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Lamb to the Slaughter

Lamb to the Slaughter
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EFLshorts | Short stories for EFL learners short stories at east of the web A game of Scrabble has serious consequences. - Length: 4 pages - Age Rating: PG - Genre: Crime, Humor A semi-barbaric king devises a semi-barabaric (but entirely fair) method of criminal trial involving two doors, a beautiful lady and a very hungry tiger. - Length: 7 pages - Genre: Fiction, Humor ‘Bloody hell!’ - Genre: Humor Looking round he saw an old woman dragging a bucket across the floor and holding a mop. - Length: 3 pages Henry pours more coal onto the hearth as a gust of wind rattles through the cracked window frame. - Length: 14 pages - Genre: Horror ulissa Ye relished all the comfortable little routines and quietude defining her part-time job at The Bookery, downtown’s last small, locally-owned bookstore. - Length: 8 pages - Age Rating: U The forest looked ethereal in the light from the moon overhead. - Length: 15 pages - Age Rating: 18 Corporal Earnest Goodheart is crouched in a ditch on the edge of an orchard between Dunkirk and De Panne. - Genre: Fiction - Length: 20 pages

Learning English with adventure games by Tomasz P. Szynalski © Tomasz P. Szynalski, Antimoon.com Grim Fandango — possibly the greatest adventure game of all time. What is an adventure game? An adventure game is a kind of computer game which is similar to a movie. Why adventure games are good for your English Your main goal as an English learner should be to see and hear lots of English sentences (get lots of input). In most adventure games, you can hear what the characters are saying and read it at the same time. Playing adventure games gives you benefits similar to watching movies with subtitles: You program your brain with good English. How to use adventure games When you’re playing an adventure game, you learn some English even if you don’t want to. One useful technique when playing an adventure game is very simple: use a dictionary. If you are really motivated to learn English, you can write down all the new words. Recommended games Which adventure game should you play? So what should you do? Max from Sam & Max: Season One

poets.org Ghost Stories - [English website of the Académie de Toulouse] Cette séquence a été réalisée en 3 jours (9h). Tâche finale La tâche finale consiste à écrire puis présenter à l’oral une ghost story en : • présentant le décor, les personnages, la situation initiale, l’élément surnaturel ; • en lisant un passage ; • racontant la fin de l’histoire. Séquence La séquence introduit le genre en en montrant un exemple, qui sera compris puis analysé afin d’être reproduit. La deuxième activité propose de s’entraîner en utilisant les éléments du genre à partir d’une situation initiale préétablie. Lors de la tâche finale, les élèves réutilisent les éléments travaillés pour produire à l’écrit, puis présenter à l’oral, une histoire entièrement personnelle, en pairwork. Les productions écrites des élèves ont été publiées sur le site du lycée :

Animal Farm - a written test My students in year two are having a written test on Animal Farm. It is based on talks we´ve had while working our way through the novel together for the past three weeks. Given the complexity of the story, however, the focus in a written test like this naturally has to be narrowed down. Next year, when I may be using the novel again, the test may look quite differently. Answer the following three questions, writing altogether 400-700 words: 1. Eventually, all seven commandments are being violated throughout the story. 2. Explain how and why Napoleon outmanouvres Snowball on the farm - and how he benefits from his absence afterwards. 3. One theme in Animal Farm is that of mass media deliberately manipulating the other animals. Even though we do not live in a dictatorship in Sweden, could you think of examples of how our minds are being twisted even in our contemporary society?

ripper index Part 2. Vocabulary Multi-choice quiz Part 3. The Suspects QCM: Who dunnit ? Part 4 'From Hell' Trailer Reader Response Questions and Prompts for Fiction and Nonfiction Reader Response Prompts for Fictionreader response questions 1. Explain a character's problem and then offer your character advice on how to solve his/her problem. 2. Explain how a character is acting and why you think the character is acting that way. 3. From what you've read so far, make predictions about what will happen next and explain what in the text makes you think it will happen. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. Reader Response Prompts for Nonfictionreader response questions 20. 21. 22. 23. 24. 25. Return to Daily Teaching Tools from Reader Response Questions

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