Facial Animation Rig for Delgo - Page 3 - Free Character Tutorials for Maya
I am Warren Grubb, Animation Director for Fathom Studios on the film Delgo. (click here for the trailer) When we R&D for the feature film Delgo, I was Technical Director and I knew we would need a facial rig for our characters that was more powerful and flexible than standard multi-targeted blendshape rigs. The solution we came up with, to describe it very simply, uses NURBS curves as influence objects on a poly mesh that is bound to control joints using smooth skining. We retained the ability to create blendshapes if necessary, but we gained, among other things, the ability for animators to create very subtle or extreme changes in expressiveness without having to send the character to a modeler for new target shapes.
QTown - Free Poly Tools Modeling Scripts
Finally it's time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple geometry looking more complex, QTown grew with the idea to also be able to make the shapes look more like buildings. The most noted missing feature was the lack of proper texture coordinates, which seemed like a much too challenging task at the time.
Wondermark » Archive » #557; The Masters of Tea
I went to lunch today at a new market-slash-sandwich place that just opened in my neighborhood. It was really good! The market (and neighborhood) is the type to offer fancy organic cold-pressed juice for eleven dollars and artisanal almond milk that comes in something that looks like baby food jars, so when I got this fork to eat my side salad with, at first I wasn’t sure if it was something exotic and fancy: I used the strange fork to eat my salad and was pleased to find that it worked really well! The tiny serrations on the tip helped spear the individual salad leaves very securely.
45+ Incredible Maya Tutorials Around
Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques.
6 top Maya resources
Autodesk Maya is one of the most popular 3D software packages on the market. And the web is full of endless resources and tutorials for people wanting to learn how to use it. But, sometimes too much choice can be confusing so we've picked six top resources that will really help you get to grips with the 3D software. 01. SimplyMaya
Making of PhotoRealistic Actress In 3D
Making of PhotoRealistic Actress In 3DMaking-of by CG artist, MAX Wahyudi CGIndia Feature CGIndia bring you quite Useful and Free tutorial for Maya Users. The tutorials is created by CG Artist MAX Wahyudi who shows us Making of "PhotoRealistic Actress In 3D using Autodesks Maya".
Ed Whetstone Visual Effects Artist
Major Overhaul -- released as-is (bugs and all) Back to Top New general toolset, auto-increment building names Back to Top Randomizer, new layout Back to Top
Modeling an Airplane(Part 1-2) by Andrew Klein
Details Skill Level:IntermediateTechniques:ModelingUsed Software:MayaCompletion Time:14:21Ads: In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya. Part 1 Part 2 The Art Institute of California — San Francisco
Creating Believable 3D Environments
Cinematic Environment Modeling Supervisor, Blizzard Entertainment Seth Thompson has over fourteen years of professional experience in the video game industry as a cinematic artist and expertise in environment and set design, modeling, surfacing, lighting, and layout. Seth grew up practicing traditional art on a farm in Virginia with big dreams of one day working on video games at Blizzard Entertainment or Square-Enix.