UWAinSL's home Blog | Advertise with us | About Koinup | Press Area | Terms of Use | Privacy Policy | Copyright Notices Copyright 2007-2014 Koinup Srl (P.IVA 02881290981). All rights reserved. All trademarks referenced in this website, except Koinup™, its trademarks, logos and other proprietary contents, are property of their respective owners. Lessons Learned from Conducting 3D Virtual World Learning Experi As of yet, there are few schools, certificate programs, or even seminars available to provide step-by-step instructions for conducting educational sessions in 3D virtual immersive environments. Absent those formal, standardized guidelines here are "lessons learned" from visionaries, rogue trainers, and brave instructional designers who have pioneered the creation and use of 3D learning environments (3DLEs) for teaching and learning. These tips will help anyone developing 3DLEs by providing basic guidelines for success. The tips are broken into five categories: business analysis audience design technology implementation. Business analysis Lesson 1: Solve a real business need with the implementation of the virtual immersive environment. Audience Lesson 2: Don't assume that the younger generation is automatically facile with virtual world environments. Lesson 3: Allow learners time alone with their avatar. Design Lesson 5: Don't approach design with a set of preconceived notions. Technology
About | Educators' first guide to Second Life This blog is just one component of a Master’s degree project in ICT and Learning at Aalborg University in cooperation with Aarhus University, Copenhagen Business School, DPU (School of Education – University of Aarhus) and Roskilde University Center, Denmark. MIL The title of the project is 3D Remediation and Virtual Educational Practice. This project is the work of collaboration between Biochemist, Teaching Associate Professor, Søren Læssøe Mathiesen (Severin Nordenskiold) and Sinologist Inge Knudsen (Inge Qunhua). Superviser Marianne Riis (Mariis Mills) Milmariis Through our studies we have been introduced to intercultural Computer Supported Collaborative Learning (iCSCL). Like this: Like Loading...
Architecture + Third Party Viewer Directory From Second Life Wiki Second Life Wiki > Official Policies > Third Party Viewer Directory Using third party viewers You may connect to Second Life using software released by a third-party developer. Linden Lab provides a Policy on Third-Party Viewers to promote a positive and predictable experience for all Second Life Residents. Beware of third-party viewers that are not in the Viewer Directory: they have either declined to self-certify their compliance with Linden Lab policies or been refused for noncompliance with the policies. Viewer list The viewers in this first section participate in reporting crash statistics to Linden Lab, and are ordered from best to worst disconnect rate (% of sessions that end without the simulator seeing a logout). The rate used for each viewer is that of the most used version for that viewer in the sample period (a one week sample from Monday to Sunday). For developers: how to apply to list a viewer in this directory
Virtual Environments Cisco Blog > Digital and Social April 8, 2014 at 7:12 pm PST Reputation This meter represents your reputation at a 100% scale based on your level of participation on the site.Find out more Cisco BloggerThis badge ONLY applies to Cisco bloggers. Did you notice the recent change to the menus on Cisco.com? Here’s the new improved Products megamenu: For comparison, the here’s previous version: What We Did Do you notice what’s changed? We reduced the length of the list of product categories so that it’s more readable.We updated the layout so there’s less back-and-forth scanning.We made Solutions and Services a bit more visible.We put Cisco Validated Designs in a more obvious place.We reordered some other things here and there to help us understand traffic patterns. We think this is a nice simplification for our site-wide mega menus. Enjoy! (And, as always, if you have feedback, please send us a note here or at the [+]Feedback link that’s at the bottom of every page.) Video: What will it cost?
Virtual Outworlding Torben Asp | Make People Happy! - Music Is The Key! | Home Teaching in Second Life » Blog Archive » Project Based Learning in Second Life One of our activities in module 2 of the MUVEnation course is to look at different learning or teaching approaches and finding out how they can be implemented in Second Life or in general in a virtual world. I have chosen Project Based Learning because I want to plan a project-based English language course in SL. What is Project Based Learning? There are many definitions but here is one from an Asian EFL Journal (underscores added by me): Project-based language instruction is a flexible methodology allowing multiple skills to be developed in an integrated, meaningful, ongoing activity…. it is “an instructional approach that contextualizes learning by presenting learners with problems to solve or products to develop” (Moss & Van Duzer, 1998, p. 2). Why is it used? PBL allows for a more learner-centred “teaching” and thus fosters learner autonomy. What are the challenges to bring PBL to virtual worlds? Some PBL examples from Second Life (mostly not directly language related) 1. 2. 3. 4.