Your Scene Needs a Problem By Ken Hughes, @TheKenHughes Part of the How They Do It Series Conflict is a must in every scene, but problems come in a myriad of shapes and sizes. The tricky part is knowing what the right problem for your scene is. To help with that, Ken Hughes visits the lecture hall today to share some thoughts on adding problems to your scenes. Ken Hughes is a Global Ebook Award-nominated urban fantasy novelist, creator of the Whisperers and the upcoming Spellkeeper Chronicles series, and the Power Plays and Unified Writing Theory blogs. He's also been a technical writer for missions to Mars, and a longtime mentor for local authors. Website | Facebook | Twitter | Goodreads | Amazon | Barnes & Noble | Indie Bound Take it away Ken... We figure we can’t do the major events of the story without writing quieter moments too. --And there’s the great myth: that the only balance for Big Conflict Scenes is moments that are conflict-free. What a small scene needs is to cope with a small problem.
10 Amazing Lost Treasures No One Can Find Mysteries Some of the world’s most priceless artifacts have been lost in war, buried and then forgotten, or simply misplaced without explanation. Many have been missing so long they have transformed from treasure to legend to rumor. Some have made it to the black market. Some have been stowed away in private collections. 10The Wright Brothers’ Patent The National Archives store some of history’s most prized and rarest documents. The patent papers that describe in detail Wilbur and Orville Wright’s concept for a flying machine were lifted by an unknown crook without anyone noticing. Thefts at the Archives have become so common that an armed task force has been assigned to track down the missing pieces. 9Tanto Mei-Kunimitsu Stolen national treasures is not a purely US problem. Of the listed items, 52 swords, 17 sculptures, and 10 paintings cannot be located. In the missing collection is a 13th-century tanto sword signed “Kunimitsu.” 8City Of Paititi 7Patiala Necklace 6The Mahogany Ship
Le storyboard : coder pour mieux se coordonner Le tournage d'un film mobilise de nombreux professionnels qui ont chacun une culture "métier" différente. Les acteurs, les éclairagistes, ingénieurs du son, cadreurs doivent travailler ensemble... et le faire vite. Un tournage coûte cher, et les équipes ne peuvent pas être mobilisées trop longtemps. Un code commun est parfois nécessaire. Il doit traduire une vision assez claire du résultat final et permettre à chacun de déterminer ce qu'il a à faire pour y contribuer. Ce code commun va se concrétiser dans le storyboard, ou scénarimage. En guise d'introduction, vous pouvez visionner une vidéo sur la Youtube Creative Academy par Mary Doodles et Whitney Lee Milam. Voici un parcours d'introduction, à travers des ressources disponibles sur internet, dont les objectifs sont résumés dans le schéma ci-dessous. Connaître les plans Pour cadrer une image, il y a des conventions que l'on doit connaître, pour les utiliser ou s'en affranchir. Les mouvements de caméra Plongée ou contreplongée ?
Home - Innovation Studio See How Easily You Can Track Your Character's Emotional Arc in a Scene Most authors try to understand what a character is feeling at a particular moment: He’s angry here. He’s happy there. Many authors also consider how the character’s emotional arc changes over the course of the entire story: He begins insecure. In my research last spring, I came across a fascinating guide called Book on Acting. A character whose emotions don’t develop or change in a scene is static and not terribly interesting. 1. The simplest type of a character’s emotional arc is a change in intensity. For example, a character may feel happy in a scene, but the intensity of his happiness may change, starting at its lowest intensity as calmness and then building through contentment, pleasure, amusement, gladness, happiness, cheerfulness, giddiness, jubilation, elation, joy. Generally, it’s more powerful to show the emotional intensity increasing rather than decreasing. 2. For example, a character might be in the happiness emotion arc we discussed above. 3.
Dear WotC: Why Do You Suck at Selling Games? | The Angry DM: D&D Advice with Attitude Hey guys. Quick note. The second part of the second part of the combat thing needs another pass. So I’m swapping next week’s article that was mostly done for this week and pushing Combat Part 2 off to next week. This article is a little different. Over the last few weeks, I’ve noticed we have a major problem in the RPG community. Before I launch into what will basically be a screaming rant at the creators of the most popular role-playing game in the world (their words, not mine), let me explain where I am coming from to defray some of the hate mail I’m going to inevitably get from hurting poor WotC’s feelings. I love D&D. Most of the people who have ever sat at my table are people I brought into the game. I mean, even the fact that you are reading this shows that I give a f$&%. The point is, I’m passionate. Okay? A Chat With Mearls: Steady Growth and A Tanker Full of Fish We were talking about the growth of D&D over the various editions. But D&D wasn’t nabbing them. Except they kinda do.
Outils numériques pour travailler les activités langagières Speaking image Caractéristiques : site gratuit par simple inscription courriel. Il permet de télécharger une image et de la rendre interactive en isolant des zones et en y insérant des commentaires textes, des liens internet ou des fichiers sons en podcast (mis en ligne et insérables grâce à une URL ). Rappel : Des sites en ligne gratuits permettent de convertir des document texte ( .doc ou PDF ) en image ( JPEG / PNG ). Exploitations pédagogiques possibles : Pour l’histoire des arts, créer des images enrichies sous forme d’un travail personnel de recherche ou bien de manière collaborative pour groupes. Site : Vidéo explicative : Online voice recorder Caractéristiques : Site gratuit en ligne. Exploitations pédagogiques possibles : Le fichier au format MP3 peut être sauvegardé sur son ordinateur et ensuite mis en ligne sur un Padlet. Site :
Emblematic Group and Mozilla Team Up to Showcase Next Generation of Storytelling on the Web Everything you share on the internet is a story. You read blog posts and watch videos that make you feel connected to people across the world. Virtual Reality has made these experiences even stronger, but it wasn’t available to most people as a storytelling tool, until now. This breakthrough in accessibility comes from VR pioneer and award winning journalist, Nonny de la Peña, who is founder & CEO of the immersive technology company Emblematic Group. Their newest initiative was to launch a browser based platform that allows anyone to tap into the immersive power of virtual reality, regardless of their technical background. That is exactly what they did with REACH. VR for Storytelling De la Peña was one of the first to recognize that VR is a powerful way to tell stories. The stories de la Peña tells in virtual reality are beautiful and sometimes, gut-wrenching. VR for Creation REACH uses WebVR and other web technologies to allow anyone to create their own virtual reality experiences.
Yes, Agents Google Writers | Carly Watters, Literary Agent This is the social media elephant in the room. You don’t query in a vacuum. If you write a query letter and an agent is intrigued (congratulations!) the next thing an agent does is Google you or click on the links in your signature to see where it takes us. A writer’s virtual footprint is their resume at that point. Here are my ‘online guidelines’ for writers: Make sure you have a landing page. Don’t know what social media is right for you? Tumblr: Ideal for images and short text. Twitter: Great for short thoughts and sharing links. Facebook: Perfect for integrating family and friends with your work, and sharing links that you have lengthy opinions about. Pinterest: Works for behind the scenes thinks like character sketches, world building imagery, and visual content. Do you know the optimal times to post to social media? Tumblr: Weekday evenings after 7pm-1am. Twitter: 9am-4pm weekdays. Facebook: 6am-8am, Thursday and Friday at lunch, and weekends. There’s your checklist! Like this:
10 People Who Were Erased From History History Throughout time, man has attempted to keep an accurate historical record of the events that came before them. Originating in oral history, passed down through generations, and eventually recorded as written texts, these stories have been cherished for centuries as the only connection to a world that would be otherwise forgotten. As is often the case, at times it became inconvenient for certain truths to be widely known, let alone published as an eternal record. 10Geta Severan The term Damnatio Memoriae was coined by the Romans as literally the damning of a memory. Geta attempted to divide his father’s kingdom with his bitter rival and brother, Caracalla. 9Nikolai Yezhov Being the enemy of Joseph Stalin was dangerous business. Overnight, Yezhov went from one of the highest officers in a powerful new world order to a shadow in a poorly lit photo and a name no one dared to utter. 8The Erased Of Slovenia 7Jang Song Thaek 6Queen Hatshepsut 5Maximian 4Elizabeth O’Farrell The problem? Close
L'Agence nationale des Usages des TICE - Un webdocumentaire en classe de cycle 3 Frédéric Deglave, directeur de l’école élémentaire de Baziège et enseignant de la classe de CM1, présente un projet de webdocumentaire intitulé Les Médiévales de Baziège dans le cadre du dispositif Raconte ta ville. Résumé du projet Produire un webdocumentaire pour apprendre à connaître sa ville et témoigner de son histoire locale, tel est l’objectif de nos petits reporters de CM1. Les élèves de la classe enquêtent dans les coulisses de la manifestation « Les Médiévales », événement ancré depuis plusieurs années dans la vie culturelle sur la commune de Baziège. Points forts du projet Production numérique et connaissance des enjeux de communication liés à la réalisation de webdocumentaire sur internet (diffusion hors l’école à destination des familles et de la communauté éducative, règles de diffusion numérique). Contenus d’apprentissage visés Exemples de production dans le webdocumentaire Interview des organisateurs hors école. Réseau Canopé
Trees, Shrubs, and Groundcovers Tolerant of Wet Sites The list shown below includes such plants. Plant roots require oxygen in order to function. Plants cannot tolerate extremely wet sites because soil that is completely full of water has no room for air. Poor root growth occurs when soil air/water balance is out of balance. Trees and shrubs may survive under these conditions but will often grow poorly. Sloped sites are not necessarily well drained. Some sites are wet for extended periods only during spring and fall when rainfall is abundant but evaporation is low. Soil amendments are only effective in relieving soil moisture problems if the entire root zone of the mature planting can be changed. Shrub beds may be amended with additions of large amounts of organic matter such as compost, peat, and composted sludge. Trees and their USDA Hardiness Zone Shrubs Ground covers *Indicates Evergreens Prepared by N.
Writing Emotionally Layered Dialogue | Screenwriting Tips (Note: This article is not one that can be read breezily. I'm going to deconstruct a piece of great dialogue line by line, and label every technique that's employed. There's much to be learned by doing so, but it requires focus. Writing dialogue that sounds natural and which is emotionally layered seems like it's something that should be easy. Below you'll some specific pointers for making your dialogue come alive. But first, some general remarks: Intuition The techniques I'll be discussing and others like them make dialogue, when read aloud in a film, sound like the way people actually speak. Space Techniques like this take up space. In an action movie, an action-thriller, or an action-comedy, the story often moves so quickly that techniques like these can't be squeezed in. An Option, Not a Requirement These techniques are optional, not a requirement. For an example to deconstruct, I'm powering up the way-back machine and landing at a TV Series called "Thirtysomething." 1. 2. 3. 4. 5. 6.
Time Travel Simulation Resolves “Grandfather Paradox” On June 28, 2009, the world-famous physicist Stephen Hawking threw a party at the University of Cambridge, complete with balloons, hors d'oeuvres and iced champagne. Everyone was invited but no one showed up. Hawking had expected as much, because he only sent out invitations after his party had concluded. It was, he said, "a welcome reception for future time travelers," a tongue-in-cheek experiment to reinforce his 1992 conjecture that travel into the past is effectively impossible. But Hawking may be on the wrong side of history. Closed timelike curves The source of time travel speculation lies in the fact that our best physical theories seem to contain no prohibitions on traveling backward through time. Hawking and many other physicists find CTCs abhorrent, because any macroscopic object traveling through one would inevitably create paradoxes where cause and effect break down. Deutsch's quantum solution to the grandfather paradox works something like this: More: