A Daily Dose of Architecture Annotated bibliography of education in virtual worlds - Virtual Worlds Education Wiki Please add italicized annotations to make this bibliography more useful. Problems with formatting your contribution to the bibliography? Use the OWL writing lab at Purdue to help: [1] PERIODICALS[edit] Journal of the Immersive Education Initiative This is a new journal, starting up in the summer of 2014. The Journal of Virtual Worlds Research The Journal of Virtual Studies The Journal of Virtual Worlds and Education --also available as an e-book JOURNAL SPECIAL ISSUES[edit] Lan, Y. Lee, M. GENERAL RESOURCES[edit] Boellstorff, T. (2008). Dalgarno, B., & Lee, M. Dalgarno, B., Lee, M. Dalgarno, B., Lee, M. Dalgarno, B., Gregory, S., Carlson, L., Lee, M. Foster, A. (2008). Gregory, S., Gregory, B., Reiners, T., Fardinpour, A., Hillier, M., Lee, M. Gregory, S., Lee, M. Hew, K., & Cheung, W. (2010). Lee, M. Lee, M. Lee, M. Morgado, L. (2011). Pellas, N. (2014). Pellas, N. (2014). Vilela, A.; Cardoso, M.; Martins, D.; Santos, A.; Moreira, L.; Paredes, H.; Martins, P.; Morgado, L. (2010). ABILITY[edit]
Does fantasy offer mere escapism, or escape? – Damien Walter The only people who hate escapism are jailers, said the essayist and Narnia author C S Lewis. A generation later, the fantasy writer Michael Moorcock revised the quip: jailers love escapism — it’s escape they can’t stand. Today, in the early years of the 21st century, escapism — the act of withdrawing from the pressures of the real world into fantasy worlds — has taken on a scale and scope quite beyond anything Lewis might have envisioned. I am a writer and critic of fantasy, and for most of my life I have been an escapist. Born in 1977, the year in which Star Wars brought cinematic escapism to new heights, I have seen TV screens grow from blurry analogue boxes to high-definition wide-screens the size of walls. And I am not alone. Fans of J R R Tolkien line up squarely behind Lewis. Language is a powerful technology for escape, but it is only as powerful as the literacy of the reader. The world is not made of atoms. Some might argue we are already there. 12 July 2013 Comments
Exploration Architecture philosophy - Exploration Architecture Innovating and collaborating to address the major challenges of our age We use biomimicry to develop new strategies, to radically rethink existing building types and devise a completely new approach to the design process. Biomimicry is a rapidly emerging discipline that learns from the remarkable catalogue of solutions to be found in biology – all of which have been refined by 3.8 billion years of evolution. Whereas sustainable development has often been based on mitigating negatives, biomimicry represents a new paradigm and reveals solutions that go beyond ‘sustainable’ to be restorative and deliver net positive impacts. We have successfully worked with a wide range of organisations to help them succeed in the shift that is already underway - from the industrial age to the ecological age of humankind. Frequently our projects achieve substantial resource savings and reveal major commercial opportunities for our clients. What others say about us: Dayna Baumeister Biomimicry3.8
Territories > Liquid Architectures And The Loss of Inscription by Marcos Novak marcos@bongo.cc.utexas.edu Marcos Novak, "MathCaveBlockHR" The Pantopicon: Centrifuge of Noise Centrifug(u)e: the shift from the society of the centripetal panopticon to the society of the centrifugal pantopicon is already well underway. I coin the word pantopicon, pan+topos, to describe the condition of being in all places at one time, as opposed to seeing all places from one place. What were once centers are now sources. Disembodied Proximities: The Random Access Self While the panopticon describes a condition that is one-to-many, the conditions brought about by the pantopicon are both many-to-many, and one-as-many-to-many. This collapse of distance is not limited to what we immediately experience as ordinary space and time, but includes complex arrangements of knowledge, behavior, values. and social structures. To inscribe is to write in, to place the mark of one thing within the fabric of another.
Virtual reality U.S. Navy personnel using a mock VR parachute trainer. Virtual Reality (VR), which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch. Most up to date virtual reality environments are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and emphasise real sound through speakers or headphones targeted towards VR users. Concept origins[edit] The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s; however, the origin of the term "virtual reality" can be traced back to the French playwright, poet, actor, and director Antonin Artaud. History[edit] A 2013 virtual reality headset from Oculus VR, a company Facebook acquired in 2014 for $2 billion
Augmented Reality and Assistive Technology Lab, Singapore Augmented Reality AR AR is a novel form of human-machine interaction that overlays computer-generated information on the real world environment. It enhances the existing environment rather than replacing it as in the case of virtual reality. AR in Manufacturing The application of AR technologies to simulate and improve these manufacturing processes before they are carried out is an innovative and effective approach. AR in Assistive Technology & Rehabilitation Engineering Due to the increasing population of elderly people worldwide, there is a growing proportion of individuals who suffer from hand impairments due to illnesses related to ageing or other forms of injury. Technology for Licensing: WinAR Ver 1 and Ver 2 WinAR is a Windows-based development platform (MFC) for AR applications. Video of Researches in NUS-ARAT Lab! This video shows AR in Assistive Technology in the lab (Jun 2013). This video shows AR in Manufacturing in the lab (Jun 2013). ARATLab Youtube Channel View Our AR Posters!
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Promoting motivation with virtual agents and avatars: role of visual presence and appearance Amy L. Baylor1,2,3,* + Author Affiliations * abaylor@fsu.edu Abstract Anthropomorphic virtual agents can serve as powerful technological mediators to impact motivational outcomes such as self-efficacy and attitude change. 1. Research indicates the effectiveness of human social models in influencing another to change behaviours, beliefs or attitudes, as well as social and cognitive functioning (e.g. The focus in this paper is on the motivational (e.g. self-efficacy beliefs, attitude, interest) and affective (e.g. feelings of connection, relief of frustration) changes that result from observing or socially interacting with anthropomorphic agents that are instantiated in the role of social models. Further, there are several advantages to implementing anthropomorphic agents as social models. The advantages of accessibility in real time and customization are significant, but not if considerable time is required to construct these personalized agent social models. 2. Figure 1. Figure 2. Figure 3.
Creative Design in Industry and Architecture Authors: G. Berkin and O. Kucukerman, Halic University Faculty of Architecture, Turkey Covering the topics of architecture and industrial design Creative Design in Industry and Architecture argues that the discourse on design criteria for both professions share many similarities. With decades of academic experience, the authors are keen on the idea that creativity can be taught. Common theories and practices are exposed within the two disciplines through observation, analysis, experiment and reflection to discuss and gain insight. 7 Companies Discuss the Future of AR/VR Glasses Virtual and augmented reality will do more than just boggle the imagination; they will finally set it free. The technology being demonstrated and sold today has the power to make what's unreal seem real, and to make what's real seem unreal. Imagination will become the medium. It has been easy to dismiss VR and AR as fads or experiments, to relegate them to the heap of digital toys, to call them an evolution beyond 3D, or just another gaming peripheral hell-bent on removing us further from reality and human contact. Many of us at Tom's Hardware have had the opportunity to try on some of these technologies, and to call those experiences immersive feels limiting. The technology is upon us. Although many AR company executives characterize Google Glass as a heads-up display, it does provide a form of augmented reality, and those same executives are quick to realize that the entire industry has benefited from the spotlight Google has shone. Among these, content is crucial.
Computational Thinking for Educators - Course What: A free online course helping educators integrate computational thinking into their curriculum Who: Humanities, Math, Science, and Computing educators When: All of the course materials are available as a self-study program. The goal of this course is to help educators learn about computational thinking (CT), how it differs from computer science, and how it can be integrated into a variety of subject areas. The course is divided into five units, each focusing on the following: Introducing Computational Thinking: What is CT?