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Afraid of Programming in Code? Try Scratch For Arduino I’m an Arduino novice. I’ve used my starter kit for a few simplistic projects with my 12-year-old, but outside of that I haven’t ventured further due to my fear of code. Sure, I can knock out some HTML and CSS with the best of them, but when it comes to actual programming, I’m pretty useless. Scratch 4 Arduino could just change that. It’s not coding; but it allows novices like me to build exciting Arduino projects with a visual interface. It’s not going to teach you how to how to program, but it does teach fundamental principles that are useful should you decide to progress to “real” programming. In short, he was well on his way to building something useful while I was still fumbling through the instructions trying to make sense of it all. What is Scratch 4 Arduino? Scratch 4 Arduino – or S4A – is a modification of a visual code builder built by the Lifelong Kindergarten Group at MIT Media Lab. What Makes it Different From Learning to Code? A Stepping Stone to Programming? Where to Start
Emily Short's Interactive Storytelling Les Outils pour Ecrire un Livre Dont Vous Etes le Héros - Blogomadaire Ça y est, vous avez un Univers fictionnel unique, des héros attachants, une belle histoire, il va maintenant, pour obtenir un superbe Livre Dont Vous Êtes Le Héros, il falloir mettre le tout en forme. Et il existe des logiciels dédiés à cette création et gratuits. La liste n’est ni exhaustive et ne correspond pas à un classement, c’est juste une liste, à vous d’y trouver l’outil qui vous convient le mieux : Le premier, InkleWriter, (Web) à servi à réaliser la partie texte des applications Frankeinstein et Sorcery, c’est dire la puissance de l’outil. C’est « gratuit » (Vous pourrez transformer votre histoire interactive en ebook pour Kindle en payant moins de 10€) et ça fonctionne via une interface web. Il y a aussi Twine,(Mac, Win, Python). Voilà ce que cela donne pour le projet Girl With A Clawhammer : L’application génère un fichier HTML que vous pourrez publier sur votre blog ou site. Creating A Simple Story from Chris Klimas on Vimeo.Ensuite voyons ADRIFT (Win, Linux).
SLUDGE Adventure Game Engine - Home Fanzingo 40 Free and Essential Web Design and Development Books from Goog Google Books is perhaps one of the most untapped design and development resources…time to change all that. In this post there are over 40 web design and development books freely available from Google, they range from CSS, HTML, XHTML, DHTML, Actioscript, Javascript, Ajax, Perl, Ruby, MooTools, jQuery, Firefox and evem iPhone development. Not all books are complete, but offer plenty of information to help with your development. CSS Cookbook CSS Cookbook » By Christopher Schmitt The CSS Cookbook provides more than quick code solutions to pressing problems. CSS Pocket Reference CSS Pocket Reference » By Eric A. Head first HTML with CSS & XHTML Head first HTML with CSS & XHTML » By Eric Freeman With Head First HTML with CSS & XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. HTML, XHTML, and CSS Bible HTML, XHTML, and CSS Bible » By Bryan Pfaffenberger, Steven M. CSS, DHTML, & Ajax Pro CSS Techniques
ifiction.free.fr - Fiction-FR --- Le carrefour francais de la fiction interactive Format : zcode Titre : Le Cercle des Gros Geeks disparus Auteur : Adrien Saurat Présentation : Construction d'une machine infernale Genre : One-room Première publication (dans cette langue) : Description : Un mal de tronche terrible. Langue : fr Système : Inform Url : Licence : freeware mots clés : machine, nolife Longueur de jeu approximative : ** Page sur ifwiki : Page sur ifdb : Référence ifiction.free.fr : 005 fichier de jeu : cerclegeeks.z5
Create your own Interactive Fiction What is Interactive Fiction? Interactive Fiction (formerly referred to as Text Adventures) are a cross between reading a book and playing a game, where you control the main character. Rather than reading the story from start to finish, you interact with everything by typing commands at a prompt, discovering things as you go along. Well written games give you, the player, the impression that anything you type is understood by giving a sensible and meaningful response. Indeed, part of the fun of playing interactive fiction games is discovering responses to things you didn't expect to have been catered for. Most interactive fiction follows the same basic rules - these include walking from location to location using compass directions (north, east, south-west etc). How do you create Interactive Fiction games? There are several different systems for creating interactive fiction. ADRIFT is different by being a completely GUI driven application, designed to be intuitive and easy to use.
8 Steps To Great Digital Storytelling Stories bring us together, encourage us to understand and empathize, and help us to communicate. Long before paper and books were common and affordable, information passed from generation to generation through this oral tradition of storytelling. Consider Digital Storytelling as the 21st Century version of the age-old art of storytelling with a twist: digital tools now make it possible for anyone to create a story and share it with the world. WHY Digital Storytelling? Digital stories push students to become creators of content, rather than just consumers. Movies, created over a century ago, represent the beginning of digital storytelling. 8 Steps to Great Digital Stories Great digital stories: Are personal Begin with the story/script Are concise Use readily-available source materials Include universal story elements Involve collaboration at a variety of levels In order to achieve this level of greatness, students need to work through a Digital Storytelling Process. 1. Resources 2. 3. 4. 5.
Essential ActionScript 3.0 ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.
GameMaker Studio Last updated: 02/04/2019 We (meaning YoYo Games Limited, company number 05260718) use technologies on our website and mobile services (which we'll call the Services) to collect information that helps us improve your online experience. We refer to these technologies, which include cookies, collectively as “cookies.” This policy explains the different types of cookies used on the Services and how you can control them. We hope that this policy helps you understand and feel more confident about our use of cookies. Cookies are small text files that are stored on your computer or mobile device. Below we list the different types of cookies we may use on the Services. Essential Cookies. Essential cookies on the Services may include: Performance Cookies. Performance cookies on this Services may include: Functionality Cookies. Targeting or Advertising Cookies. Banner Advertising On Other Websites Targeting and advertising cookies on this Services may include: Google Adwords Facebook Twitter Google Facebook