Why "My Beautiful Dark Twisted Fantasy" Is One of My Favorite Albums. Reddit.com: over 18? Imworking_ comments on What makes absolutely 0% sense to you? How to stop being so quiet: Making conversations when you have nothing to say : socialskills. Who are you? What makes you you? Who am I? Great scene from NEON GENESIS EVANGELION. Studies Link Social Anxiety To Empathetic Ability, High IQs, & Sentinel Intelligence. What is Dyspraxia | Symptoms and Treatment | Motor Skill Problems. What is dyspraxia? Dyspraxia isn’t a sign of muscle weakness or of low intelligence. It’s a brain-based condition that makes it hard to plan and coordinate physical movement. Children with dyspraxia tend to struggle with balance and posture. They may appear clumsy or “out of sync” with their environment.[1] Dyspraxia goes by many names: developmental coordination disorder, motor learning difficulty, motor planning difficulty and apraxia of speech. It can affect the development of gross motor skills like walking or jumping.
Dyspraxia can affect social skills too. Different Kinds of DyspraxiaDyspraxia can affect different kinds of movement. Ideomotor dyspraxia: Makes it hard to complete single-step motor tasks such as combing hair and waving goodbye. How common is dyspraxia? Boys are affected more often than girls.[4] But many people with symptoms are never diagnosed, prompting some experts to dub it a “hidden problem.”[5] Back to the top What causes dyspraxia? Warning Signs in a Toddler. Shia LaBeouf delivers the most intense motivational speech of all-time.
The Only Way to Stop Stressing About a Task Is to Finally Start It. Overt and Covert Narcissism. Overt and Covert Narcissism: When I first began to put this line of enquiry together, one of the things that perplexed me about the two main narcissists I had experienced in my life (which I shall call Adam & Eve) was, that although they portrayed some common core features of narcissism, they also demonstrated distinct and separate constructs of behavior which I found very hard to reconcile. Eve was typical of all the literature that I was reading; however, I was finding it hard to fit Adam’s behavior into five of the nine descriptions necessary for making the diagnosis. I was thrown by the fact that he was quite shy, did show some empathy towards others, and was somewhat introverted, to the point of becoming a recluse from the outer world by his early thirties. Because he was quite shut off from society, generally his obnoxious behavior was reserved for family members and close friends.
The Arrogant Overt Narcissist The overt narcissist is over inflated by their own importance. Video game addiction. Video game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present as compulsive game-playing; social isolation; mood swings; diminished imagination; and hyper-focus on in-game achievements, to the exclusion of other life events.[1][2][3] In May 2013, video game addiction was added to the Diagnostic and Statistical Manual of Mental Disorders in the Conditions for Further Study section as "Internet Gaming Disorder", and in January 2014 a diagnosis of internet gaming disorder was included.
Online game addiction has a negative image and is becoming a public concern. When looking at this phenomenon from another perspective, through interviews with gamers who were addicted to a MMORPG but have quit playing, it is believed that the multiple reasons causing gamers to leave their game can reflect some more aspects of online game addiction.[4] Diagnosis and symptoms[edit] Pre-occupation. Dr. Depersonalization disorder. Depersonalization disorder (DPD) is a mental disorder in which the sufferer is affected by persistent or recurrent feelings of depersonalization and/or derealization.
In the DSM-IV-TR it is classified as a dissociative disorder, while in the ICD-10 it is called depersonalization-derealization syndrome and is classified as an independent neurotic disorder.[1] Common descriptions of symptoms from sufferers include feeling disconnected from one's physicality or body, feeling detached from one's own thoughts or emotions, and a sense of feeling as if one is dreaming or in a dreamlike state. In some cases, a person may feel an inability to accept their reflection as their own, or they may even have out-of-body experiences.[2] The disorder can also be described as suffering from recurrent episodes of surreal experiences, which may in some cases be reminiscent of panic attacks.
Symptoms[edit] Assessment[edit] The diagnosis of DPD can be made with the use of the following interviews and scales: Depersonalization. Depersonalization (or depersonalisation) is an anomaly of self-awareness. It consists of a feeling of watching oneself act, while having no control over a situation.[1] Subjects feel they have changed, and the world has become vague, dreamlike, less real, or lacking in significance. It can be a disturbing experience, since many feel that, indeed, they are living in a "dream". Chronic depersonalization refers to depersonalization disorder, which is classified by the DSM-IV as a dissociative disorder. Though degrees of depersonalization and derealization can happen to anyone who is subject to temporary anxiety/stress, chronic depersonalization is more related to individuals who have experienced a severe trauma or prolonged stress/anxiety.
Depersonalization-derealization is the single most important symptom in the spectrum of dissociative disorders, including dissociative identity disorder and "dissociative disorder not otherwise specified" (DD-NOS). Description[edit] Prevalence[edit] Derealization. For sufferers of derealization the surrounding environments may be hard to experience fully. Derealization is a subjective experience of unreality of the outside world, while depersonalization is unreality in one's sense of self. Although most authors currently regard derealization (surroundings) and depersonalization (self) as independent constructs, many do not want to separate derealization from depersonalization.[2] The main reason for this is nosological, because these symptoms often co-occur, but there is another, more philosophical reason: the idea that the phenomenological experience of self, others, and world is one continuous whole.
Thus, feelings of unreality may blend in and the person may puzzle over deciding whether it is the self or the world that feels unreal to them. Chronic derealization may be caused by occipital–temporal dysfunction.[3] These symptoms are common in the population, with a lifetime prevalence of up to 5% and 31–66% at the time of a traumatic event.[4] Agoraphobia. Agoraphobia (from Greek αγορά, "gathering place"; and φόβος, φοβία, -phobia) is an anxiety disorder characterized by anxiety in situations where the sufferer perceives certain environments as dangerous or uncomfortable, often due to the environment's vast openness or crowdedness.
These situations include wide-open spaces, as well as uncontrollable social situations such as the possibility of being met in shopping malls, airports, and on bridges. Agoraphobia is defined within the DSM-IV TR as a subset of panic disorder, involving the fear of incurring a panic attack in those environments.[1] In the DSM-5, however, agoraphobia is classified as being separate to panic disorder.[2] The sufferer may go to great lengths to avoid those situations, in severe cases becoming unable to leave their home or safe haven. Standardized tools such as Panic and Agoraphobia Scale can be used to measure agoraphobia and panic attacks severity and monitor treatment.[10][11] Signs and symptoms[edit] Causes[edit] Dysthymia. According to the diagnosis manual DSM-IV of 1994, dysthymia is a serious state of chronic depression, which persists for at least 2 years (1 year for children and adolescents); it is less acute and severe than major depressive disorder.[4] As dysthymia is a chronic disorder, sufferers may experience symptoms for many years before it is diagnosed, if diagnosis occurs at all.
As a result, they may believe that depression is a part of their character, so they may not even discuss their symptoms with doctors, family members, or friends. Dysthymia often co-occurs with other mental disorders. A "double depression" is the occurrence of episodes of major depression in addition to dysthymia.
Switching between periods of dysthymic moods and periods of hypomanic moods is indicative of cyclothymia, which is a mild variant of bipolar disorder. The DSM-5, the 5th edition of the DSM, was released in May 2013 and includes a number of changes. Signs and symptoms[edit] Causes[edit] Double depression[edit] Cognitive dissonance. In psychology, cognitive dissonance is the mental stress or discomfort experienced by an individual who holds two or more contradictory beliefs, ideas, or values at the same time, or is confronted by new information that conflicts with existing beliefs, ideas, or values.[1][2] Leon Festinger's theory of cognitive dissonance focuses on how humans strive for internal consistency.
When inconsistency (dissonance) is experienced, individuals tend to become psychologically uncomfortable and they are motivated to attempt to reduce this dissonance, as well as actively avoiding situations and information which are likely to increase it.[1] Relationship between cognitions[edit] Individuals can adjust their attitudes or actions in various ways. Adjustments result in one of three relationships between two cognitions or between a cognition and a behavior.[1] Magnitude of dissonance[edit] The pressure to reduce cognitive dissonance is a function of the magnitude of said dissonance.[1] Reducing[edit] E.
Doublethink. Origin and concepts[edit] According to the novel, doublethink is: Orwell explains that the Party could not protect its iron power without degrading its people with constant propaganda. Yet knowledge of this brutal deception, even within the Inner Party itself, could lead to the implosion of the State. Although Nineteen Eighty-Four is most famous for the Party's pervasive surveillance of everyday life, this control means that the population of Oceania – all of it and including the ruling elite – could be controlled and manipulated merely through the alteration of everyday thought and language.
Newspeak is the method for controlling thought through language; doublethink is the method of directly controlling thought. Earlier in the book, doublethink is explained as being able to control your memories, to be able to manually forget something, then to forget about forgetting. Moreover, doublethink's self-deception allows the Party to maintain huge goals and realistic expectations: Anomie. For Durkheim, anomie arises more generally from a mismatch between personal or group standards and wider social standards, or from the lack of a social ethic, which produces moral deregulation and an absence of legitimate aspirations. This is a nurtured condition: Most sociologists associate the term with Durkheim, who used the concept to speak of the ways in which an individual's actions are matched, or integrated, with a system of social norms and practices… anomie is a mismatch, not simply the absence of norms.
Thus, a society with too much rigidity and little individual discretion could also produce a kind of anomie... Thus, fatalistic suicide arises when a person is too rule-governed... History[edit] In 1893, Durkheim introduced the concept of anomie to describe the mismatch of collective guild labour to evolving societal needs when the guild was homogeneous in its constituency.
Etymology[edit] Social disorder[edit] Literature, film, and theatre[edit] See also[edit] References[edit] Obsessive–compulsive personality disorder. This is a distinct disorder from obsessive-compulsive disorder (OCD), and the relation between the two is contentious. Both may share outside similarities — rigid and ritual-like behaviors, for example. Hoarding, orderliness, and a need for symmetry and organization are often seen in people with either disorder. But attitudes towards these behaviors by people afflicted with either of them differ: for people with OCD, for example, these behaviors are unwanted and seen as unhealthy, the product of anxiety-inducing and involuntary thoughts; for people with OCPD, on the other hand, they are experienced as rational and desirable, being the result of, for example, a strong adherence to routines, or a natural inclination towards cautiousness, or a desire to achieve perfection.
Diagnosis[edit] Symptoms[edit] Obsessions[edit] Some, but not all, people with OCPD show an obsessive need for cleanliness. DSM[edit] Criticism[edit] WHO[edit] Excludes: obsessive-compulsive disorder Millon's subtypes[edit] The Paradox of Choice. Autonomy and Freedom of choice are critical to our well being, and choice is critical to freedom and autonomy. Nonetheless, though modern Americans have more choice than any group of people ever has before, and thus, presumably, more freedom and autonomy, we don't seem to be benefiting from it psychologically.
—quoted from Ch.5, The Paradox of Choice, 2004 Schwartz's thesis[edit] Schwartz assembles his argument from a variety of fields of modern psychology that study how happiness is affected by success or failure of goal achievement. When we choose[edit] Schwartz compares the various choices that Americans face in their daily lives by comparing the selection of choices at a supermarket to the variety of classes at an Ivy League college.
There are now several books and magazines devoted to what is called the "voluntary simplicity" movement. Schwartz maintains that it is precisely so that we can focus on our own wants that all of these choices emerged in the first place. How we choose[edit] Analysis paralysis. Analysis paralysis or paralysis by analysis is an anti-pattern, the state of over-analyzing (or over-thinking) a situation so that a decision or action is never taken, in effect paralyzing the outcome. A decision can be treated as over-complicated, with too many detailed options, so that a choice is never made, rather than try something and change if a major problem arises.
A person might be seeking the optimal or "perfect" solution upfront, and fear making any decision which could lead to erroneous results, when on the way to a better solution. The phrase describes a situation where the opportunity cost of decision analysis exceeds the benefits that could be gained by enacting some decision, or an informal or non-deterministic situation where the sheer quantity of analysis overwhelms the decision-making process itself, thus preventing a decision.
History[edit] Software development[edit] Analysis paralysis is an example of an anti-pattern. Workplace[edit] Sports[edit] Board games[edit] Existential crisis. An existential crisis is a moment at which an individual questions the very foundations of their life: whether their life has any meaning, purpose or value.[1] This issue of the meaning and purpose of existence is the topic of the philosophical school of existentialism. Description[edit] An existential crisis may result from: The sense of being alone and isolated in the world;A new-found grasp or appreciation of one's mortality;Believing that one's life has no purpose or external meaning;Searching for the meaning of life;Shattering of one's sense of reality, or how the world is;Awareness of one's freedom and the consequences of accepting or rejecting that freedom;An extremely pleasurable or hurtful experience that leaves one seeking meaning; In existentialist philosophy, the term 'existential crisis' specifically relates to the crisis of the individual when they realize that they must always define their own lives through the choices they make.
Handling existential crises[edit] J.