designs have truly made improvements compared to past designs. Anything that is done as an organization should have justification – otherwise, why do it?

Picture Block You have used various interesting printing processes, from Risograph to rubber stamps – what's your favourite and why? I don’t think I really have a favourite printing process and every project has to find its printing process. Stamps, for example allow you to compose unique and very different images from the same shape repertoire. I used them for Tamponville, by isolating precise graphical elements from existing buildings, generic materials (girders, concrete structure, bricks, boards) or elements that give a notion of architectural period, I obtain an alphabet of shapes, a sort of typology of the town. These shapes, when separated one from the other, can seem almost abstract and it’s only when they are assembled that you can identify a building. What interests me in this process of assembling with stamps, is that it looks like the way a town can be constructed, where different periods, materials and types of use accumulate and are superimposed on top of each other.

Gamification from a Company of Pro Gamers Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks. Michael was voted a 2010 Influential Leader by CRM Magazine for his work on predictive social analytics and its application to Social CRM.He's a regular blogger on the Lithosphere's Building Community blog and previously wrote in the Analytic Science blog. You can follow him on Twitter at mich8elwu.

Bernstein & Andriulli - Illustrators Bernstein & Andriulli Illustrators Lightbox/PDF Download Transitional Interfaces Designers love to sweat the details. Much time is spent pixel-fucking buttons, form styles, setting type, & getting those icons as sharp as a tack. A+, great job, don't stop you guys. Downloads Glitch Pack - People10 glitch theme people vector drawings 8Bit Pack - People15 pixelated people vector drawings Common Pack - Egypt10 common Egypt theme people vector drawings Dutch Uncle - Charlotte Trounce Charlotte Trounce is a freelance Illustrator living in London. Since graduating from University College Falmouth in 2011, she has worked for clients such as The New York Times, Barbican, Art Fund and Penguin Books and has covered a varied range of commissions including editorial, advertising, publishing and product design. Alongside her commercial practice, Charlotte is developing her artistic practice through personal projects and exhibiting work. Client List

Errol F. Richardson Art and Design Mr. Chop - Switched On. 10" LP cover. 2011. Neo Neo Plasticism No. 44 and 45. 11x17", 2C Risograph prints.

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