TEC-VARIETY by Curtis J. Bonk and Elaine Khoo
Tips for Gamifying Your Classroom
In the fall of 2012, during my first semester as a middle school language arts teacher, I taught my classes as a multi-player game (MPG). At the start of the year, I invited my students into a world I'd created and dubbed Veritas, and I asked them to take part in an adventure that would weave together tales from our literature study and narratives of their own making. I had a mountain of research to support my instructional choices, but truth be told, standing before them on that first day, I had absolutely no idea if it would work. Then they started asking questions. “I live on this island,” said one eighth grader, pointing to a tiny circular land mass on the map of Veritas. “What's it called?” “What's the mail system like? “My family is from those mountains up north. They may seem like simple questions, but they showed me something incredibly important. My answer to all their questions: “You live there. In the days and weeks that followed, my students added many points to the map.
Adult Ice Breaker Games for Classrooms, Parties, and More
Adults learn best and are most receptive when they are comfortable with the people around them. Whether in a classroom or at a conference, seminar, or party, there are things that you can do to reduce tension and encourage participation in a group. Help people adapt to any situation by playing an ice breaker game that is fun without being overly cheesy. Effective icebreakers can function as introductions, warm-ups, or even test prep. These 10 icebreakers for adults will get your session started on the right foot. Two Truths and a Lie This hilarious game works well in any group, whether the participants are regular team members or strangers. People Bingo People Bingo is a popular ice breaker because it's easy to customize for your group and situation and even easier to learn. You can make your own bingo cards or buy templates online. Marooned 2-Minute Mixer This activity gets a group's energy up and helps participants let loose. If You Had a Magic Wand Pick a Side The Power of Story Expectations
ESLGamesBox | ESL games for adults
How to Start Gamifying Your Online Course
Stories are like magic. They capture our attention, connect us to other people and allow us to peek into worlds beyond our own. Deep down, it’s our own stories we want to explore … and be the hero of. Gamification, at its heart, is about stories. It’s about creating a playful learning space where the student can be the hero and explore the content of the course. This lesson is a step-by-step guide on how you can take an existing course and begin to gamify it. Beginner’s Note: Make sure you have taken a look at my first lesson in this series called The Beginner’s Guide to Making Graphics WITHOUT Photoshop, especially if you are just starting out making images. If I was going to visualize this lesson it would look like this: Let’s get started with the basics of gamifying your online course. The most fun part of gamifying for me is creating the narrative (story) or theme that the course is going to be based on. It’s important to have an end goal for your course. Your Gamifying To Do List:
Computation of different effect sizes like d, f, r and transformation of different effect sizes: Psychometrica
Statistical significance specifies, if a result may not be the cause of random variations within the data. But not every significant result refers to an effect with a high impact, resp. it may even describe a phenomenon that is not really perceivable in everyday life. Statistical significance mainly depends on the sample size, the quality of the data and the power of the statistical procedures. If large data sets are at hand, as it is often the case f. e. in epidemiological studies or in large scale assessments, very small effects may reach statistical significance. In order to describe, if effects have a relevant magnitude, effect sizes are used to describe the strength of a phenomenon. Here you will find a number of online calculators for the computation of different effect sizes and an interpretation table at the bottom of this page. Intervention studies usually compare the development of at least two groups (in general an experimental group and a control group). Borenstein (2009).
What is gamification?
Gameplay has a lot to teach us about motivating participation through joy. ‘Gamification’ is a new term, coined in 2008, for adapting game mechanics into non-game setting — such as building online communities, education and outreach, marketing, or building educational apps. Here are some ideas for how to do it. Achievements Badges, trophies and points represent having accomplished something. Judd Antin, at Yahoo! Achievements can be easy, difficult, surprising, funny, accomplished alone or as a group. “This has already occurred in education for a long time with things such as merit certificates and awards,” says Australian science teacher Alice Leung, but “gamification is more than that “because the game guides learners towards those goals, and gives constant feedback.” It’s not about winners and losers, says Leung. Judd and his colleague Elizabeth Churchill outline five key psychological functions of badges: Other game mechanics Many other game dynamics can help engage your audience.
Interactive Classroom Activities | The Sheridan Center for Teaching and Learning
Students learn through their participation in the attainment of knowledge by gathering information and processing it by solving problems and articulating what they have discovered. Each activity below provides students with opportunities to deepen their learning by applying concepts and articulating new knowledge and many of these activities also provide the instructor feedback about the students’ learning. Entry/Exit Tickets Entry & Exit tickets are short prompts that provide instructors with a quick student diagnostic. Entry tickets focus student attention on the day’s topic or ask students to recall background knowledge relevant to the day’s lesson: e.g., “Based on the readings for class today, what is your understanding of ___________?” Learn more about entry and exit tickets, and see examples. Free Writing/Minute Paper/Question of the Day Exercise These are activities that prompt students to write a response to an open question and can be done at any time during a class. Ice Breakers
ESL Fun Vocabulary Games,Food Vocabulary- Pizza, Hamburger memory game
ESL Interactive Fun Games Here we have the games carefully laid out for you. Follow the links to browse the variety of games offered. Grammar Games & Interactive Exercises - Click Here! Games for Practising Grammar: Present simple/present progressive games, past tense games, present perfect games, comparative/Superlatives and more... Vocabulary Games & Interactive Exercises - Click Here! Games for practising English vocabulary: Lots of games by topics and game types Pronunciation Games & Interactive Exercises - Click Here! Games to practice English pronunciation, phonetics and phonics. Reading/Spelling Games & Interactive Exercises - Click Here! Games and exercises to practice reading, spelling and lexis