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Capture the Learning: Crafting the Maker Mindset

Capture the Learning: Crafting the Maker Mindset
You've heard some good stuff about the maker movement such as how making helps students learn through embodied cognition, creates a mindset that's empowering, and builds creative confidence. You're interested in crafting some maker lessons but don't know where to start or how to do something that works in your classroom. Or perhaps you're worried that you don't have time to do a long, involved project. How do you still teach the Common Core or cover the required curriculum? Teaching Creativity? First, identify the content you need to teach. Second, think about the skills that you want students to use and practice. Third, think about restrictions or limitations for the project. Fourth, craft a main question, the simpler the better. The Power of Design Thinking Capture the learning. Grading creative projects can be difficult, so create a rubric that includes students' process. Showcase the projects. Photo credits: Nicola Minchillo (mandalas) and Lisa Yokana (journals) Understanding vs. Related:  Educator with a Maker Mindset

Innovation Mindset = Growth + Maker + Team Experiences - Getting Smart by Tom Vander Ark - 21st century skills, academic mindest, deeper learning, education, Innovation, leadership What do young people need to know and be able to do be successful? Sure reading, writing, and problem solving are important to just about every family wage job. Content knowledge gives you something to work with, but what else is important for success in life? It turns out there are a bunch of factors that schools seldom talk about, teach, or provide feedback on that are at least as important as academic skills. What research says. Two traits predict success in life: grit and self-control; that was the conclusion Penn professor Angela Lee Duckworth reached eight years ago. A 2012 CCSR lit review said that grades do a better job than tests at measuring life success habits including study skills, attendance, work habits, time management, metacognitive strategies and social and academic problem solving that allow students to successfully mange new environments and meet new demands. Beyond growth. The KEEN frame is a great framework but it could use a dose of maker. Team. I statements.

Creating an Authentic Maker Education Rubric While many teachers are excited about the maker movement and may even be creating projects for their classrooms, assessment can be puzzling even to veteran classroom teachers. How can teachers prove that deep, rich learning is occurring through making? How do we justify a grade to students and parents alike, especially to the student who "just isn’t good at art"? Part 1: Process The process of making in the classroom needs to be incorporated in the final grade. Photo credit: Lisa Yokana As part of a recent project in my school's senior-level public policy class, students crafted scale models of Lower Manhattan in preparation for a disaster simulation. Students created a scale model of Lower Manhattan in City 2.0 at Scarsdale High School. Part 2: Understanding Students must demonstrate an understanding of materials and tools. Habits of Mind As part of the process grade, you will need to assess your students' habits of mind. What was difficult? The Story of Understanding Part 3: Product

Outside the Skinner Box Gary S. Stager ​The phrase “technology and education” usually means inventing new gadgets to teach the same old stuff in a thinly disguised version of the same old way. Moreover, if the gadgets are computers, the same old teaching becomes incredibly more expensive and biased towards its dumbest parts, namely the kind of rote learning in which measurable results can be obtained by treating the children like pigeons in a Skinner box.1- Seymour Papert and Cynthia Solomon Sadly, this quote from a paper written more than 40 years ago by two educational technology pioneers still reflects the state of affairs in many schools. Despite ubiquitous access, too many students possess low-levels of technological fluency and too few teachers know how to perform simple tasks using computational technology.A quarter century after schools first embraced 1:1 computing (a laptop for every student), such efforts at student empowerment remain controversial. Making the Future Personal Fabrication Programming 1.

Top Ten Makerspace Favorites of 2017 - Worlds of Learning This year's New Media Consortium/COSN's 2017 K-12 Horizon Report deemed makerspaces the future of edtech and predicted full adoption in K-12 in one year or less! It is more important than ever that we plan and create GREAT makerspaces! Part of doing so is selecting the right materials, resources and supplies to support the experiences you want your students to have in your makerspace. I am proud to present to you, the Worlds of Making Top Ten Makerspace Favorites of 2017! POWERUP 3.0– Smartphone Controlled Paper Airplane Flight has long been a theme in our makerspace, and that is what led me to the POWERUP 3.0 Smartphone Controlled Paper Airplane. PodPi The foundation of my work lies in storytelling, therefore I was thrilled to discover PodPi, which does a brilliant job of using storytelling as a way to teach children about concepts that many makerspaces include. Buildr TAPE You can now turn almost anything into a surface that allows you to build with legos! Mockups The Empathy Toy

The Maker Mindset: Albemarle County Public Schools & Maker Corps By Chad Ratliff and Pam Moran, District Administrators, Albemarle County Public Schools (Charlottesville, VA) A few weeks ago, some of our young people reminded us that “making” is a mindset that can occur any time, any place. During a snow day, a group of kids were co-opted by a local teenage video “maker” into creating and publishing a fabulous YouTube video, “Call Me Maybe, Josh Davis.” It represented the inherent passion and joy that surfaces when young makers get together and intersect talents, skills, and interests in a collaborative venture. We also see inventive potential when our elementary school students children construct their own cardboard arcade games for their school carnival, use chairs, tables, and unifix cube bridges to test bending movement and design engineering solutions to meet challenges pitched to them. Making is a natural learning state for humans. Making offers integrated learning opportunities–the best of learning in any century.

Designing a School Makerspace Makerspaces, STEAM labs and fab labs are popping up in schools across the country. Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering. A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing Designing a space to accommodate such a wide range of activities is a challenging process. Ask the Right Questions Going Forward

Make the Most of the Maker Movement A surprise arrived in my mailbox last week. The mystery envelope contained two pieces of finished wood, cleverly designed to fit together -- no tools required -- into an X-shaped bookshelf. The X-Space design is the latest product of middle school students in the Studio H program at Realm Charter School in Berkeley, Calif. Emily Pilloton, the innovative educator behind Studio H, describes her approach as "a design/build public school curriculum that sparks community development through real-world, built projects." In other words, Studio H students learn by making. Make-to-Learn Momentum There's no doubt that make-to-learn is a hot trend, complete with its own hashtag (#makered), reading list (check out Invent to Learn by Sylvia Martinez and Gary Stager), allies and advocates (such as the Maker Corps. Yet as I watch makerspaces pop up in schools across the U.S. and internationally, I can't help but wonder how many are also making way for a different approach to instruction. Learn Together

What Colleges Can Gain by Adding Makerspaces to Their Libraries Libraries are one of the fastest-evolving learning spaces. As many resources move online, and teachers require students to collaborate more and demonstrate their learning, librarians are trying to keep up. Some are even spearheading the changes. North Carolina State University’s librarians have the reputation for being innovators and leaders of change. “Our library mission is to be a competitive advantage for our campus and for our students,” said Adam Rogers, the emerging technologies librarian at NCSU who pushed for the makerspace and now runs it. “Our culture really favors us doing things like this,” Rogers said. In his first foray into making, Rogers was able to provide only 3-D printing and a laser cutter. “We think of a 3-D printer, a laser printer, as actually being an information tool or resource because it’s all about the data that goes into the tool,” Rogers said. He sometimes compares the process of designing and 3-D printing a project to research.

Developing a Maker Mindset | Creativity Lab – Making in School Fun fact: here at the Creativity Lab, Making isn’t just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design’s thinking routines. Educators can easily integrate these routines into any subject — even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs. Last week, the 11th grade pre-Calculus class used this thinking routine to explore a retractable pen. As they familiarized themselves with the parts of the pen, they began to create theories about what each part does (the purposes), and recorded how these parts might interact with one another and questions they may have had about them (the complexities). About Cissy Monroe

Making Room for Making As a teacher, the library has always been an important, almost sacred place for me to go with my students. It was an opportunity to use the computer lab once in a while and look for books to help support research. Over the past few months, the library has taken on a new and different role for all students and teachers. Our library has become a place where I hang out during my prep period and brainstorm with my amazing teacher librarian, Courtney McGuire. We have been looking at our space and trying to think of ways to bring more students in during their study period. We immediately started thinking about what we wanted to see in this space and talking to students and other teachers. Here are some of the things we have done to make the makerspace happen at our school. 1. One of the things that was really important was finding a space that was accessible to all students during the day. 2. 3. Speaking of money, funding a makerspace is not always a cheap prospect. 4.

Lisa Yokana
2014
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The purpose of the article is to help set up a maker classroom. by mariegaskins Jul 13

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