Dungeon's Master — A Dungeons & Dragons Resource Blog For Dungeon Masters & Players Everyone is John A competitive roleplaying game for three or more people. Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else." All of the other players are Voices in John's head. Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play. Voices Voices are the Player Characters of Everyone is John. Willpower Willpower is a pool of points that the Voice can spend to take control of John or improve its chance of success in any given action. Skills Each Voice has two or three skills. Obsession This is kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. If you're going to seriously compete with the other Voices, you probably should keep your sheet a secret. John John is a totally insane man in Minneapolis. Playing
Beyond the Black Gate download template ars ludi Mythmere Games Monsters and Manuals Paranoia: Welcome to CRD Sector Greyhawk Grognard Campaign Mastery game master advice So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two. But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint that identifies each and every campaign, and finally, how an understanding of that fingerprint permits the GM to enhance the campaign to produce greater enjoyment for all concerned. Past Reference I should start by reminding readers that this isn’t the first time that I’ve talked about the relationship between style and genre for RPGs. But there’s a lot more to be said… Genre Genre is surprisingly hard to define well. That last point deserves some amplification. Romance, ComedyScience Fiction, ComedyScience Fiction, HorrorScience Fiction, Action-AdventureAction-Adventure, Comedy Romance and Action-Adventure struggle to coexist, but it can be done – “Romancing The Stone”, for example. Style
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