background preloader

Cartoon Fundamentals: How to Draw Cartoon Hands

Cartoon Fundamentals: How to Draw Cartoon Hands
The human hand is probably one of the hardest things to learn how to draw, since it can take many forms and, thus, express varied emotions. In cartoon it is no different. You need to be able to draw hands in different angles, which are dynamic and attractive in the eyes of the viewer. Several times I have been asked by some people in the comments of my tutorials how do I draw characters in many poses and different expressions. The fact is that doing this with hands is very difficult! Since the focus of this lesson is to convert a real hand to the cartoon style, let's not spend our time trying to learn names of bones and muscle structures - here at Tuts+ you will have the opportunity to study these topics soon - instead, we'll try to find a simplified way to draw the hand in a practical and effective way. The hand consists of several different bones, particularly the fingers, which means that they have different sizes and could bend in different directions. It's time for fingers. Good! Related:  Tips & tutorialsDrawing

Kim Jung Gi Sketch Collection, News, and More! Designing a Character’s Lifespan In this tutorial you'll learn how to create a character that spans a lifetime. We'll learn the features that define the various life phases of a character. We'll look at lines of action, shapes, and characteristics that define: childhood, teen, adulthood, maturity, and old age. Step 1 - Childhood Line Of Action In our first example we see our line of action bends to the back, which gives the impression of energy and youth. As the years go by for our character the line of action is going to go in different directions, but since most young children have a lot of energy on them, our character's line of action is real energetic. Step 2 - Childhood Basic Shapes In my characters I like to exaggerate those special characteristics. There are no evil children, even if they ate little troublemakers, kids always have that innocent special vibe. Step 3 - Childhood Characteristics As I said earlier, in our young character the basic shapes are rounded so most of the body parts are going to be chubby.

[Tuto] - Comment dessiner une main cartoon Dans ce nouveau tutoriel qui nous est proposé par Tutsplus, vous allez voir comment créer une main cartoon assez rapidement. Je sais que quand je dessine un corps, masculin ou féminin, la grande chose sur laquelle je bloque, ce sont les mains et les pieds. Mais afin de dessiner au mieux les mains, il faut d’abord voir quelque bases. La base de la main : Il est important de savoir que la main est un ensemble, un ensemble d’os, de morceaux de différentes tailles pouvant aller dans des directions différentes. Pour ces raisons, il faut savoir comment décomposer une main simplement, avec des formes simples. La paume de la main : Malgré ce que l’on croit, la paume de la main est constituée de différents détails important. Mais attention, lorsque la main est de profil il ne faut pas oublier la forme que fait le muscle de votre paume : Dessiner la main en 3D : La main est l’une des partie du corps qui peut se trouver dans différents états de dessins. La main à 4 doigts : Le Tuto complet

How to Use Good Reference Photos for Landscape Painting The problem is knowing how to choose and use a good photo. This is an important step to the success of your finished painting. Problems can arise when the artist relies too heavily on photographs for their soul inspiration because photos obviously lack the depth, value, color and saturation of reality. For instance, the beautiful colors and details of a shadow are generally lost within a photograph, as explained below in Rusty’s demonstration. My Facebook friend and talented landscape painter, Rusty Jones explains how to use and not use a photograph as reference material for a studio landscape painting. Guest artist/author: Rusty Jones Today, I finished a large 24″x36″ oil on linen landscape painting and in the process realized it represented the best and worst of using reference photos for paintings. A single stroke can represent an entire tree in a small painting however, in a larger painting the artist must clearly define that same tree. Let’s start with my setup: (detail)

Materials Guide Pens For those starting out with their sketching, pens are a good way to getb etter faster. Using a pen makes you commit to the lines you are throwing down. To become a great athlete it requires practice and training…don’t fool yourself, its the same thing here. Here are some pens that have proven to be great for a variety of different styles and lineweights. Before you read on, know that this is by no means a comprehensive list. If you’re interested in trying out some new pens, check out Jetpens.com Basic Ballpoint Pen They all feel different, so you’re going to have to dig in, buy a few, and see what you like. Ballpoint pens are the one pen in this group with the flexibility to be applied with a varied line weight all with the same pen. Ballpoint pens tend to bleed with most alcohol based markers. there may be exceptions but I haven’t found any yet. If you’re hell bent on using ball point pens, try sketching lightly with the ballpoint pen, then applying the marker. Gel Ink Pens Pencils

The Shape And Light Brush Tutorial Hello Everyone and welcome to this shape and light brush tutorial with Sander Mosk. Not a Citizen Member? Get more access to Resources, Tutorials, and More Here! Below are some of the steps taken during the tutorial in which Sander will explain the process of creating a light brush and how working with different layer modes can create some cool effects that will give off a 3-Dimensional feel to the piece. Thanks for checking out this Shape and Light Brush tutorial, if you have any comments or questions leave them in the section below! surface fragments: How the Old Masters created the look of Gold in Painting The detail (above) from Van Loo's painting, Marie Leszczinska Queen of France, is fascinating to me. I've been trying to figure out why I think his rendering of the gold table is unsuccessful. Though he's obviously a meticulous craftsman and clearly spent ages with a magnifying glass in one hand and a paintbrush in the other, there's something overwrought about the brushwork. His table looks plastic, but it took me a while to figure out why. Local color and value are notoriously hard to read, so I took color samples from the sword handle, (a) through (e) above, and then de-saturated them to get their values. The values are all gathered tightly around the bottom of the spectrum, between Value 1 and 3. I knew that medieval painters, when planning to include gilding in a painting (say, on a halo), would map out their value composition as if the gold leaf was a dark element. Why is it that Van Loo's painting is unsuccessful? Yikes! Let's look at it more closely. It's like in Spinal Tap.

Babe Lab : Pinup Research & Development: Card Trick When drawing girls, it's all too easy to default to a "standard" (often standing) pose. The following trick is loosely based on a compositional tool Andrew Loomis wrote of : informal subdivision. The gist of informal subdivision is that the canvas is cut up in an orderly-yet-random fashion, giving you a variety of spaces and angles to work with as you draw. You needn't adhere to the lines; they're just a guide. Card Trick ™ ® © makes use of this principle, but twice, with two "cards" overlapping each other as foreground and background. Keeping roughly to the borders of your cards, draw half of the body onto one, and the other half onto the other. Afterthought : In the above examples, I've actually still shown too much...could have overlapped more! Regardless of how successful your experiments are, they should at least bring increased spatial awareness and help generate challenging poses you're not used to drawing.

Video Game Concept Art - Characters & Pictures Galleries - Creative Uncut Baten KaitosArt book source: Baten Kaitos Materials Collection BayonettaArt book source: The Eyes of Bayonetta BioShockArt book source: BioShock: Breaking the Mold (PDF Book) Bouncer, TheArt book source: The Bouncer Visual Arts Collection Bravely DefaultBravely Default Design Works The Art of Bravely 2010-2013, Bravely Default Art Album CatherineCatherine Visual & Scenario Collection ♀VENUS☆MODE♂ Children of ManaArt book source: Secret of Mana 4 & Children of Mana Development Art Dawn of ManaArt book source: Children of Mana & Dawn of Mana Art Book DrakengardArt book source: Drag-On Dragoon: The Materials Drakengard 2Art book source: Drag-On Dragoon 2: Memory of Blood Final Fantasy VIArt book source: The Sky - The Art of Final Fantasy, Super Famicom Final Fantasy VI Guide Final Fantasy VIIIArt book source: V-Jump Final Fantasy VIII Visual Guide, Final Fantasy 25th Memorial Ultimania vol. 3 FolkloreArt book source: The World of Folklore (press kit) Halo 4Awakening: The Art of Halo 4

Related: