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ViziApps: Build Mobile Apps Online

ViziApps: Build Mobile Apps Online

Hello World: Build a mobile app in five minutes Adobe Flash Builder 4.6 or later makes it easy for you to build mobile apps for a variety of devices using the same workflow you use to build web or desktop applications today. You can now build apps to run on the Apple iOS, Google Android, and BlackBerry Tablet OS platforms. This tutorial walks you through the basic steps required in Flash Builder 4.6 to create and run a simple mobile Flex project both on the desktop and on a device. First things first: Make sure you have a copy of Flash Builder 4.5.1 or later (an updater is available for existing Flash Builder 4.5 customers). Creating a Flex mobile project in Flash Builder 4.6 is easy: Select File > New > Flex Mobile Project to open the project wizard.On the Project Location screen of the wizard, specify the Project name: HelloWorld (see Figure 1).Keep the other settings at their default values, so just click Next. Figure 1. On the Mobile Settings screen of the wizard, ensure that Google Android is checked as the target platform.

RhoMobile Suite You can either spend a tremendous amount of time and money creating and managing different versions of each application — or you can get Motorola Solutions' RhoMobile Suite, a powerful set of development tools that help businesses mobilize their workers, no matter what technology is in their hands. With RhoMobile Suite, comprised of RhoElements, Rhodes, RhoConnect, RhoStudio, RhoHub and RhoGallery, device type, operating system and screen size don't matter. RhoMobile Suite applications simply work on whatever mobile devices are in use and you have complete control over how applications behave on different devices. RhoMobile applications are OS-agnostic, able to support enterprise- and consumer-class operating systems so you can write, integrate, deploy and manage applications that work across platforms, from iOS and Android to Windows Mobile and systems that don't even exist yet, on both consumer and enterprise devices.

Increase User Engagement & Web Traffic rhomobile/rhodes App Inventor Edu | Playing with blocks, building apps Learn RFO Basic - The Easiest Way To Create Android Apps iOS Publishing - Unity 3 Publishing Features Create great gameplay across all the major global platforms with Unity’s superbly efficient multiplatform publishing. With Unity’s powerful engine and tools, intuitive workflows and fast iteration, you have complete control to create and smoothly deploy a game on any screen. Cross-platform scripting Keep your code working across all the platforms and many devices. For platform specific tweaks, do runtime platform checks, employ code preprocessors and integrate tightly with platform specific code and plugins. Play, edit, tweak... Press Play and instantly you are inside of your game, playing and previewing how it will look in its platform-specific final build. ...try it with Unity Remote With Unity Remote, you simply hit Play to view and test your game live on your target device from right inside the Unity Editor. ...and perfect Catch and remove bottlenecks in your game, save time and improve performance with the Unity Profiler. Platform tweaks A beautiful game on any hardware Press build and run

simple - Simple Compiler And Runtime Update: We fixed a couple more problems with the Windows binary distribution. The download file has been updated. Our apologies! Version 0.1.1 also contains a new component for a location sensor. In the 90s, a big company from up north was extremely successful with a dialect of the programming language BASIC (acronym for Beginner's All-purpose Symbolic Instruction Code). Bringing an easy to learn and use language to the mobile world and the Android platform is the goal of the Simple project. Similar to its 90s relative, Simple programs are form definitions (which contain components) and code (which contains the program logic). Below you find screenshots from two sample applications written in Simple - EtchSketch and a version of Tetris. For more information on writing Simple application see HowToWriteASimpleApplication. Warning: Even though this project is beyond its initial phase it is still a work in progress.

How To Create Your First iPhone Application - Smashing Coding Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author and published in September 2012. Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app? Be sure to check out our previous articles: The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. More after jump! What Is Your Goal? The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project. Where Do I Begin? Design

RFO BASIC! for Android RFO BASIC! is a dialect of Dartmouth Basic that allows you to write and run programs directly on your Android device. In addition to the traditional Basic features, your have access to: Graphics (with Multi-touch), HTML and JavaScript available for user interfaces, SQL, GPS, Device Sensors, Music Play, Sound Pools, Audio Recording, Tone Generation, Camera, Data Structures such as:Array/List/Stack/Bundle Internet Browsing, Text and Byte file I/O, Encryption, User defined functions, FTP Client, TCP/IP Client and Server Sockets, Bluetooth, Send SMS Messages, Send Emails, Make a phone call, Superuser access BASIC! All of the features of BASIC! The install package include almost three dozen BASIC! BASIC! This project is a labor of love by the curator of The Dr. Documentation The BASIC! De_Re_BASIC!. De Re BASIC!. De_Re_BASIC!. Basic! Versions The descriptions and Android .apk files for the last ten versions can be found here. Forum Source Code Distribution License BASIC! Guestbook Contact

android-scripting - Scripting Layer for Android brings scripting languages to Android. SL4A's source has moved to github. The issue tracker, wiki, and downloads will continue to be hosted here. Scripting Layer for Android (SL4A) brings scripting languages to Android by allowing you to edit and execute scripts and interactive interpreters directly on the Android device. These scripts have access to many of the APIs available to full-fledged Android applications, but with a greatly simplified interface that makes it easy to get things done. Scripts can be run interactively in a terminal, in the background, or via Locale. Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell are currently supported, and we're planning to add more. SL4A is designed for developers and is alpha quality software. To install SL4A, you will need to enable the "Unknown sources" option in your device's "Application" settings. Still have questions? Want to learn more? You can buy "Practical Android Projects" on Amazon or directly from Apress. What's Powered by SL4A? Want to see SL4A in action?

Basic4android (Basic for Android) - Rapid Application Development Mobile detection in Classic ASP | Design & Code Blog At TRS Design we love classic ASP, most of our sites are classic ASP – yes it’s a little old now but it’s powerful, it’s secure and it’s stable. It allows us to write great sites that always work for our clients! We’re fans. In this post we’re sharing how we do mobile device detection, whether it’s phone or tablet, Apple or Android, we basically pass through an array of devices to see if there’s a match, if there is we set a variable, session or cookie, else we just display the page. You can also override the detection by checking the user has not specifically selected they want to view the site in full mode, not mobile version. Cool, eh? The Code: Dim user_agent, mobile_browser, Regex, match, mobile_agents, mobile_ua, i, size user_agent = Request.ServerVariables("HTTP_USER_AGENT") mobile_browser = 0 If match Then mobile_browser = mobile_browser+1 ' // Check to see if the var mobile_browser is greater ' // than 0, if so it's a mobile device, act accordingly. Categorized as Classic ASP Coding

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