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Character Name Generator

Character Name Generator
Ever get stuck for names of NPCs your player characters run into that you never expected to provide them? Here?s a fast and easy way to have many monikers on hand when Rodar the fighter wants to know the name of the brash drunk challenging him to a fight in the tavern, or the name of the shy barmaid over whom they?re fighting. Simply follow the instructions below to produce names for all sorts of characters, including PCs if you like. While eight steps appear below, you only have to complete the first three to make the generator work. Once you?

Irish Comic News » COMICS ON ICN: The Asylum for Wayward Victorian Girls Sarah Elliott has been posting her latest comic work in progress on facebook over the past while and it caught my eye. I asked her would she let me post it when it was done and happily she agreed. I’ll let her explain what it’s all about: I did this for my final comic assignment in college in Ballyfermot and continued it on afterwards. Sarah’s Links: @CranberryVulcan (Tw) @whereismyraptor (Inst) Like this: Like Loading... Creative design Users Love Simple & Familiar Designs – Why Websites Need to Make a Great First Impression We form first impressions of the people and things we encounter in our daily lives in an extraordinarily short timeframe. We know the first impression a website’s design creates is crucial in capturing users’ interest. In our study we investigated how users’ first impressions of websites are influenced by two design factors: Visual complexity — how complex the visual design of a website looks Prototypicality — how representative a design looks for a certain category of websites Users Love Simple & Familiar Designs – Why Websites Need to Make a Great First Impression The Sketchnotes Channel at Core77 The Sketchnotes channel allows one to learn more about sketchnotes, including a great overview of a new kind of visual thinking and some basics to get started off. The Core77 Sketchnotes channel The Space of Design Models of the process of design are relatively common. The Space of Design Repeat-x repeat-y

Open The Pod Bay Doors, MAL: The Rumpus Interview With Lori Emerson It is summer and the Rocky Mountains loom large and golden over Boulder, Colorado, where the university spreads out in matching brown-yellow stone. Schools of mountain bikers zip past the traffic on their way up, up, up—where endless blue skies and wild spaces await. But I am on my way down, down, down: I’m visiting the Media Archaeology Lab, housed in several rooms of the lower level of an ordinary-seeming house just a block or so off campus. Walking into a room full of computers that are practically pre-historic in computer-years, I feel the sort of reverence one feels at a museum—at first I want to stand at a distance and take photos. The MAL has recently opened itself up to artists’ residencies, in addition to being open to the public. I spoke to Lori Emerson by e-mail, shortly after my visit. The Rumpus: What kind of people tend to visit the Media Archaeology Lab? Emerson: Unfortunately, as of about six months ago, the MAL used up its last bit of funding. Rumpus: Zork!

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