Instructional Design 37 Blended Learning Resources You Can Use Tomorrow 37 Blended Learning Resources You Can Use Tomorrow by Dr. Justin Marquis Remixing the curriculum – compiling resources from a variety of sources such as free online texts, proprietary information from publishers, and self-created media such as podcasts – is starting to push its way into K-12 and higher education. Get ahead of the curve with these tips for remixing your own online course materials. Gathering the Ingredients Before Remixing Like any course development process, there is a good deal of research that goes into remixing the contents of a new or existing class curriculum. Consider including a small selection of remixed materials at first and expand each time you teach the class. Free Courseware Free Online Texts Video Resources Remember, as will all sources from the Internet, you will want to confirm the validity of each one that you choose to include in a class. 37 Blended Learning Resources You Can Use Tomorrow is a cross-post from onlineuniversities.com and Dr.
20+ Powerful Online Presentation Tools Online presentations are considered as one of the effective marketing and communication tools. Publishing value-added content on variety of presentation websites can help you in keeping your clients informed, updated, and aware of information that is important to them. It also provides a platform to reach out to your target audience by increasing brand loyalty and customer satisfaction.. With more long-distance meetings going on due to increasing travel costs and decreasing expense accounts, you need to be able to show your work to clients and co-workers so they can easily see your point. Advertisement VCASMO will let you upload all of the usual variety of file formats that you need to create your presentations and allows you to add such things as subtitles, links to web sites within the presentation itself, skip to parts of a video even before it is done loading and many more user-friendly features. 2. 280 Slides 280 Slides is a free tool with a clean user interface. 3. 4. iPresent 5. 6.
Instructional Design Models The following is a list of prescriptive instructional design models. Prescriptive models provide guidelines or frameworks to organize and structure the process of creating instructional activities. These models can be used to guide your approach to the art or science (your choice) of instructional design. The following are commonly accepted prescriptive design models: Cognitive Domain (Benjamin Bloom) Affective Domain (David Krathwohl) Psycho-motor Domain (Elizabeth Jane Simpson) Behavior Model - Triggers The third element of the Fogg Behavior Model is Triggers. Without a Trigger, the target behavior will not happen. Sometimes a Trigger can be external, like an alarm sounding. The concept of Trigger has different names: cue, prompt, call to action, request, and so on. Examples of TriggersFacebook uses Triggers effectively to achieve their target behaviors. Here’s one example: I hadn’t used my “BJ-Demo” Facebook account in a while, so Facebook automatically sent me this Trigger to achieve their target behavior: Sign into Facebook. Note how this specific behavior -- signing in -- is the first step of Facebook’s larger goal: reinvolve me in Facebook. Three Types of Triggers My Behavior Model names three types of triggers: Facilitator, Signal, and Spark. Look at the Facebook example above. Triggers can lead to a chain of desired behaviorsTriggers might seem simple on the surface, but they can be powerful in their simplicity (that’s the definition of elegance).
The big list of 100 tools, tips and tricks to work more efficiently online | The Buffer blog: productivity, life hacks, writing, user experience, customer happiness and business.The Buffer blog: productivity, life hacks, writing, user experience, customer 7.2K Flares Filament.io 7.2K Flares × What does it take to be productive? It’s a question I often ask myself and to be honest I don’t have a great answer for it yet. One key discovery I’ve made over the past year or so is that I need to have great habits in place. That’s why I’m working on a solid running routine and on a set wake-up time and sleep time. These things have been incredibly helpful for me and I know both Joel and Leo have discovered the same. One other realization I had is that, as I now spend so much of my day working online, there are a heap of new apps being created all the time to help us all become more productive. That’s why I thought of compiling a full list of 100 tools, tips and tricks for you to reflect a bit on your own productivity. Of course, a sure fire way to fail might be to try and use all 100, which Joel pointed out to me when we discussed this post! 10 awesome music sites to get into your zone “In the case of music, it’s a little different. 1. 4. 5. 6. 7.
Instructional design: Testing application, not just knowledge It’s easy and tempting to write activities that test whether learners know something. How can we make learners use their knowledge as well? You might be familiar with Bloom’s Taxonomy. Its current form identifies six categories of intellectual performance, from remembering to creating. To make the taxonomy easier to apply, I grabbed my Unsubtle Machete of Oversimplification and in a few whacks reduced the categories to just two: Know activities ask learners to retrieve and maybe categorize or explain information.Use activities ask learners to apply information to realistic situations. Often, a “use” activity includes a test of whether the learner “knows” something — you get two activities in one! Example Your learners create widgets. Know activity: Drag the term to its definition — drag “transmogrify” to “modify a widget so it will function at high altitudes” Use activity: Your client wants to use their widget at 2800 meters above sea level. Have I been too brutal to Bloom? Photo by SOGKnives
BEHAVIOR DESIGN – Persuasive Tech The best design solutions today change human behavior. Yet despite decades of research, challenges remain for people who design to influence. First, “persuasion” seems a dirty word. Behavior change is a step-by-step process. What Matters in Behavior Design 1. 2. 3. Designing for behavior change via social and mobile tech is new, with no leading books or conferences to provide guidance. Behavior Design Project Team The following people have contributed their time and energy to this project. A Must Have App Evaluation Rubric for Teachers The choice of which apps to use with your students in the classroom is not an easy one. It ,in fact , calls for a lot of attention from the part of the teacher. You are responsible for your students learning and this responsibility grows riskier when learning becomes digitally based.This is particularly the case when integrating apps into your teaching. These and many other questions are things you need to consider whenever you are selecting apps to use in your classroom. Click here to download and print it.
Marketing Your LMS Internally | TOPYX Learning Management System Many people believe that once they have implemented their LMS/LCMS that everyone will come running to use the system. Nothing could be farther than the truth. Worse they assume that if it is “mandatory” everyone is going to access it because it is required. Thus creating a marketing strategy while you are working on/implementing your LMS is essential to build an audience and expand for future growth. Creating your marketing strategy Realize that it needs to be multi-pronged and not just one approachIdentify your audiences you need to reach – can be by department, job role, entire company, etc. – You will craft a giant message and campaign, but also create mini campaigns for maximum effectIdentify what channels of distribution you are going to use to get the messages out – will it be e-mail, the intranet (if you have one), a newsletter, flyers going to different sites (if applicable), word of mouth via ILT, social media, or a combination of these channels? E-Mail E-Mail Reality Are great.
Brain-Based Online Learning Design Written by: Rob KellyPublished On: November 2, 2012 Abreena Tompkins, instruction specialist at Surry Community College, has developed a brain-based online course design model based on a meta-analysis of more than 300 articles. In this study, she distilled the following elements of brain-based course design: Low-risk, nonthreatening learning environmentChallenging, real-life, authentic assessmentsRhythms, patterns, and cyclesAppropriate chunking or groupingLearning as orchestration rather than lecture or facilitationAppropriate level of noveltyAppropriately timed breaks and learning periodsPurposeful assessmentsLearning that addresses visual, auditory, and kinesthetic learnersActive processing with mental modelsThe use of universal examples, analogies, and parallel processing Tompkins offers the following succinct definition of brain-based: “instructional strategies designed for compatibility with the brain’s propensities for seeking, processing, and organizing information.”
How to Start a Successful Training Company (Part 3) « Absorb LMS Blog This is the final post in a three-part series. Part one was an introduction to selling learning content to individuals and organizations. Part two examined the most important learning management system requirements to support the sale of training. Part three will show how Absorb LMS meets the needs of commercial course providers. I’m writing this post on a flight to Seattle where Mike Owens, co-founder of Blatant Media, and I will be meeting with the great team at Adobe to help them plan out their learning management system (LMS) strategy. A dozen years ago, help systems were all the rage, largely because enterprise software was rarely easy to use. Apart from relying on your gut reaction, how do you evaluate usability in enterprise software? Basic usability: Each feature is an island onto itself. Absorb LMS and Absorb SMARTLAB provide something similar (minus the little paper clip person.) Automation is the holy grail of usability. Automation creates scalability. Final thoughts: Like this: