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Spatial Analysis

Spatial Analysis

Um mapa com as 48 emoções que alguém pode sentir por Fabricio Teixeira O número 48 foi proposto pela EARL (Emotion Annotation and Representation Language), uma empresa de robótica que tenta entender o comportamento humano para replicá-lo em robôs e máquinas. O mapeamento foi feito pelo americano Robert Plutchik, que detectou 8 emoções básicas, mais 8 avançadas e que resultam em 8 sentimentos. Misturando isso tudo, o ser humano é capaz de sentir 48 emoções diferentes. O desenho foi um achado do Wagner Brenner e, como ele mesmo disse, daria para passar uns bons minutos nessa mapa tentando entender melhor a regra do jogo. Para você, caro amigo UX, que passa o dia desenhando experiências para pessoas e tentando despertar nelas emoções que caso contrário elas não teriam – o mapa acima, dependendo do uso que você fizer dele, pode ser bem valioso. Curador @ Blog de AI, Diretor de UX @ R/GA NY, Updater @ Update or Die, UX Professor @ Miami Ad School.

All About Psychology- David Webb Is Data Visualization the Future of Art? | Picture This “Why are we picking at these carcasses of creativity?” Holly Finn asks in a recent Wall Street Journal article, pointing her critical finger at the particular corpse of Damien Hirst’s creative corpus currently on show at the Tate Modern. “We should instead be celebrating the really new and relevant: the rise of the data visualizers. Their medium is the one with momentum, the one genuinely changing how we think and feel. And it's about to boom.” More than just more Hirst bashing, Finn’s article, titled “Making Data Beautiful,” raises the question of whether old fashioned art is dead and today’s art should be as digital and information driven as our world. Finn provides plenty of examples of fascinating, mind-boggling, data visualization as art. Finn describes this different feel to data visualization art versus “old” art focused on pleasure or aesthetics.

What is Game Theory? Translations: Czech courtesy of Autip. Macedonian courtesy of Zoran Mitreski. Russian courtesy of Oleg Meister. What economists call game theory psychologists call the theory of social situations, which is an accurate description of what game theory is about. In addition to game theory, economic theory has three other main branches: decision theory, general equilibrium theory and mechanism design theory. Decision theory can be viewed as a theory of one person games, or a game of a single player against nature. General equilibrium theory can be viewed as a specialized branch of game theory that deals with trade and production, and typically with a relatively large number of individual consumers and producers. Mechanism design theory differs from game theory in that game theory takes the rules of the game as given, while mechanism design theory asks about the consequences of different types of rules. An Instructive Example Note that higher numbers are better (more utility). What happens?

40 Extremely Interesting Infographic Poster Designs Home » Graphics » 40 Extremely Interesting Infographic Poster Designs Infographics: the visual representation of information or any sort of knowledge to deliver the message clearly. Early humans created the first information graphics: cave paintings and later maps. Today information graphics surround us in the media, in published works both pedestrian and scientific, in road signs and manuals. They illustrate information that would be unwieldy in text form, and act as visual shorthand for everyday concepts such as stop and go. Airport Infographic Gas Prices + Consumption Around the World Ice cream Infographic MOSAIC Project Infographics Motor Vehicle Fleet Australia Battle Of The Sexes Daily Commute Infographic South Africa Infographics Obesity Portugal Infographics Infographics Not quite art, but a lot of work Tax infoghaphics Hajj Infographic- Minah dangerous area of the nation world tumblr infographics Infographic recipe Infografia sobre el dengue Globe M2M Infographics 03 MACH 5 Infographics admin

Game Theory First published Sat Jan 25, 1997; substantive revision Wed May 5, 2010 Game theory is the study of the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents, where the outcomes in question might have been intended by none of the agents. The meaning of this statement will not be clear to the non-expert until each of the italicized words and phrases has been explained and featured in some examples. Doing this will be the main business of this article. First, however, we provide some historical and philosophical context in order to motivate the reader for the technical work ahead. 1. The mathematical theory of games was invented by John von Neumann and Oskar Morgenstern (1944). Despite the fact that game theory has been rendered mathematically and logically systematic only since 1944, game-theoretic insights can be found among commentators going back to ancient times. 2. 2.1 Utility

Ranking the Autonomy of Universities in Europe The European University Association (EUA), a representative organisation of universities from about 47 European countries, just released a University Autonomy Tool [university-autonomy.eu]. Developed by Raureif and interface designer Christian Behrens, the online visualization analyzes the relationship between universities and the state, in particular by revealing how flexibly universities can take decisions in the context of the rules and regulations that shape their higher education system. Each (sometimes spiraling) sunburst-like "line" represents a unique indicator, made up by a multitude of squares. See also OECD Better Life Index.

CS 8803 - Game Theory and Computer Science. Spring 2008 - Theory John von Neumann and the ENIAC Info Time: Tuesdays and Thursdays 9:35-10:55am Location: College of Computing, room 53 Instructor: Adam Tauman Kalai Grading: 50% Homework (Students may work alone or in groups of size at most 3. References: Some of the material for the class will be taken from the following books, but they are not required. Algorithmic Game Theory, edited by Nisan et al. Adam's Office hours: Thursday after class. TA: Atish Das Sarma, [Email: atish@cc.gatech.edu]. Lecture notes Assignments GTCS Assignment 1 Due 1/31/08. Syllabus John Nash Lloyd Shapley Efficiency Price of Anarchy Cooperative game theory Bargaining Nash, Kalai-Smorodinsky, and Egalitarian solutions Shapley value Core Bounded rationality Cryptography and game theory Funding is partly provided by NSF award SES-0734780.

Travel Time and Housing Prices Map on Datavisualization MIG Inc. teamed up with the folks at Stamen Design for a series of interactive maps for the One Bay Area project. The first map in this series, the Travel Time and Housing Prices map, shows the relationship between travel time for different modes of transit, and housing prices in the bay area. Let’s say you’re looking for a place to live in the San Francisco area. The principles behind the visualization is similar to Stamen’s work on the MySociety Travel Time Maps and a more recent project called Mapnificient by StefanWehrmeyer that is heavily inspired by the MySociety project Mapumental.

List of games in game theory Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games Explanation of features[edit] Games can have several features, a few of the most common are listed here. Number of players: Each person who makes a choice in a game or who receives a payoff from the outcome of those choices is a player.Strategies per player: In a game each player chooses from a set of possible actions, known as pure strategies. List of games[edit] External links[edit] Notes[edit] Jump up ^ For the cake cutting problem, there is a simple solution if the object to be divided is homogenous; one person cuts, the other chooses who gets which piece (continued for each player). References[edit] Arthur, W.

Migrants moving money Login or Register visualizing.org Upload Your Work Migrants moving money Migrants moving money is an interactive visualization of money flows between countries due to remittances, money sent by migrants to their home countries. More details can be found at Included in Galleries Add a Comment Login or register to post comments Posted Jul 4, 2011 More by Roxana Torre Stay Connected Featured Galleries Something Nathan Yau Truth & Beauty: Data Visualization Workshop at Resonate 2014 Moritz Stefaner Explore Visualizations

David Levine's Economic and Game Theory Page

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