Flexible Action and Articulated Skeleton Toolkit Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu 32-bit(recommended for most users) 64-bit(for advanced users) Note from Evan Suma, the developer of FAAST: I have recently transitioned to a faculty position at USC, and unfortunately that means I have very limited time for further development of the toolkit. You may also view our online video gallery, which contains videos that demonstrate FAAST’s capabilities, as well as interesting applications that use the toolkit. Have a Kinect for Windows v2? We have developed an experimental version of FAAST with support for the Kinect for Windows v2, available for download here (64-bit only). Recent News December 12, 2013 FAAST 1.2 has been released, adding compatibility for Windows 8. Summary FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software. E. Support
OpenNI - OpenNI > Home avin2/SensorKinect - GitHub The Khronos Group Inc. Interactive Media Division Throughout the course of my degree progress, one debate raised our very first class meeting of our first year was the concept of traditional authorial narrative vs. emergent narrative. Traditional authorial narrative is what we’ve come to know as our film-based non-interactive media, whereas emergent narrative is procedurally generated by way of a designed system. As I head towards the end of my second year, it’s less of a balanced argument— traditional narrative in games (Ludus, as named by Roger Callois in Man, Play and Games,) seem to be relying on their predecessors as a clutch, while systemic narrative (Paidia) is beginning to show the uniqueness of the new medium that we’re witnessing mature before our eyes. This actually has to do with the concept of “free will”. It makes sense that earlier, more primitive games are more ludus-based, as most of them pre-date multilateral gameplay. Before the advent of the home console, we would go to the coin-operated video game arcade.
MinGW | Minimalist GNU for Windows Nicolas Burrus Homepage - Kinect Calibration Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them. You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Thus, the pattern has to be created using depth difference. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Stereo calibration Color Depth
Hugin - Panorama photo stitcher CL KB > nui View nui About November 6th, 2010, AlexP was the first to “hack” Microsoft’s new Kinect for use on Windows 7, and after a great response from the community we are continuing our research and development into creating a stable platform for the NUI Audio, Camera and Motor devices and provide useful samples and documentation. The potential uses are numerous including HCI, robotics, educational use, surveillance, motion capture, people/object tracking, 3D scanning, etc. News Nov 4th - Kinect Released Nov 6h - Got Kinect (First Communication with Device) Nov 7th - Accelerometer and Motor Video Posted Nov 8th - Full Color and Depth sensor access - First Camera Tests Video Posted Nov 9th - Using CV on Depth sensing - Color & Depth Video Posted - First Docs Added - Basic Interface Specs Nov 16th - First Preview Release of NUI Platform - Kinect Driver Installer Available Here is a screenshot of the sample WPF application: Requirements to Run: Microsoft .NET 3.5 SP1 Redistributable Open Kinect
Parallel Programming and Computing Platform | CUDA What is CUDA? Enroll today! Intro to Parallel Programming An open, online course from Udacity Instructors: Dr. CUDA® is a parallel computing platform and programming model invented by NVIDIA. With millions of CUDA-enabled GPUs sold to date, software developers, scientists and researchers are finding broad-ranging uses for GPU computing with CUDA. Identify hidden plaque in arteries: Heart attacks are the leading cause of death worldwide. Analyze air traffic flow: The National Airspace System manages the nationwide coordination of air traffic flow. Visualize molecules: A molecular simulation called NAMD (nanoscale molecular dynamics) gets a large performance boost with GPUs. Background GPU Computing: The Revolution You're faced with imperatives: Improve performance. Not anymore. Using high-level languages, GPU-accelerated applications run the sequential part of their workload on the CPU – which is optimized for single-threaded performance – while accelerating parallel processing on the GPU.
Main Page kinect electric: Cannot load information on name: kinect, distro: electric, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.fuerte: Cannot load information on name: kinect, distro: fuerte, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.groovy: Cannot load information on name: kinect, distro: groovy, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.hydro: Cannot load information on name: kinect, distro: hydro, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.indigo: Cannot load information on name: kinect, distro: indigo, which means that it is not yet in our index. Cannot load information on name: kinect, distro: electric, which means that it is not yet in our index. Deprecated
3-D TV? How about holographic TV? The Consumer Electronics Show in Las Vegas in January 2010 was abuzz about a slew of prototype 3-D TVs, but if new research from the MIT Media Lab is any indication, holographic TVs could be close behind. At the Society of Photo-Optical Instrumentation Engineers’ (SPIE) Practical Holography conference in San Francisco the weekend of Jan. 23, members of Michael Bove’s Object-Based Media Group presented a new system that can capture visual information using off-the-shelf electronics, send it over the Internet to a holographic display, and update the image at rates approaching those of feature films. In November, researchers at the University of Arizona made headlines with an experimental holographic-video transmission system that used 16 cameras to capture data and whose display refreshed every two seconds. The new MIT system uses only one data-capture device — the new Kinect camera designed for Microsoft’s Xbox gaming system — and averages about 15 frames per second. All the angles