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Free game graphics

Free game graphics
It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I'll post them for folks to enjoy and critique. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: The finished house will pop out the villager upon completion.

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The Cinematography of "The Incredibles" Part 2 See Part 1 here.Continuing with my case study of the shot compositions from Pixar's film "The Incredibles". All images used here are ©Disney/Pixar (unless otherwise stated). Composition in film includes many different aspects; color, shape, line, contrast, positioning, cropping, viewpoint, rhythm, perspective, proportion, geometry, and many more. The dinner table sequence is a nice one that showcases how well you can move the camera around depending on which character(s) you want to make as the focus of the shot.

Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) How Gamesalad Can Help You Create Your Own Video Game This Austin company can turn almost anyone into a game developer. Gamesalad's Dan Treiman (far left), Tan Tran and Michael Agustin. It's one thing to post a few cute animal videos on YouTube or populate a Facebook page with photos and status updates.

Velo Towers Design Project (+ VIDEO) An unusual Velo Towers design project by Asymptote Architecture promises to become a significant architectural landmark of Yongsan Park, South Korea. The structure is composed of dynamic arrangement of stacked and rotated volumes from formal to conventional extrusion of mass. Velo Towers feature unconventional design due to skilful fusion of the typical tower architecture into horizontal and vertical configuration. The towers are located in such a way, that each residential volume takes advantage of its position. You can hang out at the roof gardens, enjoy enormously impressive views from the sky garden or just take pleasure in drinking a cup of coffee. The bridge, joining Velo Towers hosts fitness and recreation centers, pools, lounges, cafes and other facilities, serves kind of a connection for towers’ residents.Via:tuvie.com

Random Dungeon Generator A Brief History I began working on my dungeon generator sometime around 1999. It was originally hosted on the demonweb (my personal home page), moved to the Dire Press website in May 2006, and then to the donjon website in Sept 2009. Early versions included basic dungeon layout and size options, and generated maps as HTML tables of black and white cells. Code to generate images for dungeon maps was added in March 2009, and cavernous dungeons in Sept 2010. How it Works

Human photo references and textures for artists - 3d.sk ROYALTY-FREE Licence guarantees that once you download the photos you can use them for any personal or commercial project as long as you wish without any additional payment. UPDATED DAILY Save thousands of dollars on human photo references every month. Gain access to a huge source of more than 354,125 photos updated 29 x per month. 4992 x 3360 PIXELS High resolution images with enough detail for the production of 3D characters for cinematic sequences as well as next generation game characters. Whether you work at Dreamworks or Playstation....3D.SK and their constantly expanding image library is essential to your texture pipe.

Millennium Park Planning of the park began in October 1997. Construction began in October 1998, and Millennium Park was opened in a ceremony on July 16, 2004, four years behind schedule. The three-day opening celebrations were attended by some 300,000 people and included an inaugural concert by the Grant Park Orchestra and Chorus.

Monthly Experimental Games Crayon Physics Deluxe out now for iPad November 30th, 2012 Crayon Physics Deluxe is out now for iPad! And it’s free for the first 24 hours. learnbyluke Here are some links to sprite websites, you can use the sprites in your games. If you know any good resource websites that aren't listed here, please send/show me the link so I can add it to this page. Game Maker The "Invent with Python" Blog — “I Need Practice Programming”: 49 Ideas for Game Clones to Code So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python", a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your level or easy for new people to contribute to. You've gone through a few of the practice problems at Project Euler but you want to create something more substantial, or at least a cool thing you can show your friends. (Not that finding the 31337th prime number isn't cool.)

Git and GitHub for Game Developers "I'm sure Git is great, but it looks complicated - I'll stick with my current workflow" is like saying "I'm sure IDEs like FlashDevelop and Sublime Text are great, but they look complicated - I'll stick with Notepad". Yeah, sure, there's a bit of a learning curve, and you can live without it, but it's foolish to. In this article, I'll explain why Git (and GitHub) is so great, and show you how to get started quickly and easily. Note: A lot of what I say here applies to other version control systems, like Subversion, as well, but Git is so popular that if you have a free choice I recommend that's what you go with. What Git Can Do For You Git has advantages for all game developers, whether working solo or in a team.

Unseen 64: Beta, Unreleased & Unseen Videogames! Borderlands is a science fiction FPS with RPG elements developed by Gearbox Software for PlayStation 3, Xbox 360 and PC. The game was originally revealed in the September 2007 issue of Game Informer magazine. [Info from Wikipedia] When the game was shown again in April 2009, Gearbox changed the graphic style of the game using a “cell shading” technic, that they like to call “Concept Art Style”, instead of the original “realistic” look. Some of the beta places and characters seen in the early screens are not be present in the final version or were heavily changed. Kongregate talks about making money from online games Unlike most talks on the subject, Kongregate used real world numbers and lots of them. The idea is simple, if you are making a game for online play, there are several options on how to generate income from it, some of which work better than others. Many work well, others fall flat, and once again, tried and true wisdom doesn’t come close to some of the things Kongregate was seeing. Even if you don’t do the right thing from the start, things can still be turned around, and money can be made as long as the underlying game is actually fun. Kongregate makes money by selling games and items in games, sharing their revenue with the authors.

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