Squeak by Example Programming in Lua This book is a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect. Programming in Lua provides a solid base to any programmer who wants to use Lua. It covers all aspects of Lua—from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua's flexibility and powerful mechanisms. When you buy a copy of this book, you help to support the Lua project. For the official definition of the Lua language, see the reference manual. Fourth edition The fourth edition updates the book to Lua 5.3 and marks a complete reorganization of the text. The book is available at the main online stores and also as an e-book. Third edition The third edition is aimed at Lua 5.2 and can be used with other versions. The book is available at the main online stores and also as an e-book. Second edition The book is still available at the main online stores.
Higher-Order Perl by Mark Jason Dominus Order Higher-Order Perl online from Powell's Books Download full text here There are three versions available. License reminder Higher-Order Perl is copyright ©2005 by Elsevier Inc. You may download the book for your personal use, but you may not distribute it to other people, either individually or by uploading it to a file-sharing service. Although the text is available for free, Higher-Order Perl is not in the public domain and is not available under a free license of any sort. This is the publisher's own PDF proof of the second version, which was sent to the printers in August 2005. This is better than the bootleg copies available from download sites in at least three ways: It is the complete text of the second printing, which incorporates many minor corrections; the bootleg copies are all bootlegs of the first printing. Download the whole book. Reformatted with less marginal whitespace for mobile devices. Download individual chapters How was this created? MOD package
Lua Un article de Wikipédia, l'encyclopédie libre. Créé en 1993, il est conçu de manière à pouvoir être embarqué au sein d'autres applications afin d'étendre celles-ci, comme en témoigne la compacité de son interpréteur (95 à 185 ko pour la version 5.0.2, selon le compilateur utilisé et le système cible). Lua (qui signifie « Lune » en portugais) a été développé par Luiz Henrique de Figueiredo, Roberto Ierusalimschy (en) et Waldemar Celes, membres du groupe de recherche TeCGraf, de l'université pontificale catholique de Rio de Janeiro au Brésil. Il est particulièrement apprécié pour le développement de jeux vidéo comme pour l'interface du jeu World of Warcraft de Blizzard Entertainment, pour Garry's Mod ou Far Cry (et le moteur CryEngine en général) de Crytek Studios, voire encore pour SimCity 4 et Natural Selection 2 de Unknown Worlds Entertainment qui a entre autres développé Decoda, un IDE pour Lua. Généralités[modifier | modifier le code] Avantages [modifier | modifier le code] et ainsi que
Programming Pearls by Jon Bentley. Addison-Wesley, Inc., 2000. ISBN 0-201-65788-0. 239 + xi pp. $24.95 This book is a collection of essays about a glamorous aspect of software: programming pearls whose origins lie beyond solid engineering, in the realm of insight and creativity. The book is full of small case studies, real examples, and interesting exercises for learning about how to program. Steve McConnell describes the book as ``a celebration of design in the small''. What's new on this web site? From The BookTable of ContentsPrefacePart I: Preliminaries Column 1: Cracking the Oyster Column 2: Aha! About The BookWhy a Second Edition? Supporting MaterialSource CodeWeb Sites Relevant to the BookAnimation of Sorting AlgorithmsTricks of the TradeTeaching Material Other Links
LUA : pour les Débutants [tuto Lua] Envie D'apprendre La Programmation Lua ? Cours n°1: Introduction à la programmation. Bonjour! Bienvenue dans ce premier cours de programmation lua, consacré aux bases de la programmation. Pour commencer vous devez savoir que vous n'avez pas besoin de programme spécial pour coder en lua! le bloc-note suffit largement (n'oublier surtout pas d'enregistrer votre code en .lua et non en .txt) mais il existe un environnement de développement propre au lua.LuaIDE est très facile d'utilisation, voici un screenshot du programme en question: Télécharger LuaIDE Bon maintenant que vous savez rendre votre code lisible par le lua player, je vais vous expliquer comment l'utiliser et je vais vous donner une astuce! Maintenant placer luaplayer et luaplayer% dans le dossier game de votre memory stick. PSP -->game -->luaplayer%-->luaplayer -->Applications -->r-rally -->index.lua Maintenant vous n'avez plus qu'à lancer luaplayer via le menu jeux de votre psp.Un peu plus haut je vous avais parlé d'une astuce, je vais vous expliquer en quoi elle consiste!
LUA Reference Manual The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua. This manual is also available as a book: Lua 5.1 Reference Manual by R. Ierusalimschy, L. Buy a copy of this book and help to support the Lua project. Copyright © 2006–2012 Lua.org, PUC-Rio. Contents Index