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GCSE Physics Revision

GCSE Physics Revision

The Physics Classroom AQA – GCSE Additional Science GCSE Additional Science offers students a broad, coherent course of study that adds to their knowledge and understanding of the living, material and physical worlds. For Key Stage 4 (KS4) learners it is a good follow on from GCSE Science A or B. The three core Sciences of Biology, Chemistry and Physics are taught separately using Unit 2 modules from the individual subject GCSEs. This allows for co-teaching with the relevant Science GCSEs. This specification allows subject specialists to teach the appropriate units focussing on their area of expertise, or it can be taught by an integrated Science teacher. Teachers can choose between two routes: three separate exams in Biology, Chemistry and Physics together with a controlled assessment, ortwo combined exams plus the controlled assessment. It is suitable for students of all abilities and helps students to understand theoretical concepts alongside developing practical science skills. Specification Amended due to Changes to GCSEs.

Discovery Educator Network - A Community of Educators "Twistor" Theory Reignites the Latest Superstring Revolution: Sc In the late 1960s the renowned University of Oxford physicist and mathematician Roger Penrose came up with a radically new way to develop a unified theory of physics. Instead of seeking to explain how particles move and interact within space and time, he proposed that space and time themselves are secondary constructs that emerge out of a deeper level of reality. But his so-called twistor theory never caught on, and conceptual problems stymied its few proponents. Like so many other attempts to unify physics, twistors were left for dead. In October 2003 Penrose dropped by the Institute for Advanced Study in Princeton, N.J., to visit Edward Witten, the doyen of today’s leading approach to unification, string theory. Expecting Witten to chastise him for having criticized string theory as a fad, Penrose was surprised to find that Witten wanted to talk about his forgotten brainchild. Penrose’s original goal was to reconsider how quantum principles apply to space and time.

Practice Problems Here are some additional practice problems for this lesson. You can check the answers by clicking on the Answer link to the right. (Use atomic weights that are precise to the hundredths place.) (Modified from Exercise 8) - Gram-mole Practice Problems 1. 2. 3. 4. 5. 6. 7. 8. (Modified from Exercise 13) - Practice Calculating Formula Weights 1. 2. 4. 5. 6. 8. (Modified from Exercise 14) - Gram-mole Practice Problems 1. 2. 3. 4. 5. 6. 7. 8. (Modified from Exercise 17) - Practice Calculating Composition From Formula 2. 3. 5. 6. (Modified from Exercise 19) - Practice Determining Empirical Formulas 1. 2. 3. 4. 5. 6. 7. (Modified from Exercise 21) - Practice Determining Molecular Formulas 1. 2. 3. 4. Top of Page Back to Course Homepage E-mail instructor: Sue Eggling

LOYOLA PRESS A Jesuit Ministry : Home Physics Flash Animations We have been increasingly using Flash animations for illustrating Physics content. This page provides access to those animations which may be of general interest. The animations will appear in a separate window. The animations are sorted by category, and the file size of each animation is included in the listing. In addition, I have prepared a small tutorial in using Flash to do Physics animations. LInks to versions of these animations in other languages, other links, and license information appear towards the bottom of this page. The Animations There are 99 animations listed below. Other Languages and Links These animations have been translated into Catalan, Spanish and Basque: En aquest enllaç podeu trobar la versió al català de les animacions Flash de Física. Many animations have been translated into Greek by Vangelis Koltsakis. Most animations have been translated into Hungarian by Sandor Nagy, Eötvös Loránd University.

Vanished Vanished is a "curated game," a format derived from alternate reality games (ARGs) for museums, being developed by Education Arcade for the Smithsonian museums in Washington D.C., with NSF funding. The game ran from April 4 through May 22 2011, and targeted middle school age kids in informal settings like afterschool programs. The ARG aspects of the game included going to museums and interacting with real world places and objects as kids solved puzzles to unravel a fictional interdisciplinary science mystery that touched on life sciences, environmental sciences, paleontology, archaeology, geology, anthropology, math, the arts, and language arts. Players collaborated online and in-person while receiving help from MIT students who acted as facilitators and conferenced with Smithsonian scientists. The project staff hopes to have changed students' conception of the scientific method to one where they view scientific problems as interesting mysteries to be solved.

Physics Simulations and Artwork Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers. The animations were made in POV-Ray using DF3 density files. The right animation shows what a "12o" orbital might look like. POV-Ray has a built-in internal function for the 3d orbital: // runtime: 4 seconds camera{location 16*z look_at 0} #declare P=function{internal(53)}; #declare P0=P(0,3,0,0); box{-8,8 pigment{rgbt t} hollow interior{media{emission 0.5 density{function{(P(x,y,z,0)-1.2)/(P0-1.2)} color_map{[0 rgb 0][1 rgb 1]}}}}} Links Atomic Orbital - time-dependant hydrogen atom simulation, by ?

Augmented Reality Game Lets Kids Be the Scientists | 'Vanished' Game Mixes Online and Real Worlds | Science Education President Barack Obama may have urged Americans to celebrate science fair winners as if they were Super Bowl champions during his 2011 State of the Union address, but American students still struggle with science. Now, researchers hope to ignite kids' interest in science by drawing them into an activity long loved by children: computer games. On April 4, scientists at the Massachusetts Institute of Technology and the Smithsonian Institution plan to launch a first-of-its-kind "curated game" — funded by the National Science Foundation — that's designed to give middle-school students a peak into the process of science. "It is both a development and a research project," Osterweil told LiveScience. Collaborative game play An understanding of science and technology is important for many careers, but there's evidence that America's students aren't keeping pace. Osterweil and his colleagues hope to inject some excitement back into science for kids in the middle-school age group.

Compelling Coverage of Physics And Math from New Scientist Cookies on the New Scientist website close Our website uses cookies, which are small text files that are widely used in order to make websites work more effectively. Find out about our cookies and how to change them Physics & Math Log in Your login is case sensitive I have forgotten my password close My New Scientist Look for Science Jobs Light-bending black hole mimic is first you can watch What has the Higgs boson done for us? LHC spots particle that may be new form of matter TODAY: 22:31 10 April 2014 Can matter be made of four quarks bound together? Banish jet lag with a handy mathematical scheduler TODAY: 22:00 10 April 2014 An app based on a complex mathematical model promises full recovery from jet lag in just a few days, even for extreme time zone shifts The fourth state of matter: Consciousness THE BIG IDEA: 20:00 09 April 2014 Solid, liquid, gas, mind: it's all about how you arrange the atoms, says renowned physicist Max Tegmark Dark matter hunters turn to nano-blasts and enzyme ice Most read

Serious Games For An Active Classroom | FUTURE-MAKING SERIOUS GAMES Serious Games challenging us to play a better education Promethean Announces Partnership with BrainPOP Atlanta, June 22, 2007 -- Promethean, a global leader in interactive learning, announced an exciting new partnership with BrainPOP, the world's leading producer of online, animated educational content for grades K-12. Both sites' content will be optimized to integrate seamlessly with Promethean Activclassroom technology, allowing teachers to develop and deliver more dynamic, engaging and effective lessons. Using Promethean and BrainPOP together provides the resources that any teacher needs to engage interest, meet learning styles and differentiate instruction for all students," said Jill Meeker, a Fulton County, GA elementary school teacher who uses both technologies in her classroom. "I know the impact of this partnership will be tremendous. All animated topics are developed in accordance with national education standards (NCTM, NSES and NCTE). Technorati Tags: serious games

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