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20-14_ISTE_Standards-S_PDF.pdf

20-14_ISTE_Standards-S_PDF.pdf
Related:  Technology Planning

6 elements of a successful iPad implementation By Samantha Messier and Stephanie Schroeder 11/17/2014 Topics: Mobile Learning, 1-to-1, Professional learning As more districts across the United States move to 1:1 initiatives, a common barrier is financial resources, and a common temptation is to regard these initiatives as technology enterprises rather than instructional transformations. In a three-year pilot project, the Boulder Valley School District (BVSD) addressed these challenges by implementing a creative approach designed to entice public funders by providing all students with equitable access to digital devices. A key feature of our model was synergy among multiple, interdependent program elements: Community engagement A strong instructional model Digital devices and apps for students Logistical support Guidance toward high-leverage resources Ongoing, embedded professional development None of these elements alone is sufficient. 1. We also made every effort to include one of the most important stakeholder groups: parents.

3 Reasons To Encourage Student-Generated Content Criticisms from adults about the quality of student-generated content are unfair, because up until now, all theories and assumptions are mostly drawn from youth engagement in entertainment and gaming contexts, and not from educational contexts. Generalizing that a set of raw behaviors in one context would automatically define another is hardly grounds to impede the momentum of user-generated content. It’s hard to talk to adults about high school peer learning and co-creation of content using social media without the dreaded question coming up: “Won’t the kids just upload pictures of ….”. Whilst the comment is mostly said in jest, there is always an underlying element of seriousness behind the remark, disbelief that students are capable of much beside such immaturity. It is truly unfair to assume some of the behavior of youth in entertainment social media settings would automatically transfer to educational settings. Reference

20 Basic Rules For Digital Citizenship The definition of digital citizenship has to do with the quality of behaviors that impact the quality of digital content and communities. To help clarify what that “quality” can look like, knowthenet.org.uk put together the following infographic framed around Dos and Don’ts. While seemingly written for a more general audience than students and educators, the thinking is sound, including “Treat others they way you want to be treated,” “Don’t forget the human behind the screen,” “Listen first, talk later,” and “Use proper grammar.” (Yes, please do.) Overall it’s a bit basic, but it does take the important step of moving beyond rhetoric to offer concrete tips to realize the idea. 20 Basic Rules For Digital Citizenship

National Education Technology Plan | Office of Educational Technology About the National Educational Technology Plan The U.S. Department of Education released the 2024 National Educational Technology Plan (NETP): A Call to Action for Closing the Digital Access, Design and Use Divides. First released in fulfillment of Improving America’s Schools Act of 1994, NETP has been updated multiple times since its original release, most recently in 2016. While past NETPs have largely served as surveys of the state of the field, the Department of Education’s 2024 NETP frames three key divides limiting the transformational potential of educational technology to support teaching and learning, including: The Digital Use Divide, addressing opportunities to improve how students use technology to enhance their learning, including dynamic applications of technology to explore, create, and engage in critical analysis of academic content and knowledge;

Educational Technology and Mobile Learning: The 33 Digital Skills Every 21st Century Teacher should Have By EdTech Team Updated on march 2, 2015 : The original list that was created in 2011 comprised 33 skills , after reviewing it we decided to do some merging and finally ended up with the 20 skills below. The 21st century teacher should be able to : 1- Create and edit digital audio Here are some tools for teachers to develop this skill :Free Audio Tools for Teachers 2- Use Social bookmarking to share resources with and between learners Here are some tools for teachers to develop this skill : A List of Best Bookmarking Websites for Teachers 3- Use blogs and wikis to create online platforms for students Here are some tools for teachers to develop this skill : Great Tools to Create Protected Blogs and Webpages for your Class 4- Exploit digital images for classroom use Here are some tools for teachers to develop this skill :Web Tools to Edit Pictures without Installing any softwareTools to Convert Photos into Cartoons

Digital Citizenship Flashcards Another academic year is here and with it comes new clothes, lessons, and of course, new technologies. But are your child's digital citizenship skills back-to-school ready? If not, don't worry. To help them make the grade, download these flashcards to help them boost their online know-how. From safety and privacy to literacy and online responsibility, these cards cover digital citizenship basics and have conversation starters to get you and your child thinking and talking. You can reference just one, or download, print, and put together an entire flashcard deck to work through...check below for a DIY version! Want to start a conversation about all of the above?

National Center for Technology Planning John See Technology Integration Specialist Minnesota Department of Education [Originally appeared in The Computing Teacher, Vol. 19, Number 8, May 1992] Contact information for John See -- unavailable as of Feb 2012 Effective technology plans are short term, not long term. Five year plans are too long. Technology is changing so fast that it is almost impossible to plan what type of technology will be available for use five years from now. Even one year plans may be about as far ahead as we can now effectively plan for specific purchases of certain types or brands of equipment. If you do develop a long-term plan, tie it to your district's budget cycle. Effective technology plans focus on applications, not technology. Many technology plans are based on numbers of machines - input. By taking this approach, you can also answer the debate over which brand names to purchase. Effective technology plans go beyond enhancing the curriculum. I agree that we need to teach keyboarding skills.

12 Ways To Integrate (Not Just Use) Technology In Education There are a couple dozen ways to ‘use’ technology in education. There are also a couple dozen ways to integrate technology in education. Think those two things are the same? Think that throwing a few iPads and a few Edudemic blog posts into a classroom is the best way to launch a 1:1 initiative? Situation 1 You’re a school principal and decide to make the Apple iPad a cornerstone of your school’s curriculum. Situation 2 You’re a school principal and decide to make the Apple iPad a cornerstone of your students’ learning. Weigh In Which principal would you want?

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