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The Starr Spangled Planner: Kaboom! Possibly The Best Center Game Ever!

The Starr Spangled Planner: Kaboom! Possibly The Best Center Game Ever!
Do you use Kaboom! in your classroom? It has been my go-to center for the past few years, whether I'm teaching Firsties, or now third graders. When I was first introduced to this game by a dear, sweet teacher friend, I didn't believe it! Well, I was happily proved wrong! When I say that I find a way to use Kaboom! Number Identification & CountingCoins/MoneyTimeOne More/One Less and Ten More/Ten LessAddition/Subtraction (fact fluency, missing addends, combinations to ten…etc.)Greater Than/Less Than (with whole numbers and fractions)Identifying Fractions (including unit fractions & mixed fractions)Multiplication factsArea/PerimeterPlace ValueJumps on the Hundred ChartEstimation (estimating the sum of two 3-digit numbers)RoundingTranslating standard form into expanded form Defining Key Terms/VocabularyTrue/False StatementsGeographyTime Line- Which happened first? Trust me when I say that I have tried MANY different types of popsicle sticks, and your selection really does make a difference! Related:  Games and quizzes

Epic Fail or Win? Gamifying Learning in My Classroom Every week for 17 years, I've heard my students ask, "What do I need to do to get an A?" Historically, many have focused on their grade rather than on fundamental skills. My attempt to change this mindset started two years ago when I gamified learning in my classes. After researching gamification and its potential to help students master skills and processes, I used the 3DGameLab and then Gradecraft to develop and implement game-based learning. Steps to Gamify Learning 1. Using gamification software alleviates the time it takes to build quests, award points, and track progress. 2. Using a gamifying management system, I modified traditional assignments into quests -- short learning activities that take 10-25 minutes to complete. 3. Associate each quest with a certain number of points relative to its level of difficulty. 4. Build choice into the gaming structure. 3D Gamelab screenshot: A quest on digital footprints. Image Credit: Liz Kolb 5. 6. 7. 8. 9. 10. 11. Epic Win! Anonymity Feedback

Para Kaboom! | Recipes for the EFL Classroom This activity is variously known as kaboom, earthquake and typhoon, perhaps depending on which staffroom or hemisphere you are teaching in. It’s a good staple for kids courses; it’s gone down well whenever I’ve used it, even with adults. It’s also very versatile, it can be used for revision of any recently studied language, and the competitive element makes it ideal for a stirrer activity to liven up bored teens, or as a reward at the end of a kids class. The basic procedure: 1. Before class, the teacher prepares a list of questions for the students to answer. 2. 3. 4. 5. 6. 7. Some tweaks – You could have different levels of difficulty for the questions, some squares could have ?? (This idea is adapted from Phoneme Battleships in Pronunciation Games by Mark Hancock.) Like this: Like Loading...

Horse race dictation It is enjoyable because students are asked to predict the first word, in the same way people try to guess which horse will come first in a race, giving a strong motivation for the short but very intensive listening activity, in the form of a horse race commentary, which gives the solution. PreparationChoose a sentence and write words in random order on the left of the board, as in the example below. You also need to prepare a commentary, which should be challenging enough to make it interesting but not too difficult. In the example below there is only one major change in order, when, and other minor changes during the race. finallywaso’clockelevenhomewhenIitgot Example commentaryThey’re off! Example answer: When I finally got home it was eleven o’clock. Procedure By Simon Mumford

cooltoolsforschools - home Beginner Games - New Life ESL Games are one of the most exciting ways you can teach English and get your students to open up. Playing games will make students take themselves less seriously and have fun speaking the language. Here’s a few of our favorite games for teaching beginner level students. Kaboom: This game is a classroom favorite and perfect for introducing and drilling new vocabulary in an entertaining way. Have your students stand in a circle. The students will say the word one at a time while passing the ball clock-wise. Telephone: This is a well-known game that targets listening. Continue playing by letting your students be the first to whisper to you. Pictionary: Have your students write their new words on a small piece of paper and then put them into a hat or basket. When time is called and all students have had a turn, tally up all the correct answers and write them on the board. Bingo: Bingo is great for practicing listening skills. Spelling Race:

Alphabet Soup Game - Build words from missing letters! Begin Game! alphabet-soup con__ve!@#$@! On the screen you will see a word with two missing letters. In the first round there will be two words which can be created. The amount of time allotted per round gradually increases as you progress through the game. In each round, the game will quickly enter "hint mode," in which letters begin disappearing from the display one at a time. Your score is based on a combination of speed and accuracy. Valid words are words which are found in the Enable2K word list. Click here for more word games.

3 Minute Teaching with Tech Tip Video – Create Powerful Lessons in Minutes with Blendspace Would you like to be able to create online lesson content that includes web pages and resources, videos, pictures, your own digital content and more, grouped together in one online resource for easy access, with a just few clicks. How about a series of tips on teaching with technology tools, delivered through 3 minute video clips? Even better yet, how about both of these, at the same time?! Well, here you go … A few weeks ago we posted our first “3 Minute Teaching With Tech Tip” Video, (Narrating over PowerPoint 2010) and today we add another video to this new series. Here’s the embedded Blendspace. Another advantage of embedding the Blendspace lesson in a web page is that you can embed it in a page where you might a Discussion Forum or other types of content that you want to student to engage with. Go give Blendspace a shot – it really is easy to use, and the results are impressive! Getting to Know LessonPaths for Teaching and Learning About Kelly Walsh Print This Post

The Best Ideas For Using Games In The ESL/EFL/ELL Classroom I have many “Best” lists related to using online games with English Language Learners, and you can find them all at A Collection Of “The Best…” Lists On Learning Games. I’ve also written a lot and published a number of posts and resources related to playing non-online games in the classroom, but just realized I had never brought them all together in one place. Here they are (feel free to offer more suggestions!) Here are two excerpts from our book on teaching ELLs: Using Games in the ELL Classroom, Part I Using Games in the ELL Classroom, Part II Awhile back, I invited ESL teachers to send in their favorite games and posted them: The Best Language Learning Games (That Are Not Online) In Pursuit of the Excellent Game is an excellent piece from TESOL on using games with ELL’s. Articles on TEFL games is by Alex Case. Humanising Language Teaching is one of my favorite online journals, and they’ve just published the newest issue. A homemade revision game is by Sandy Millin. This Is Wild! Kaboom!

Which Word Game - Pick the right word to fit the context I * to go to a private school, but I don't any more.!@#$@! "Used to" is the correct phrase. ! "Stationery" is writing paper. ! "Alot" is not a word. ! "Veins" are what blood flows through, while "vain" is an adjective meaning "conceited." ! In most instances, "effect" is a noun, and "affect" is a verb. ! A "reel" is a part of a fishing rod, while "real" means genuine. ! "Lend" and "borrow" are opposite sides of a transaction; the person who is borrowing receives, while the person who lends is the one who gives. ! "Won" is the past tense of "win," while "one" is a singular number. ! To "shoo" is to tell or motion something or someone to go away, while a "shoe" is a piece of footwear. ! "Lone" means only one, while a "loan" is something (usually money) that has been borrowed. ! Each game consists of ten sentences with a word missing (represented by a blank line in the sentence). This game is similar to Proof It! Click here for more games.

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