
List of fallacies A fallacy is incorrect argument in logic and rhetoric resulting in a lack of validity, or more generally, a lack of soundness. Fallacies are either formal fallacies or informal fallacies. Formal fallacies[edit] Main article: Formal fallacy Appeal to probability – is a statement that takes something for granted because it would probably be the case (or might be the case).[2][3]Argument from fallacy – assumes that if an argument for some conclusion is fallacious, then the conclusion is false.Base rate fallacy – making a probability judgment based on conditional probabilities, without taking into account the effect of prior probabilities.[5]Conjunction fallacy – assumption that an outcome simultaneously satisfying multiple conditions is more probable than an outcome satisfying a single one of them.[6]Masked man fallacy (illicit substitution of identicals) – the substitution of identical designators in a true statement can lead to a false one. Propositional fallacies[edit]
Von Restorff effect The Von Restorff effect (named after psychiatrist and children's paediatrician Hedwig von Restorff 1906–1962), also called the isolation effect, predicts that an item that "stands out like a sore thumb" (called distinctive encoding) is more likely to be remembered than other items. A bias in favour of remembering the unusual. Modern theory of the isolation effect emphasizes perceptual salience and accompanying differential attention to the isolated item as necessary for enhanced memory. In fact, von Restorff, whose paper is not available in English, presented evidence that perceptual salience is not necessary for the isolation effect. She further argued that the difference between the isolated and surrounding items is not sufficient to produce isolation effects but must be considered in the context of similarity. During her time in Köhler’s laboratory, von Restorff published two papers, the second of which she co-authored with Köhler (Köhler & von Restorff, 1935). See also[edit]
Outline of thought Nature of thought[edit] Thought (or thinking) can be described as all of the following: An activity taking place in a: brain – organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals (only a few invertebrates such as sponges, jellyfish, adult sea squirts and starfish do not have a brain). It is the physical structure associated with the mind. mind – abstract entity with the cognitive faculties of consciousness, perception, thinking, judgement, and memory. Having a mind is a characteristic of humans, but which also may apply to other life forms.[1][2] Activities taking place in a mind are called mental processes or cognitive functions.computer (see automated reasoning, below) – general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. Types of thoughts[edit] Content of thoughts[edit] Types of thought (thinking)[edit] Listed below are types of thought, also known as thinking processes. Lists
Why Generation Y Yuppies Are Unhappy | Wait But Why Say hi to Lucy. Lucy is part of Generation Y, the generation born between the late 1970s and the mid 1990s. She's also part of a yuppie culture that makes up a large portion of Gen Y. I have a term for yuppies in the Gen Y age group -- I call them Gen Y Protagonists & Special Yuppies, or GYPSYs. A GYPSY is a unique brand of yuppie, one who thinks they are the main character of a very special story. So Lucy's enjoying her GYPSY life, and she's very pleased to be Lucy. Lucy's kind of unhappy. To get to the bottom of why, we need to define what makes someone happy or unhappy in the first place. It's pretty straightforward -- when the reality of someone's life is better than they had expected, they're happy. To provide some context, let's start by bringing Lucy's parents into the discussion: Lucy's parents were born in the '50s -- they're Baby Boomers. Lucy's Depression Era grandparents were obsessed with economic security and raised her parents to build practical, secure careers.
Technological Singularity The technological singularity is the hypothesis that accelerating progress in technologies will cause a runaway effect wherein artificial intelligence will exceed human intellectual capacity and control, thus radically changing civilization in an event called the singularity.[1] Because the capabilities of such an intelligence may be impossible for a human to comprehend, the technological singularity is an occurrence beyond which events may become unpredictable, unfavorable, or even unfathomable.[2] The first use of the term "singularity" in this context was by mathematician John von Neumann. Proponents of the singularity typically postulate an "intelligence explosion",[5][6] where superintelligences design successive generations of increasingly powerful minds, that might occur very quickly and might not stop until the agent's cognitive abilities greatly surpass that of any human. Basic concepts Superintelligence Non-AI singularity Intelligence explosion Exponential growth Plausibility
List of cognitive biases In psychology and cognitive science, cognitive biases are systematic patterns of deviation from norm and/or rationality in judgment.[1][2] They are often studied in psychology, sociology and behavioral economics.[1] A memory bias is a cognitive bias that either enhances or impairs the recall of a memory (either the chances that the memory will be recalled at all, or the amount of time it takes for it to be recalled, or both), or that alters the content of a reported memory. Explanations include information-processing rules (i.e., mental shortcuts), called heuristics, that the brain uses to produce decisions or judgments. Biases have a variety of forms and appear as cognitive ("cold") bias, such as mental noise,[3] or motivational ("hot") bias, such as when beliefs are distorted by wishful thinking. Both effects can be present at the same time.[4][5] Although this research overwhelmingly involves human subjects, some studies have found bias in non-human animals as well. [edit] Association:
List of thought processes Nature of thought[edit] Thought (or thinking) can be described as all of the following: An activity taking place in a: brain – organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals (only a few invertebrates such as sponges, jellyfish, adult sea squirts and starfish do not have a brain). Types of thoughts[edit] Content of thoughts[edit] Types of thought (thinking)[edit] Listed below are types of thought, also known as thinking processes. Animal thought[edit] See Animal cognition Human thought[edit] Human thought Classifications of thought[edit] Williams' Taxonomy Creative processes[edit] Creative processes – Decision-making[edit] Decision-making Erroneous thinking[edit] see Error for some examples, see also Human error) Emotional intelligence (emotionally based thinking)[edit] Emotional intelligence – Problem solving[edit] Problem solving Reasoning[edit] Reasoning – Machine thought[edit] Machine thought (outline) Organizational thought[edit] Organizations[edit] Lists
Slashdot : les choses qui comptent Moore's law Moore's law is the observation that, over the history of computing hardware, the number of transistors on integrated circuits doubles approximately every two years. The law is named after Intel co-founder Gordon E. Moore, who described the trend in his 1965 paper.[1][2][3] His prediction has proven to be accurate, in part because the law is now used in the semiconductor industry to guide long-term planning and to set targets for research and development.[4] The capabilities of many digital electronic devices are strongly linked to Moore's law: processing speed, memory capacity, sensors and even the number and size of pixels in digital cameras.[5] All of these are improving at roughly exponential rates as well. This exponential improvement has dramatically enhanced the impact of digital electronics in nearly every segment of the world economy.[6] Moore's law describes a driving force of technological and social change in the late 20th and early 21st centuries.[7][8] History[edit]
Graphe conceptuel Un article de Wikipédia, l'encyclopédie libre. Exemple de Graphe Conceptuel. Un graphe conceptuel est un formalisme de représentation de connaissances et de raisonnements. Ce formalisme a été introduit par John F. Sowa (en) en 1984. Depuis cette date, ce formalisme a été développé suivant trois directions principales : interface graphique de la logique du premier ordre, système diagrammatique pour la logique du premier ordre, formalisme de représentation de connaissances et de raisonnement basé sur les graphes. Une interface graphique de la logique du premier ordre[modifier | modifier le code] Dans cette approche les graphes conceptuels servent d'interface graphique pour la logique du premier ordre (calcul des prédicats). Un système diagrammatique pour la logique du premier ordre[modifier | modifier le code] Une autre direction poursuit dans la voie des graphes existentiels de Charles Sanders Peirce, qui étaient une des origines des graphes conceptuels tels que proposés par Sowa.
Craniosacral Therapy Training and courses | Body Intelligence Accueil - LinuxFr.org Chaos theory A double rod pendulum animation showing chaotic behavior. Starting the pendulum from a slightly different initial condition would result in a completely different trajectory. The double rod pendulum is one of the simplest dynamical systems that has chaotic solutions. Chaos: When the present determines the future, but the approximate present does not approximately determine the future. Chaotic behavior can be observed in many natural systems, such as weather and climate.[6][7] This behavior can be studied through analysis of a chaotic mathematical model, or through analytical techniques such as recurrence plots and Poincaré maps. Introduction[edit] Chaos theory concerns deterministic systems whose behavior can in principle be predicted. Chaotic dynamics[edit] The map defined by x → 4 x (1 – x) and y → x + y mod 1 displays sensitivity to initial conditions. In common usage, "chaos" means "a state of disorder".[9] However, in chaos theory, the term is defined more precisely. where , and , is: .