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ARGNet: Alternate Reality Gaming Network

ARGNet: Alternate Reality Gaming Network

Henry Jenkins Gamification Co | The Leading Source for Gamification News & Info AR Games The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers. The first of these games, Environmental Detectives (ED), is an outdoor game in which players using GPS guided handheld computers try to uncover the source of a toxic spill by interviewing virtual characters and conducting large scale simulated environmental measurements and analyzing data. This game has been run at three sites, including MIT, a nearby nature center, and a local high school. Early research has shown that this mode of learning is successful in engaging university and secondary school students in large scale environmental engineering studies, and providing an authentic mode of scientific investigation.

Univers Transmedia How Internet Search Engines Work" Once the spiders have completed the task of finding information on Web pages (and we should note that this is a task that is never actually completed -- the constantly changing nature of the Web means that the spiders are always crawling), the search engine must store the information in a way that makes it useful. There are two key components involved in making the gathered data accessible to users: The information stored with the dataThe method by which the information is indexed In the simplest case, a search engine could just store the word and the URL where it was found. In reality, this would make for an engine of limited use, since there would be no way of telling whether the word was used in an important or a trivial way on the page, whether the word was used once or many times or whether the page contained links to other pages containing the word. To make for more useful results, most search engines store more than just the word and URL.

top 10 projets transmedia - Eric Viennot Dans le cadre de notre dossier sur le transmédia, nous avons invité Eric Viennot, qui est l’un des précurseurs du genre avec le jeu In Memoriam et qui fait l’actu avec le projet Alt-Minds, à lister ce qu’il considère comme étant les 10 meilleurs projets transmédia. Un top chronologique, entre objectivité et subjectivité, mis en forme et commenté par le collectif. La guerre des mondes Le 30 octobre 1938, à l’antenne de la radio CBS, l’acteur et futur réalisateur Orson Welles lit une adaptation du roman La guerre des mondes de H.G. Wells. Le Projet Blair Witch Lors de sa sortie en 1999 aux Etats-Unis, Le Projet Blair Witch bouscule l’habituelle promotion via un site web, qui créé une mythologie et une ambiguïté autour du film et de sa nature : Est-ce une fiction ou un documentaire ? The Beast (A.I. Créé par Microsoft pour promouvoir le film A.I. Mister-e La perle rare dégottée par Eric Viennot. In Memoriam I Love Bees (Halo 2) The Lost Experience Eté 2006. The Truth about Marika Prison Valley

How Internet Search Engines Work" The good news about the Internet and its most visible component, the World Wide Web, is that there are hundreds of millions of pages available, waiting to present information on an amazing variety of topics. The bad news about the Internet is that there are hundreds of millions of pages available, most of them titled according to the whim of their author, almost all of them sitting on servers with cryptic names. When you need to know about a particular subject, how do you know which pages to read? If you're like most people, you visit an Internet search engine. Internet search engines are special sites on the Web that are designed to help people find information stored on other sites. There are differences in the ways various search engines work, but they all perform three basic tasks: Early search engines held an index of a few hundred thousand pages and documents, and received maybe one or two thousand inquiries each day.

La bataille du transmedia - TRIBUNE Dans son livre « A Creator's Guide to Transmedia Storytelling » Andrea Phillips, segmente l’univers du transmédia en deux grandes familles. D’une part le Transmedia West Coast (ou transmédia Hollywood) qui est, sans surprise, ancré dans une logique proche de la franchise. A partir d’une œuvre centrale, plusieurs grandes créations sont construites en rebondissant sur l’œuvre originale. Ce qui est important dans ce système, c’est que chaque élément est capable de vivre indépendamment des autres. Star Wars en est le parfait exemple. L’œuvre a tout d’abord été un film avant de vivre en BD, en jeux, en série TV, etc. Le Transmedia East Coast quant à lui, est beaucoup plus axé sur une logique « sociale » en positionnant le digital et les interactions au cœur du système. Dans cette fiction, l’ensemble des éléments (vidéos, pages Facebook, blogs, comptes Twitter…) sont imbriqués au service d’une histoire commune. Deux modèles de fiction pour deux écosystèmes communicationnels. Un (nouvel ?)

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