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RepRap Project

RepRap Project
RepRap version 1.0 (Darwin) RepRap version 2.0 (Mendel) First part ever made by a Reprap to make a Reprap, fabricated by the Zaphod prototype, by Vik Olliver (2006/09/13) The RepRap project is a British initiative to develop a 3D printer that can print most of its own components.[1] RepRap (short for replicating rapid prototyper) uses an additive manufacturing technique called Fused filament fabrication (FFF) to lay down material in layers; a plastic filament or metal wire is unwound from a coil and supplies material to produce a part. As an open design, all of the designs produced by the project are released under a free software license, the GNU General Public License.[2] History[edit] All of the plastic parts for the machine on the right were produced by the machine on the left. Version 2 'Mendel' holding recently printed physical object next to the driving PC showing a model of the object on-screen Video of RepRap printing an object RepRap 0.1 building an object 23 March 2005 Summer 2005

Michael S. Hart Michael Stern Hart (March 8, 1947 – September 6, 2011)[1] was an American author, best known as the inventor of the electronic book (or ebook) and the founder of Project Gutenberg, the first project to make ebooks freely available via the Internet.[1][2][3] Most of the early postings were typed in by Hart himself. Early life[edit] Michael Hart's father was an accountant and his mother, a former cryptanalyst during World War II, was a business manager at a retail store. Project Gutenberg[edit] During Hart's time there, the University of Illinois computer center gave Hart a user's account on its computer system: Hart's brother's best friend was the mainframe operator.[6] Although the focus of computer use there tended to be data processing, Hart was aware that it was connected to a network (part of what would become the Internet) and chose to use his computer time for information distribution. This was the beginning of Project Gutenberg. The mission statements for the project were:

SCIEMENT Project Gutenberg Project Gutenberg (PG) is a volunteer effort to digitize and archive cultural works, to "encourage the creation and distribution of eBooks".[2] It was founded in 1971 by Michael S. Hart and is the oldest digital library.[3] Most of the items in its collection are the full texts of public domain books. The project tries to make these as free as possible, in long-lasting, open formats that can be used on almost any computer. As of March 2014[update], Project Gutenberg claimed over 45,000 items in its collection. Wherever possible, the releases are available in plain text, but other formats are included, such as HTML, PDF, EPUB, MOBI, and Plucker. Most releases are in the English language, but many non-English works are also available. History[edit] Michael Hart (left) and Gregory Newby (right) of Project Gutenberg, 2006 By the mid-1990s, Hart was running Project Gutenberg from Illinois Benedictine College. Affiliated organizations[edit] CD and DVD Project[edit] Scope of collection[edit]

Thingiverse Hustling sharking "—distracting, disheartening, enraging or even threatening their opponents, to throw them off. Hustlers are thus often called "pool sharks" (compare "card shark"). Professional and semi-pro hustlers sometimes work with a " stakehorse "—a person who provides the money for the hustler to bet with (and who may assist in the hustling)—in exchange for a substantial portion of all winnings. "marks" (swindle targets) to bet on trick shots that seem near-impossible but at which the hustler is exceptionally skilled. Pool hustling techniques[edit] Many of these ploys can easily be mistaken for the honest faults of a less-than-exceptional player. In popular culture[edit] Notable real-life hustlers[edit] Notable books about and/or by hustlers[edit] In a similar vein, but about other sports The Money Player: The Confessions of America's Greatest Table Tennis Champion and Hustler (1974), autobiography by Marty Reisman, ISBN 0-688-00273-0 Notable films about hustlers and hustling[edit]

Populous The Populous series is a series of video games developed by Bullfrog Productions and published by Electronic Arts. The first game in the series – Populous was released in 1989. At the time, it was hailed as revolutionary, and it coined the term "god game".[1] The games involved the player taking on the role of a deity and leading followers into battle against opposing deities, and intervene by using a variety of "divine intervention" that affect the world and indirectly, the people. The first two games were similar. The series includes:[2] Populous (1989) Populous: The Promised Lands (1989)Populous: The Final Frontier (1989)Populous II: Trials of the Olympian Gods (1991) Populous II: The Challenge Games (1992)Populous: The Beginning (1998) Populous: The Beginning - Undiscovered Worlds (1999)Populous DS (2007) From Dust released in 2011 by Ubisoft has been referred to as the "spiritual heir to Populous".[3] FreePop — an discontinued attempt to write a free remake of Populous

Computer Sciences Corporation Computer Sciences Corporation (CSC) is an American multinational corporation that provides information technology (IT) services and professional services.[2] Its headquarters are located in Falls Church, Virginia. CSC has 90,000 employees in over 70 countries. Its clients include commercial enterprises and the U.S. federal government, as well as state, local and non-U.S. government agencies.[3] In September 2009, when Xerox acquired Affiliated Computer Services,[4] CSC became the only remaining independent major outsourcing vendor with headquarters and major operations in the US.[5] CSC is acknowledged as the world's fourth most admired IT Services company.[6] The company also figures in the Forbes Global 2000 list.[7] History[edit] CSC was founded in April 1959. by Roy Nutt, Fletcher Jones and Bob Patrick.[8] Their goal then was to provide programming tools such as assemblers and compilers. Since its beginnings in 1959, company headquarters had been in California. Business[edit]

Fable2 "Fully re-mastered with HD visuals and audio, a stunning rendition of the original game that will delight faithful fans and new players alike!" "Out now on Xbox 360!" Easter's nearly here! Who wants to take part in a Lionhead Easter egg hunt? You do?! Easter Egg Hunt! "Doormakers to adventure since 1996"

The 10 Worst Operating Systems of All Time I love old technology as much as the next techno-geezer, but come on, it wasn't all wonder and goodness. After we're done reminiscing about the good old days of operating systems, let's reflect on the bad old days of operating systems as well. After all, the bad times are still with us -- even in 2009, there are still some wretched operating systems out there. In historical order, from oldest to newest, here's my own personal list of the top (bottom?) No, no, I'm not talking about the later versions of OS/360 that some of us used on IBM 360 mainframes back in the late '60s and early '70s. What I'm talking about is the very first version of OS/360 -- the one that led its project manager, Fred Brooks, to write The Mythical Man-Month, his classic book on how software development fails. On the other hand, we did get a classic book on how not to develop software, which included such nuggets as "Adding manpower to a late software project makes it later."

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