iOS Human Interface Guidelines: Custom Icon and Image Creation Guidelines
The Status Bar The status bar displays important information about the device and the current environment (shown below on iPhone). Default (dark) content Light content The status bar: Is transparent When present, always appears at the upper edge of the screen Don’t create a custom status bar. Prevent scrolling content from showing through the status bar. Use a navigation controller to display content. Avoid putting distracting content behind the status bar. Think twice before permanently hiding the status bar. Consider hiding the status bar—and all other app UI—while people are actively viewing full-screen media. Choose a status bar content color that coordinates with your app. When appropriate, display the network activity indicator. Navigation Bar A navigation bar enables navigation through an information hierarchy and, optionally, management of screen contents. A navigation bar: When the user goes to a new level in a navigation hierarchy, two things should happen: Toolbar A toolbar: Tab Bar
How To Create Your First iPhone Application - Smashing Coding
Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author and published in September 2012. Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. Be sure to check out our previous articles: The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. More after jump! What Is Your Goal? The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project. Let’s look at an example. would not have planned in advance to hire help,would be unhappy with the time commitment required for him to take on the work personally. What Are Your Expectations? Design (al)
Primary Material on the Apple Mouse
Primary Documents Tom Whitney, Hovey/Kelley Work on Mouse. Memo from Tom White to Jerry Manock and Tom Hong, 14 May 1980, regarding Hovey-Kelley's continued involvement in the design of the Lisa mouse, and their interest in possibly manufacturing the mouse. Bill Dresselhaus, Lisa Mouse Package Design. Dean Hovey, Hovey-Kelley and the Mouse. Dean Hovey, Hovey-Kelley Mouse Billing. Rickson Sun, Testing the Mouse. Jim Yurchenco, Choosing Molding Vendor. Dave Evans, Mouse Cable and Connector. Dave Evans, Mouse Report, December 1980. Dave Evans, Mouse Connector. Dave Evans, P3 Mouse Deliveries. Dave Evans, Completion of 50 P3 Mice. Bill Lapson, Mouse Parts. Bill Lapson, Apple Mouse Droppings. Dave Evans, Mouse OEM Vendors (Whetstone). Bill Lapson, Lore of the Mouse. Interviews Release 1.0 includes interviews with Apple mouse designers Dean Hovey, Jim Sachs, Jim Yurchenco, and Rickson Sun, and Jef Raskin. Dean Hovey, Interview with Dean Hovey. David Kelley, Interview with David Kelley. Images
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