Introduction to Game Development Using Unity 3D Course Online "VTC" refers to Virtual Training Company, Inc. "You" refers to the user or subscriber. "Software" refers to the VTC training content and software. 2. LICENSE: VTC hereby grants to You a worldwide, non-royalty bearing, non-exclusive license to use the Software according to the provisions contained herein and subject to payment of the applicable subscription fees. 3. Save the Software to Your hard disk or other storage medium; permit others to use the Software except as specified by addendum; modify, reverse engineer, decompile, or disassemble the Software; make derivative works based on the Software; publish or otherwise disseminate the Software. 4. The VTC Online University is access to every VTC training tutorial in our library. 5. 6. Trademark Notice: VTC, Virtual Training Company, Inc., The VTC Logo, and VTC Online University, are trademarks of VTC, Inc. 7. 9. 9. VTC may revise these Terms at any time by updating this posting.
Unity Course Start Here (Free) How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. 3. 4. 5. That is it. Remember, this program is designed for the motivated, the talented and above all, the amazing…YOU. Work hard, make us proud, and show us that free online training and education is completely possible! Let us know if you have any questions. Thank you and God bless, Chad and Eric
Unity Basics: An Introduction | Blurst Technology Unity 2.5′s release is finally on the horizon, which means Windows editor! In addition to some great new workflow and editor features, 2.5 will also usher in a wave of Windows users. There is a lot to learn about Unity, when you first encounter it, so we’re going to do a series of Unity Basics posts, with an introduction to some of the core concepts. This first post answer the question: Unity’s scope makes concise definition difficult. An Integrated Editor Unity provides an editing environment where you organize your project assets, create game objects, add scripts to these objects, and organize objects and assets into levels. The IDE is largely stateless, in that there is little distinction between creating your levels and playing them. Different team members and disciplines use the editor differently. A Component Architecture Paradigm Unity utilizes a component-based architecture. For example, a physical crate might be: Here’s the key: When you create a script, you create a component.
Rob Miles - C# Yellow Book The C# Yellow Book is used by the Department of Computer Science in the University of Hull as the basis of the First Year programming course. You can download your own copy from here. We give away a free printed copy to students when they arrive in the department, and we also give a copy away to anyone who comes to see us on an Open Day. This is the 2014 version of the book, the Rubber Duck edition. The material in the Yellow Book is Copyright (c) Rob Miles and the University of Hull 2014. If you want to print out copies for use in class teaching then that is fine by me, as long as: The printed copies are sold at cost price.They have a cover with something yellow on it. If you want to make a donation to say thanks for the effort, feel free to put some money into the next good cause you find and then send me an email saying what you contributed. Kindle Version There is now a Kindle version of the text available. Translations
Schools 8 Flares Twitter 1 Facebook 5 Google+ 1 LinkedIn 1 inShare1 8 Flares × LavaMind’s business simulation games have won numerous awards and are being used by hundreds of middle schools, high schools, and colleges all over the world. Schools & Colleges using our Games: Zapitalism Wins the Powerful Answers Educational Award Gazillionaire Gazillionaire is being used to teach financial literacy, business math, social studies, economics and entrepreneurship. Gazillionaire Business Simulation (Play Now) Gazillionaire Educational Guide & Workbook (Advanced Lesson Plan $4.99) Zapitalism Zapitalism is a sophisticated business simulation game where the student runs a retail business on the imaginary island of Zapinalia. Zapitalism Business Simulation (Play Now) Zapitalism Educational Guide & Workbook (Advanced Lesson Plan $4.99) Profitania Profitania is the most advanced of the business simulations. Profitania Business Simulation (Play Now) Profitania Educational Guide & Workbook (Advanced Lesson Plan $4.99)
Top 5 Game Development Software / Game Nacho Game Development Software is one of the most crucial elements for Game Developers. It’s also known as a Game Engine. A Game Engine is a tool that eliminates a lot of the technical aspects of making a game. The Game Engine allows you to just focus on building your game. Although not all games require game engines, and some developers even create their own, it is a very popular choice as it provides all the basics plus a lot of time-saving tools to build your game. Unity3d: This is hands down one of the greatest game engines. Game Maker is a neat little tool to mess around with if you’re just starting game development. So what game engines do you use?
Browse: Material Type: Interactive .desu si egaugnal gnimmargorp avaJ ehT .gninnalp dna ,tnemeganam ,ecneics ,gnireenigne ni ... (more) .desu si egaugnal gnimmargorp avaJ ehT .gninnalp dna ,tnemeganam ,ecneics ,gnireenigne ni smelborp gnivlos rof seuqinhcet gnipoleved no si sisahpmE .scipot decnavda detceles dna scihparg retupmoc ,gnihcraes dna gnitros ,serutcurts atad ,sdohtem laciremun ,secafretni resu lacihparg ,stpecnoc gnimmargorp revoc smelborp gnimmargorp ylkeeW .esruoc eht fo sucof eht si tnempoleved dna ngised erawtfos detneiro-tcejbO .snoitacilppa cifitneics dna gnireenigne rof sdohtem lanoitatupmoc dna tnempoleved erawtfos latnemadnuf stneserp esruoc sihT (less) Subject: Science and Technology Material Type: Assessments Full Course Homework and Assignments Lecture Notes Syllabi Collection: MIT OpenCourseWare Provider: Author: George Kocur Remix and Share
Getting Started in Android Game Development | Robert Green's DIY If you're interested in developing a game for the Android platform, there is a lot you need to know. I'm the developer of Light Racer, Light Racer 3D, Antigen, Deadly Chambers and Wixel, which are currently available on the Android Market. I've also been involved with the development of about 5 other games for Android and iOS and am co-author of Beginning Android Games 2nd Edition. I've developed games before but the original Light Racer was my first Android application and I learned quite a bit about writing Android games that I'd like to share with everyone. I even wrote an online book detailing the development of Light Racer 3D, which is full of how-tos and useful code snippets. Android is a Java-based environment. Get the SDK The first step in getting started with the Android platform is to get the Android SDK (Software Development Kit). Learn the application architecture Learn the activity lifecycle The activity lifecycle is managed by the Android OS. The main loop 3D or 2D?
77 Educational Games and Game Builders I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online. Consider this my humongous list of educational games. 1. 2.Spin and Spell has been featured on a number of blogs over the last year. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. the World Food Programme's website offers students a large selection of educational online games and activities. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56.
Beginners Games Programming So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. How far you go obviously depends on your skills and motivation. You can write games just as a hobby or you can work full time in the games industry. This page explores the options and gives you lots of advice based on my experience of working in the industry and latterly as lecturer teaching games programming. Is a job in the games industry for me? Here are a few quick questions to see if you are right to work in games development: Do you love playing games? Also some definite reasons not to enter games: For the money - games developers earn a reasonable salary but it is no better than in other industries. Which role is right for me? First of all you need to determine if your desire is to design game play, create the graphics or to program games. Are there many jobs available?
Educational Videos and Games for Kids about Science, Math, Social Studies and English I want to be a game developer... now what? With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers. Those questions? “I want to learn game programming, what language should I use?” “Should I use an engine, or create my own?” “What library/tools should I use"?” “Now what?” I will try to address all of these questions and more in the following post. For those of you that like skipping ahead to the last page in a novel, these links are for you! … the C++ question. Let me get the 800lb gorilla out of the way first of all. Alright, back to the whole C++ question. Don’t get me wrong, I totally understand why you want to go with C++, I’m just as guilty. Again, these are just my opinions ( and those of the vast majority of people that went down this road themselves! Now, if you did in fact make the decision to go ahead with C++, for the love of all that is holy, DO NOT USE DevC++. Do something.
Introduction to Statistics TigerSTAT is a three dimensional on-line game based where students use the on-line TigerSTAT game to collect data and explore models for estimating the age of a Siberian tiger. In this game, students act as researchers on a national preserve where they are expected to catch tigers, collect data, analyze their data (using the simple linear regression on transformed data), and draw appropriate conclusions. Before playing the game, student can read an optional scientific paper discussing current methods of estimating age in lions largely through the use of proxy variables. Instructor's Notes TigerSTAT Lab-Student Handout (NOTE: Before the links will work in this pdf document, you may need to download and save this file.) The following link allows you to play to the TigerSTAT Game. An April 2013 CAUSEweb webinar presenting this material is also available here: Introduction to TigerSTAT The TigetSTAT labs handouts were created by Rod Sturdivant and John Jackson.