Digital Photography Tutorials Learn how to take and edit digital photographs using visual tutorials that emphasize concept over procedure, independent of specific digital camera or lens. This is a complete listing of all tutorials on this site; click the drop-down links in the top menu to see particular topics. Photography is going through an exciting transition period as many film photographers are beginning to explore the new capabilities of digital cameras. While the fundamentals have remained similar, other aspects are markedly different. This is a great time to get involved with digital photography. These tutorials are rarely influenced by changes in image editing software and camera equipment — due to their unique concept-based approach. View in other languages: Português Русский Deutsch Français Italiano
GLSL 1.2 Tutorial In this tutorial shader programming using GLSL 1.2 will be covered. Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. If you’re looking for a GLSL tutorial that deals only with non-deprecated features visit the GLSL Core tutorial, here in Lighthouse3D. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects. The tutorial contains an introduction to the specification, but reading the OpenGL 2.0 and GLSL official specs is always recommended if you get serious about this. GLSL stands for GL Shading Language, often referred as glslang, and was defined by the Architectural Review Board of OpenGL, the governing body of OpenGL. I won’t go into disputes, or comparisons, with Cg, Nvidia’s proposal for a shading language that is also compatible with OpenGL. Index
Kubikfoto³ - Interaktive Fotografie und Web-Produktionen - Bremen TheGreenEyl Stephane Halleux - Sculpteur WebGL Inspector An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! Check out the readme on github for more information. Status There hasn't been an update in awhile, but the project is not dead! Features Extension for injecting into pages Embed in an existing application with a single script include Capture entire GL frames Annotated call log with stepping/resource navigation and redundant call warnings Pixel history - see all draw calls that contributed to a pixel + blending information GL state display Resource browsers for textures, buffers, and programs Live Demo Click here to view a live demo (in a browser that supports WebGL, of course): Install ATTENTION: The extension is now hosted on the Chrome Web Store.
GNUSim8085 - 8085 Simulator for Linux and Windows Lovebytes 2012