Commerce Connecté : l'actualité et l'innovation du digital retail - LSA Conso. [Réalité mixte] HoloForge Interactive applique les leçons du jeu vidéo au B2B. Il y a un an, pour accompagner les précommandes d'HoloLens (alors limitées aux Etats-Unis et au Canada), Microsoft dévoilait deux jeux conçus spécifiquement pour le casque de réalité mixte par la pépite française Asobo Studio.
Blockchain. Display. Fablab. Conferencing. Cowork. Vitrine interative. Mobilier. Objects connectés. Holographie. Capteurs. Augmented reality. About. Created by European Schoolnet, the Future Classroom Lab (FCL) is an inspirational learning environment in Brussels, challenging visitors to rethink the role of pedagogy, technology and design in their classrooms.
Through six learning zones, visitors can explore the essential elements in delivering 21st century learning: students' and teachers' skills and roles, learning styles, learning environment design, current and emerging technology, and societal trends affecting education. Since the opening of the Future Classroom Lab in January 2012, European Schoolnet and its 31 supporting Ministries of Education have worked closely with a growing number of ICT providers to ensure an independently-funded and sustainable platform.
Policy-makers, industry partners, teachers and other education stakeholders regularly come together in face-to-face training workshops and strategic seminars to develop visions for the school of the future and strategies on how to realise these.
Learning LAB. MACH-My Automated Conversation coacH. MACH:My Automated Conversation coacH Photo by Manohar Srikanth Interested to use MACH?
-- Click here. MACH, My Automated Conversation coacH, is a system for people to practice social interactions in face-to-face scenarios. MACH consists of a 3D character that can see, hear, and make its own decisions in real time. The system was validated in the context of job interviews with 90 MIT undergraduate students. The video below describes the motivation behind the project. Here is the overall video. Here is an example of one of the MIT undergraduate students before and after the intervention. Valise de développement Arduino Uno montée 1 pc(s) - Vente Valise de développement Arduino Uno montée 1 pc(s) sur conrad.fr. User Persona Creator by Xtensio (It's free!) User Persona Creator by Xtensio (It's free!)
Arduino et prototypage. Things tagged with 'Router' (150 Things) View More.
Real Work – Steelcase. Outillage pour les datavisualisations - WikiEtalab. La mission Etalab, placée sous l’autorité du Premier ministre au sein du SGMAP, a pour mission d’accompagner l’ouverture des données publiques de l’Etat et des administrations. À ce titre, elle met en oeuvre et anime la plateforme ouverte des données publiques « data.gouv.fr » qui héberge les jeux de données et recense leurs réutilisations.
How To Use Augmented Reality In Education. When you were a kid, did you watch RoboCop and totally love the heads-up display?
What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not. What is the future of data-driven creativity? Consumer needs and behaviors are constantly changing, and agencies must fight to keep up.
In this Q&A, Lori H. Schwartz, managing partner of StoryTech, shares insights on the latest trends in wearables, branded content, and more. Q: You're passionate about wearable technologies. Where do you see the tech leading us in terms of tracking and targeting in the next six to 12 months? A: While the wearable marketplace is set to explode over the next year (the smart band segment alone will reach 8 million annual shipments, growing to more than 23 million units by 2015, and to over 45 million by 2017-- according to a new forecast by Canalys -- a global analysts firm), we are still in very early days. One of the challenges with wearables right now and in the next six to 12 months will be the OS and hardware wars. We're also hitting the privacy wall again with the silent but deadly issue of who really owns all the data being created by your consumer's everyday life movements. Learning technology. Horizon Project.
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PowerPoint for E-Learning. To successfully use PowerPoint for rapid elearning, you need to do two things: Rethink how you use PowerPoint.
Most people approach it from a linear presentation mindset, building slides the same way they would for face-to-face presentations. That just doesn’t work for elearning.Learn to use PowerPoint’s features. Once you scratch the surface of the tools available in PowerPoint, you’ll see it’s more than adequate for building great elearning. In many ways it’s the ideal choice because it offers a blend of speed, ease-of-use, and cost savings. The following posts explore lots of practical, hands-on tips and tricks for using PowerPoint to create elearning. Les tables tactiles, interactives et collaboratives : quelles évolutions technologiques et d’usages ? Google. Future School in Sweden in the Present. Feast your eyes on this!
Now this truly is a future school in the present! Located in Stockholm, Sweden, this amazing school is from the Swedish Free School Organization, Vittra. Instead of a classic classroom setup with desks and chairs, a giant iceberg with a cinema, a platform and room for relaxation and recreation now forms the setting of many different types of learning situations. Stwhitepapersstemfinal.pdf. The Science of Learning: Designing the STEM Learning Facilities of the Future. New technology and changing pedagogies are influencing how to best teach a generation of learners who have never known a world without smartphones or tablets.
Architects and designers must become partners in creating the dynamic science teaching facilities required for undergraduate STEM education. By understanding today’s students and envisioning how learning will continue to evolve, we can shape the structures and spaces that support new teaching methods and evolving educational missions. Several significant trends are impacting the design and function of today’s science classrooms: Technology has empowered students to complete much of their learning – whether it’s watching a video lecture, researching information online or completing reading assignments – before entering the classroom. In fact, small group learning has been demonstrated to be more effective for retention than a traditional lecture format.
Download the PDF (1.4 MB). About the Author EPFL: première danse autour du «totem» Corporate Universities - Deloitte University. CORPORATE UNIVERSITIES: Corporate Universities continue to offer an exciting array of potential benefits to organizations. They also continue to have their detractors – along with their champions. Perhaps a major part of the debate about Corporate Universities (CUs) is that the phrase instantly conjures up the mental image of a bricks and mortar institution which aim to emulate the likes of Harvard or Oxford; whereas the vast majority of CUs are inevitably much humbler institutions, often not having a physical presence at all.
In this occasional series on Corporate Universities we shall explore the whole variety of structures from the entirely virtual learning hub, through various different emphases of virtual and physical to the handful of those that are very much grounded in their campuses, their physical presence being a major part of their value and impact.
All the various versions on the CU spectrum have their individual strengths and benefits – and associated costs. Global Evolving Corporate Universities Forum Mumbai. Fab lab. InnovationWeek. Fab Lab House. Chris Anderson: How web video powers global innovation. Steven Johnson: Where good ideas come from. Collaborative Learning Studio (SB015) Located at the rear of the Student Building, the Collaborative Learning Studio (SB 015) is an innovative classroom space that leverages advanced technologies to support collaborative learning in large classes. Students can work as teams at technology-enhanced tables and have their work displayed on a 20-foot wide video wall for sharing with the larger class.
The Studio was designed to offer an alternative to the traditional lecture hall, facilitating active learning approaches that include team-based learning, problem-based learning, and other collaborative pedagogies. Without a traditional instructor lectern, or even a clear “front” to the room, the Studio has a de-centered feel, allowing the instructor to provide short bits of instruction from anywhere in the room, interspersed with student-based learning activities that call on students to apply course concepts to solve challenging problems and engage in other hands-on collaborative projects. Key Room Features Student Tables. School Design Studio: 23. Weave Virtual and Physical Learning Spaces Together. I was asked by NEA Today to provide a short response to the question: "What role will/must architecture play in the future of public education? ". A great question since I've found that the opportunities for encouraging change in education are most apparent during the educational planning process where the community is looking at future desires and expectations for education.
When we look forward, we give ourselves permission to imagine how things could be - we dream of a better future. Often, the opportunity to use this visionary thinking to inform our here and now decisions about change implementation is lost when time schedules, budgets and politics get in the way of what we know we aught to be doing for our children and youth. Projects. Dans la salle de classe du futur, les résultats ne progressent pas.
Dans le cadre d’une série sur le “pari éducatif high-tech” (dans laquelle notamment plusieurs experts américains tentent d’apporter leur vision sur ce à quoi ressemblera l’école dans 10 ans), Matt Richtel, pour le New York Times s’est rendu dans le district scolaire pilote de Kyrene en Arizona : un secteur où tous les élèves utilisent des tableaux blancs interactifs et des ordinateurs à l’école. Classe numérique : Microsoft dévoile l'école du futur. 01net. EXO U. SOCIAL-EducationTECHNO-ExoDesk-Ecole du futur. Lundi 30 avril 2012 1 30 /04 /Avr /2012 08:48 Une salle de classe de l'avenir pour appendre autrement ! Selon l'article sur le huffingtonpost.com, le Panama aurait signé avec ExoPC, fabricant Franco-canadien, afin de fournir une classe de physique avec ses pupitres tactiles avancées.
About. J’ai visité la salle de classe du futur. Et si, à l’ère du numérique, le débat sur l’éducation devait s’intéresser autant à l’espace (la nécessaire reconfiguration des salles de cours et des établissements) qu’au temps (la question, récurrente, des rythmes scolaires) ? Visiter, dans les bureaux d’European Schoolnet situés au centre de Bruxelles, le « Laboratoire de la Classe du Futur » est une expérience passionnante, presque grisante.