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Jane McGonigal: The game that can give you 10 extra years of life

Jane McGonigal: The game that can give you 10 extra years of life
Related:  Mental Health

Depression Prevention: State Mandated Screenings, Software that Detects it, Growing Evidence of a… Depression Prevention: State Mandated Screenings, Software that Detects it, Growing Evidence of a Cure, and Reasoning why People Suffer from it. On the 26th of January, The U.S. Preventative Service made a statement that recommends clinicians screen all adults for depression. This would mean that when you visit the doctor, extra tests may be administered in a consensual manner. The plan places emphasis on screening pregnant women in particular. The Preventative Service is not the only team working on identifying depression. “Contrary to popular belief, depressed people smile as many times as non-depressed people,” Rizzo says. Ellie may be deployed in militaristic operations to help identify post-traumatic stress disorder among soldiers. Anyone familiar with depression, either through literature or personal experience, will know that the cure is not a one-size-fits-all kind of deal. The man featured in the Post’s article, Dennis Hartman, experienced dramatic results by using ketamine.

The 100:10:1 method – the heart of my game design process | Nick Bentley Games This is the first post of a series on practical game-design techniques. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate-Chaos-of-my-Brain-Area to something resembling an honest-to-goodness, write-downable process. I’ve decided to share this process here, for four reasons: 1. I’ve used it to create 3 of my 4 favorites among my own designs (Catchup, Stinker, and Cat Herders - Odd is the exception), which suggests it might have value. 2. 3. 4. …so thank heaven for this I call it the 100:10:1 method. The 100:10:1 Method It has three steps: Step 1 – I quickly write 100 short game concepts in a notebook. Here’s an example I just pulled randomly from a notebook: “Mortals: pieces age as they move – they’re dice and when a die moves, the pip count of its top face is reduced by one. Note: the exact number doesn’t matter as long as it’s a metric crap ton. Cat Herders : 1 year Stinker: 3 years Catchup: 4 years Why does the 100:10:1 method work? 1. 2. 3.

Advice, like youth, probably just wasted on the young Inside every adult lurks a graduation speaker dying to get out, some world-weary pundit eager to pontificate on life to young people who'd rather be Rollerblading. Most of us, alas, will never be invited to sow our words of wisdom among an audience of caps and gowns, but there's no reason we can't entertain ourselves by composing a Guide to Life for Graduates. I encourage anyone over 26 to try this and thank you for indulging my attempt.Ladies and gentlemen of the class of '97: Wear sunscreen. If I could offer you only one tip for the future, sunscreen would be it. The long-term benefits of sunscreen have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience. Enjoy the power and beauty of your youth. Don't worry about the future. Do one thing every day that scares you. Sing. Don't be reckless with other people's hearts. Floss. Don't waste your time on jealousy. Remember compliments you receive. Keep your old love letters.

How A Machine Learned To Spot Depression : Planet Money I'm in a booth with a computer program called Ellie. She's on a screen in front of me. Ellie was designed to diagnose post-traumatic stress disorder and depression, and when I get into the booth she starts asking me questions — about my family, my feelings, my biggest regrets. Emotions seem really messy and hard for a machine to understand. But Skip Rizzo, a psychologist who helped design Ellie, thought otherwise. When I answer Ellie's questions, she listens. "Contrary to popular belief, depressed people smile as many times as non-depressed people," Rizzo says. Ellie compares my smile to a database of soldiers who have returned from combat. Ellie also listens for pauses. All this analysis seems to work: In studies, Ellie could detect signs of PTSD and depression about as well as a large pool of psychologists. Jody Mitic served with the Canadian forces in Afghanistan. "Ellie seemed to just be listening," Mitic says. With Ellie, he says, he didn't have that problem.

Fate Misconceptions and Aspect Spamming | Ryan Macklin There are a couple things I’ve seen pop up again in the Fate community, which seems to pop up as new people discover Fate. People, you gotta understand two things about Fate: To the people who say “It can do everything!” no, it can’t. Understand that when Leonard Balsera and I were sitting down to start the rewrite of Fate Core, we took this idea as a feature. (Also, as a professional game designer, whenever I hear anyone say “this game can do anything/everything!” To the people who say “Make it an aspect!” That gave room for situation aspects (and to a lesser extent, game aspects) to shine. Not everything needs to be an aspect. If something can be used or taken away and it is somehow different from most others of its kind, then maybe it’s a situation aspect — like the Fabled Double-sword of the Haleish or a cursed double-axe. Whenever you think “oh, this is another thing attached to a character, it could be an aspect!” Treat aspects, persistent and not, as their own economy. - Ryan

How To Ruin Your Life (Without Even Noticing That You Are) Understand that life is not a straight line. Life is not a set timeline of milestones. It is okay if you don’t finish school, get married, find a job that supports you, have a family, make money, and live comfortably all by this age, or that age. It’s okay if you do, as long as you understand that if you’re not married by 25, or a Vice President by 30 — or even happy, for that matter — the world isn’t going to condemn you. You ruin your life by choosing the wrong person. You ruin your life by letting your past govern it. You ruin your life when you compare yourself to others. You ruin your life by desensitizing yourself. You ruin your life by tolerating it. You should follow us on Instagram here.

Humanistic education Not to be confused with liberal arts education or classical education. See liberal arts . Humanistic education (also called person-centered education) is an approach to education based on the work of humanistic psychologists, most notably Abraham Maslow and Carl Rogers.[1][2] Carl Rogers has been called[by whom?] the "Father of Humanistic Psychology" and devoted much of his efforts toward applying the results of his psychological research to person-centered teaching where empathy, caring about students, and genuineness on the part of the learning facilitator were found to be the key traits of the most effective teachers[citation needed]. He edited a series of books dealing with humanistic education in his "Studies of the Person Series," which included his book, Freedom to Learn[3] and Learning to Feel - Feeling to Learn - Humanistic Education for the Whole Man, by Harold C. History[edit] Principles[edit] Choice and Control[edit] Felt Concern[edit] The Whole Person[edit] Self Evaluation[edit]

Borejko: Zarobki z pisania o grach Było już skrótowo w pierwszej części, zatem dziś trochę rozwleklej. W obliczu kolejnej żenującej aktualizacji i pytań via prv o dochodach z pisania o RPG. Z perspektywy osoby która miała ponoć dużo odwiedzin w tym roku w blogosferze RPG PL Dla zdroworozsądkowej równowagi są i opinie innych.Daj sobie spokój z tym zarabianiem. Przynajmniej do czasu, dopóki nie wygenerujesz treści, która zainteresuje grupę Czytelników, większą od aktywnego fundomu online. Jeśli jest poniżej kilkuset unikalnych odwiedzin dziennie, naprawdę nie ma sensu męczyć Czytelnika reklamami. Ja na początkach prowadzenia bloga tytułowałem odwiedzających per Hipotetyczny Czytelnik. Pomyśl czy są wydawcy, sklepy, portale z którymi mógłbyś nawiązać współpracę - z reklam i programów afiliacyjnych będziesz miał niewiele. Jeśli chcesz zarabiać na publicystyce o grach fabularnych, wolna droga - niektórzy uważają że się da, możesz zacząć od Gamer Lifestyle Johnna Foura, ale niekoniecznie. Analogiczny program prowadził Rebel.

Are You Self-Blaming and Self-Critical? - Depression Resources, Education About Depression and Unipolar Depression Allan Schwartz, LCSW, Ph.D. was in private practice for more than thirty years. He is a Licensed Clinical Social Worker in the states...Read More When we stop and think about it, people can be extraordinarily self-critical. For example, I have worked with patients who entered psychotherapy because they were depressed over their divorces. These were not people recently divorced when it is understandable that their is a feeling of loss and mourning over the lost marriage but people who continued to struggle with the loss of the marriage years later. Essentially, these were people who blamed themselves for a number of things relevant to their lost marriages. In several cases, people blamed themselves for not recognizing problems with the ex partner when they were dating. In other cases, blame for the divorce was pointed completely at themselves as though their ex partner played no role in the way things worked out. 1. 2. 3. The fact is that all of us make bad decisions for which we suffer.

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