CSTA - Computational Thinking CSTA Computational Thinking Task Force The purpose of the CSTA Computational Thinking Task Force is to inform and advise CSTA about current developments in computational thinking (CT) and to explore and disseminate teaching and learning resources related to CT. The Task Force will recommend possible projects and directions, and keep the CSTA Board apprised of new developments and initiatives, possible projects for CSTA. Task Force Members: Irene Lee, Chair (Santa Fe Institute, Project GUTS) Fred Martin, Co-Chair (University of Massachusetts Lowell) J. Philip East (University of Northern Iowa) Diana Franklin (University of California, Santa Barbara) Shuchi Grover (Stanford University) Roxana Hadad (Northeastern Illinois University) Joe Kmoch (University of Wisconsin-Milwaukee) Michelle Lagos (American School of Tegucigalpa) Eric Snow (SRI) Computational Thinking Resources Computational Thinking Flyer Download the Computational Thinking Teacher Resources Computational Thinking NGRAM
Computing ITT & CPD This site has been put together by a small group of teachers and teacher educators convened by the DfE's Teaching Agency and chaired by Bob Harrison. Our aim has been to curate a collection of resources for use by those training teachers to deliver the new primary computing curriculum, whether for trainees' individual use, for use in lectures and workshops or for trainees to use as resources for their own lessons when working in school. What are the issues? 1. Across the curriculum the draft Programmes of Study suggest that material which was previously taught by subject specialist teachers in key stage 3 will be delivered in primary classrooms from September 2014. 2. 3. 4. What have we done? 5. Draft ICT Programme of Study and Draft National Curriculum for Computing These are arranged by topic and are intended to meet the challenges of: 6.
Coding for technophobes: how to teach the new computing curriculum | Teacher Network The ICT curriculum is changing. For a start, it has a new name: computing. The hope is that the new curriculum will equip children with the skills they need to become active participants of this fast-paced digital world. Some teachers are understandably apprehensive about teaching skills such as computer programming, which will become increasingly important for pupils. Teaching my Year 4 class how to program by creating computer games has actually been a lot easier than I first anticipated. So, here is my advice on how to get a group of eight-year-olds to unleash their inner Steve Wozniak or Bill Gates. Step 1: HistoryFirst, I give some historical context to help the children understand the origins of computer programming and its purpose. Step 2: Share expertiseI find it is best to break the class into small groups of two or three, getting them to share a PC when they are using programming software. We often download programming tools, such as Scratch, to create games.