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Ludum Dare

Ludum Dare
Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Next week we kick off Warmup Weekend (April 19th-20th), and begin main Theme Voting. Special thanks again to Sorceress for preparing the theme list for me. I’m in! April 14th, 2014 3:44 am Sorry for the choppiness. Anyway, I’m in! I’m in as well April 14th, 2014 12:34 am 2nd time LD for me. Will be using C++ and probably the SFML library. Good luck everyone! My third Ludum Dare! April 13th, 2014 9:11 pm Hello, This will be my third ludum dare and I am exited! This time I am making an accessibility first approach, complete code designed to run in browsers. Language: Javascript/HTML5Editor: Sublime? I have just tried Phaser and it looks really good. Have fun and make great games. LD 29… I am IN! April 13th, 2014 8:53 pm As customary, Tools IDE: Eclipse Image Editor: Gimp 2 Libraries: Personal In! Tools: I’m in!

Make Games - Finishing a Game ?! Indie-Resource.com FreeIndieGam.es Gamasutra - The Art & Business of Making Games Mysteriez Choisis un nom d'utilisateur pour notre site ! Pour protéger ta confidentialité, n'utilise pas ton véritable nom. Ton nom d'utilisateur doit comporter au moins 3 caractères. Tu ne peux pas utiliser ce nom d'utilisateur. Choisis-en un autre ! Ton nom d'utilisateur ne peut contenir que des lettres, des chiffres, des tirets et des tirets bas. Ce nom d'utilisateur est déjà utilisé. Nous ne la divulguerons pas ! Cette adresse e-mail n'est pas valide. Cette adresse e-mail nous dit quelque chose ! Saisis ton mot de passe Jeux.fr afin que nous puissions relier tes comptes. Le mot de passe est incorrect. Quelle est ta date de naissance ? Cette date de naissance n'est pas valide. J'ai lu et j'accepte la Charte de confidentialité et les Conditions d'utilisation.

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers. The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6.

TIGSource GameDev.se - spelutveckling på svenska Mysteriez 2 Choisis un nom d'utilisateur pour notre site ! Pour protéger ta confidentialité, n'utilise pas ton véritable nom. Ton nom d'utilisateur doit comporter au moins 3 caractères. Tu ne peux pas utiliser ce nom d'utilisateur. Ton nom d'utilisateur ne peut contenir que des lettres, des chiffres, des tirets et des tirets bas. Ce nom d'utilisateur est déjà utilisé. Nous ne la divulguerons pas ! Cette adresse e-mail n'est pas valide. Cette adresse e-mail nous dit quelque chose ! Saisis ton mot de passe Jeux.fr afin que nous puissions relier tes comptes. Le mot de passe est incorrect. Quelle est ta date de naissance ? Cette date de naissance n'est pas valide. J'ai lu et j'accepte la Charte de confidentialité et les Conditions d'utilisation.

Games from Within | So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. What exactly am I looking for, then, in an entry-level programmer candidate? Enthusiasm. How do you show this enthusiasm of yours? Always learning. Plays games.

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