The Cinematography of "The Incredibles" Part 2
See Part 1 here.Continuing with my case study of the shot compositions from Pixar's film "The Incredibles". All images used here are ©Disney/Pixar (unless otherwise stated). Composition in film includes many different aspects; color, shape, line, contrast, positioning, cropping, viewpoint, rhythm, perspective, proportion, geometry, and many more. The dinner table sequence is a nice one that showcases how well you can move the camera around depending on which character(s) you want to make as the focus of the shot. With 5 characters all facing inwards, turning their heads left an right according to which other person they are talking to, you create scenario that can have a million different ways you can shoot this scene from. A 2 shot. Warm colors, warm lighting, all conveying a comfortable family environment. Characters are never blending into the background too much, color tones and shape (silhouettes) are always clear to make the image fast and easy to read. Rule of Thirds is everywhere.
Indie Resources
On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.)
Creating Particles with Three.js
## Introduction Hello again. So by now you’ve got started with Three.js. Three.js treats a particle system like any other primitive shape in that it has geometry and position, scale and rotation properties. Even though they are treated as part of the same object we can still style the particles individually in terms of their colour since Three.js sends through colour attributes to the shader when it’s drawing them. There is also a knock-on effect of having a particle system governed by the geometry vertices, which you may need to consider. To create a particle system we need the following code:
Aris Kolokontes art.
Make Games!
Tutorial: Simple game with HTML5 Canvas - part 1
Check other language versions: [RUSSIAN] Tutorial: Simple game with HTML5 Canvas Part 1 - Introduction & Background Part 2 - Character & Animation Part 3 - Physics & Controls Part 4 - Platforms & Collisions Part 5 - Scrolling & Game States If you are interested in news and updates of that tutorial just follow me on twitter: [MichalBe's Twitter] Because 10KApart is closed now, and we are all waiting for the results, it is good time to remind my very simple "Stairs to heaven" game and explain in details how it was made. StH is very simple clone of Doodle Jump, but to be honest I was inspired by Icy Tower and discover DJ after I submit StH to the competition. Part 1. That's all in HTML we will need during this tutorial. First of all its important to understand one thing about canvas - it is not possible to move objects in the canvas surface. var clear = function(){ ctx.fillStyle = '#d0e7f9'; //set active color to #d0e... Nice, but boring less only a little. Part 1.
#ConceptCraniopagus Blog on deviantART
The Spriters Resource | Main Page
Velo Towers Design Project (+ VIDEO)
An unusual Velo Towers design project by Asymptote Architecture promises to become a significant architectural landmark of Yongsan Park, South Korea. The structure is composed of dynamic arrangement of stacked and rotated volumes from formal to conventional extrusion of mass. Velo Towers feature unconventional design due to skilful fusion of the typical tower architecture into horizontal and vertical configuration.
How Gamesalad Can Help You Create Your Own Video Game
This Austin company can turn almost anyone into a game developer. Gamesalad's Dan Treiman (far left), Tan Tran and Michael Agustin. It's one thing to post a few cute animal videos on YouTube or populate a Facebook page with photos and status updates. But it's something else to think that anyone can create video games. Michael Agustin and friends Tan Tran and Daniel Treiman founded the company in 2007. They decided to move to Austin, a creative city with a low cost of living where their less-than-$20,000 self-funded startup capital would go further than in Silicon Valley. When they began to seek funding for their efforts, initially they came up empty. But the loose collection of attorneys, doctors and real estate investors just weren't "getting" the concept. Eventually, the tech-savvy crowd took notice--including Beau Laskey of Burbank, Calif., VC firm Steamboat Ventures, an affiliate of The Walt Disney Company. Like this article?
Millennium Park
Planning of the park began in October 1997. Construction began in October 1998, and Millennium Park was opened in a ceremony on July 16, 2004, four years behind schedule. The three-day opening celebrations were attended by some 300,000 people and included an inaugural concert by the Grant Park Orchestra and Chorus. The park has received awards for its accessibility and green design.[3] Millennium Park has free admission,[4] and features the Jay Pritzker Pavilion, Cloud Gate, the Crown Fountain, the Lurie Garden, and various other attractions. Some observers consider Millennium Park to be the city's most important project since the World's Columbian Exposition of 1893.[4][5] It far exceeded its originally proposed budget of $150 million. Background Views of what became Millennium Park in 1981: (Left) Train on tracks, now under what became Chase Promenade South; (Right) View from the Willis Tower of rail yards and parking lots, with Richard J. Features Jay Pritzker Pavilion Crown Fountain
Human photo references and textures for artists - 3d.sk
ROYALTY-FREE Licence guarantees that once you download the photos you can use them for any personal or commercial project as long as you wish without any additional payment. UPDATED DAILY Save thousands of dollars on human photo references every month. Gain access to a huge source of more than 354,125 photos updated 29 x per month. 4992 x 3360 PIXELS High resolution images with enough detail for the production of 3D characters for cinematic sequences as well as next generation game characters. Whether you work at Dreamworks or Playstation....3D.SK and their constantly expanding image library is essential to your texture pipe. Peter Levius and 3D.SK have been working closely with Playstation....developing diversity and resloution possibilities for Playstation's goal......achieving an ex ceptional photorealism for PS3, Next Generation, and beyond. Whether you are Steve Geisler or Paul Campion or a Gnomon student just starting out......3D.SK is absolutely essential.
Хит-парад арт-дизайнов • Charts of art design
Сегодня вас ждет большое количество работ, от художников и дизайнеров Аллодов Онлайн. Все арты будут подписаны. Heute wird auf Sie durch eine Vielzahl von Arbeiten, von Künstlern und Entwerfern des Allods Online gewartet. Today you are waited by a large number of works, from artists and designers of the Allods Online. Сharacters & Items Dragonfly Studio: Edevil: Peter Lazarski: Александра Осиновская/Aleksandra Osinovskaya: Алексей Самохин/Aleksey Smohin: Андрей<фамилия неизвестна>/Andrey Андрей Лазарев/Andrey Lathrev: Андрей Максимов/Andrey Maksimov: Аниля Лармина/Anilya Larmina: Антон Лаврушкин/Anton Lavrushkin: Елена Беспалова/Elena Bespalova: Евгений Длиннов/Evgeniy Dlinnov: Екатерина Шаповалова/Ekaterina Shapovalova: Вадим Бахлычев/Vadim Bachlychev: Виктор Титов/Viktor Titov: Константин Вавилов/Konstantin Vavilov: Тамара Бахлычева/Tamara Bachlycheva: Не подписанные арт-дизайны/Not signed art designs: Landscapes and wallpapers: Николай Верхошанский/Nikolay Verhoshanskiy: На этом все- всех с праздниками!