GDevelop : Logiciel open source de développement de jeux HTML5 et natifs sans programmation Donnez vie à vos idées ! GDevelop et son système d'évènements novateur permet aux néophytes ainsi qu'aux développeurs confirmés de créer des jeux en 2D, sans programmation et sans limites Le logiciel et l'aide sont disponibles en français et en anglais Il est possible de créer des jeux Web ( HTML5 ) ou natifs Le système d'évènements permet une création simple et puissante GDevelop est livré avec de nombreux exemples Jetez un coup d'oeil à quelques jeux créés avec GDevelop Moteur physique, lumières dynamiques, gestion des joysticks... Créez votre propre jeu ! Facile à utiliser, aucune connaissance en programmation n'est requise Environnement de développement complet aux nombreuses fonctionnalités Exemples et tutoriels en français inclus Créez des jeux HTML5 ou natifs Gratuit, payez ce que vous voulez Le logiciel est Open Source Et bien plus encore ! Jeux HTML5 et natifs Créer. Le système d'évènements vous laisse vous concentrer sur votre jeu. Exemples, tutoriels et forums GDevelop est open source!
Physijs - a physics plugin for threejs Examples Physics plugin for three.js Physijs brings a very easy to use interface to the three.js framework. One of the reasons three.js is so popular is because it is so incredibly easy for graphics newbies to get into 3D programming. Physijs takes that philosophy to heart and makes physics simulations just as easy to run. In fact, there are just five easy steps that must be taken to make a 3D scene come alive. How does Physijs work? Physijs is built on top of ammo.js (although there is also a cannon.js branch) and runs the physics simulation in a separate thread (via web worker) to avoid impacting in your application's performance and taking up your your 3D rendering time. A lot of effort has been made to keep the style of code the same when using Physijs. Who is this for? You, hopefully. If you need (or want) a feature not already included then add it to the issue tracker or implement it yourself and send over a pull request. Features In the Future
4 Ways To Easily Embed Part Of A YouTube Video We have shared quite a few useful YouTube-related tips so far. Here are 10 YouTube URL tricks to play with as well as some YouTube annoyances and ways to get rid of them. You may also get inspired by this post listing 10 cool things to do with a YouTube video. This post shares another quick tip: embedding only part of a YouTube video. 10 Youtube URL Tricks You Should Know About 10 Youtube URL Tricks You Should Know About Read More While there’s really only one way to do that (the first one listed below), there are also a few well-used tools that can help you cut off a part of the video and embed it. 1. The most straightforward way to embed a video while skipping the first XX seconds of it is to use the &start= parameter which works both for the “old-style” (“classic”) and iFrame player: Old-style player: iFrame player: Likewise, there’s also the &end= parameter that makes the video stop playing at a specified time. 2. As a result, you get a new code to embed. 3. 4. To Sum Up
Verold :: Interactive 3D for the Open Web Quintus JavaScript HTML5 Game Engine Three.js - examples Three.js Examples The goal of this collection is to provide a set of basic and instructive examples that introduce the various features in Three.js. The source code for each page contains detailed comments. Hosted at GitHub. Basic Examples • Hello World • Template • Info Box • Materials - Solid • Color Explorer • Wireframe • Lines and Dashed Lines • Helpers • Outline Effect • Face/Vertex Colors • Shapes • Extrusion • Text3D Texture Examples • Textures • Texture - Repeat • Texture - Text3D • Translucence • Shadow • Subdivision Modifier - Cube • SkyBox • Reflection • Refraction • Bubble • Texture from Canvas • Texture Animation Sprite Examples • Sprites • Sprite Text Labels • Labeled Geometry Mouse and Keyboard Examples • Mouse Sprite • Mouse Click • Mouse Hovering • Mouse Tooltip • Keyboard Events Camera/Renderer Examples • Mesh Movement • Chase Camera • Multiple Cameras • Camera to Texture • Viewports - Dual • Viewports - Quad • Embedded HTML • Red/Blue Anaglyph Shader Examples GUI Examples Helpers
Why You Should Learn To Code (And How To Actually Do It) - DIY Genius In the Lost Interview with Steve Jobs, Apple’s co-founder said, “I think everybody in this country should learn how to program a computer because it teaches you how to think.” I like to think of coding as applied math and sciences because it teaches us an iterative approach to solving problems and testing out our ideas. While I don’t consider myself a coder, apart from HMTL/CSS I don’t code in my daily work, I did find that learning the basics of how to code on CodeAcademy has done wonders for improving my problem solving skills. Now that software is eating the world by automating all kinds of routine jobs, the basic knowledge of how lines of code create the digital worlds we explore every day is becoming a fundamental digital literacy. Watch the video below to discover why coding is the new “superpower” that isn’t being taught in in 90% of schools. Fortunately, it has never been easier to learn how to code. There many different options to learn to code online for free. 1. 2. 3. 4. 5. 6.
Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. If you're ready to get started with Free Non-Commercial RenderMan ... then you may proceed to Download & Installation. Pick Your Plug-in RenderMan ships with artist-friendly plugins for Autodesk's Maya and The Foundry's Katana. Here is a complete list of artist plugins which are currently supported or in development: Stand Alone with RenderMan Download & Install Getting Started
Best Free Ways to Learn Programming I can remember back when I was young how alien a couple of lines of code that were published in a kid's magazine looked to me. Some twenty years later (or should I better say a year ago), I decided that I should teach myself how to create some small and usable programs. Sad to say, I lost interest shortly after. Well, this year I tried again. Leaning to program: a better way There is another, better way to learn programming. First I suggest to you to start with programming languages which enable you to learn the basics about the language in a short amount of time. Second, when you will get more experience with simple languages you can at any time jump to more sophisticated programme languages if you want or need to. Easy to learn languages The first entries I want to mention are really simple. Manufactoria is a puzzle game about putting robots in their proper place. Bug Brain (biologic[DOT]com[DOT]au/bugbrain/) is a game where you build brains to run a bug. In A.
Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. Source code is included for the main program and most of the PINT plugins. Pre-compiled binaries for most of the plugins are provided, for convenience. Please refer to PEEL’s user manual and release notes for more information. Have fun! Download link (As usual, the bitcoin tip jar is here if you like what you see