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Game Based Learning

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What is Game-based Learning? - Growth Engineering. Hello@growthengineering.co.uk Facebook Twitter Linkedin Menu What is Game-based Learning? September 6, 2016 Updates Share on facebook Share on twitter Share on linkedin Share on whatsapp Share on email Gamification and game-based learning have been hot topics in the world of learning and development for some time now, but did you know that they’re completely different? The game-based learning market is booming. That’s why you need to understand exactly what it refers to, and how you can get in on the action. Game-based learning Gamification is the process of applying game mechanics (points, levels, badges) to non-gaming scenarios (such as learning). Game-based learning on the other hand is almost a reversal of this.

The typical scenario for a learning game involves playing a segment of the game and then being presented with some more traditional eLearning material. The gaming mechanics often come into play during the learning sections as well. Types of game-based learning 1. 2. 3. Okay, Thanks! Game based learning. What is GBL (Game-Based Learning)? About ETR Community EdTechReview (ETR) is a community of and for everyone involved in education technology to connect and collaborate both online and offline to discover, learn, utilize and share about the best ways technology can improve learning, teaching, and leading in the 21st century. EdTechReview spreads awareness on education technology and its role in 21st century education through best research and practices of using technology in education, and by facilitating events, training, professional development, and consultation in its adoption and implementation.

-> Read More About ETR Community EdTechReview (ETR) is a community of and for everyone involved in education technology to connect and collaborate both online and offline to discover, learn, utilize and share about the best ways technology can improve learning, teaching, and leading in the 21st century. Game-Based Learning: Redefining Engagement In eLearning.