Githyanki. Githyanki. Number of 6 sided Dice: Alignment: Any, but tend toward Evil, and in particular Abberrent or Lawful EvilHit Points:Standard S.D.C.
Base: 25 Natural A.R.: 5 Horror Factor: 12O.C.C.'s Available: Any. (also see the Githyanki O.C.C. section Special/Natural Abilities: Night vision 120', Plane Shift (at will)# Of Attacks: 3 or by Hand to Hand combat type.Damage/Attack: By Weapon Bonuses: +4 save vs. PSI, +1 to all strike rolls with swords.Magic: As per O.C.C. Psionics: Master Average Lifespan: 900-1200 years (Infinate on the Astral Plane)Value: None Languages: Gith, Dragon, Mindflayer. Description: Githyanki are an ancient race descended from Elves. Githyanki are strongly humanoid in appearance. Combat: The githyanki have had long years to perfect the art of war. Githyanki knights are evil champions who take up the causes of the githyankis' mysterious lich-queen. Githyanki mages, fighter/mages, and illusionists use spells that are by nature destructive—offensive spells. Githyanki. The githyanki are a once-human species of Astral Sea-dwellers.[1] Ecology Edit All githyanki children possess minor telekinetic abilities, but only a few work to develop them.
Githyanki generally prefer magic over psionics. [citation needed] Culture Edit Githyanki society is martial, with both males and females training heavily in magic and combat. Dwelling in the timeless Astral Plane, the githyanki inhabit numerous fortresses constructed from materials imported to the plane as well as cities built atop god-isles, the vast stone corpses of deceased deities. The githyanki use a unique form of writing called tir'su. History The ancestors of the githyanki were once human slaves to the illithids, a race devoted mentally dominating sentient humanoids to work as the backbone of their vast empire.
Not satisfied with the destruction of the illithids alone, the war spread to any race that could potentially enslave them again. Appendix Appearances. Monstrous Races in 4E D&D – Githyanki. In the Dragon article that previewed the githzerai race from the upcoming Player’s Handbook 3, the designers stated that the Githyanki were not being developed as a PC race due to their villainous nature and they feel the drow has taken up the available real estate for a villainous race in 4th Edition.
James Wyatt: “The githzerai’s evil kin are great villains, and we want to be careful about how often we turn villain races into player character options. Making the drow a playable race spent a lot of that currency, and we don’t want to overdo it.”Mike Mearls: “While sometimes it’s fun to play against stereotypes, we don’t want every villainous race to go the way of the drow.” This is an argument that I agreed with originally, but the more I’ve thought about it the more I begin to dislike the argument. When it comes to the core books for a game system, especially with a brand like D&D, a lot of attention needs to be paid to the racial balance and how that effects the game.
Related.