4th International Conference on Learning and Collaboration Technologies | HCI International 2017 4th International Conference on Learning and Collaboration Technologies Indicative topics/keywords of the broad spectrum of issues to be addressed: Elementary Lesson Plans - Technology Projects 4 Kids 1st GradeTraveling Through Time (PDF)Timelines are a great teaching tool. It helps take some of the confusion out of history. Using the template from Kidspiration, students will divide their timeline into three equal parts, past, present, and future. The picture that is created helps students see how transportation has evolved, changed and even overlapped through time. 3rd GradeHERE TODAY, GONE TO MALI (webpage)You are going to Mali! 5th GRADE and Middle SchoolA Look at Native American Life (PDF)Wouldn’t it be neat if you could have the ability to travel back in time? 4th GRADEGnoming Across Virginia (PDF)The possibilities for using animation with students are endless! 4th gradePostcards, From Past to Present (PDF)This unit is designed to give 4th grade students a pictorial view of Virginia's past and present. 1st gradePatriotic SymbolsThis lesson is designed to teach 1st grade students the meaning of symbols and what they stand for.
Trading Card Creator The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept. These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. Specific prompts guide student through the various types of cards, expanding students' thinking from the basic information and description of the topic to making personal connections to the subject. The save capability gives students a way to work on a draft of their card and come back to it to rework and revise as necessary, and to save their finished product to share with friends and family. back to top
Twenty Ideas for Engaging Projects 2. PBL is No Accident: In West Virginia, project-based learning has been adopted as a statewide strategy for improving teaching and learning. Teachers don't have to look far to find good project ideas. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Please tell us about the projects you are planning for this school year. The Conversation Prism – (Brian Solis + JESS3) 8 first projects to get students using technology The beginning of school is always a fun and crazy time. Kids are winding down from summer break (as are you) and schedules and classes are still getting settled. But with all of the business, setting the tone for a year of making with Wixie is important. Wixie might be just about the easiest tools for elementary students to learn! Wixie is open-ended which means you and your students still have to decide what to do! Primary Students Sorting Activities - Click and drag If you are working with primary age students who do not yet know how to use Wixie, have them begin with some simple sorting activities to evaluate their knowledge and understanding as well as ability to use a mouse. Introducing My Family - Paint and add clip art Whenever you introduce new technology skills, you need to stay light on content. Wixie contains an entire folder of All About Me templates students can use to practice with paint tools and stickers. First Week Greeting Card - Web cam, paint and type text
techlearning Web 2.0 sites are built for interactivity and collaboration—two features essential to education. Web 2.0 sites are also ideal for teaching almost any subject, as a wide array of tools are available to create and manage learning materials. Students can actively and enthusiastically approach any subject, from creative writing to STEM explorations, on these sites. Moreover, Web 2.0 sites support robust teaching and learning—even when students and teachers are at home instead of the classroom. In alphabetical order, the following list includes established, tried-and-true sites, as well as the latest cutting-edge Web 2.0 sites for education. ACMI Generator - From Australia’s national museum of film, TV, video games, digital culture and art, this terrific free site lets students explore digital storytelling, video game building, the art of filmmaking, animation, and much more.Anchor - An all-in-one platform that allows users to create and distribute their own podcasts easily.
30 Icebreaker Activities for High School and Middle School Students Thrown into a group of teenagers who are total strangers? Whether you’re a teacher, coach or a teen trying to make new friends, these 30 icebreaker activities are sure to get students feeling more comfortable in a new situation. Keep It Moving It’s easy for students to tune out or get bored sitting down, so keep everyone moving and engaged with these ideas. Organize school club volunteer opportunities with a sign up! Talk It Out If you want to lead a discussion or learn more personal information about your students, try one of these games. Get Creative For students who love art or are visual learners, these colorful ideas are sure to be a hit. Collect donations for a silent auction with an online sign up! Use Your Head This list of memory, improvisation and on-the-spot games are sure to give your brains a workout. Kayla Rutledge is a college student who spends most of her time writing, singing for her church and eating quesadillas.
Para além do GPS…agora é hora de testar BLE | Autoria coletiva Estou participando da 19th International Conference on Human-Computer ( em Vancouver/Canadá. Assisti a apresentação de 2 trabalhos que utilizam uma tecnologia que não é super novidade, mas para mim é: BLE ou Bluetooth Low Energy. De forma bem resumida, entendi assim: existe um dispositivo de hardware que é colocado em determinado lugar, pode ser externo ou interno (em uma sala, por exemplo). As fotos abaixo são do hardware BLE beacons. Também tem uma versão solar: No exemplo do trabalho apresentado, quando o sujeito (no caso o aluno, pois foi uma trilha de aprendizagem) chega próximo ao hardware, abre a tela abaixo: Conforme os apresentadores, o BLE beacons custa entre $10 e $15. Mais uma tecnologia que possibilita o desenvolvimento de práticas educativas com base nos conceitos de mobilidade e cooperação! Curtir isso: Curtir Carregando...
7 smart ways to use technology in classrooms istock Elementary school teacher Kayla Delzer’s students tweet, post on Instagram and watch YouTube in class. Here’s why she thinks all kids should do the same. Many schools and teachers have an uneasy relationship with technology: they decry its power to distract young people but see it as a necessary evil to be tolerated, or at least strictly limited. Fargo, North Dakota, third-grade teacher Kayla Delzer believes that technology can truly revolutionize education — but only if educators make wise choices about what is used and how it’s used (TEDxFargo Talk: Reimagining Classroom Teachers as Learners and Students as Leaders). It’s way too late to try to keep tech out of classrooms — or children’s lives. Tech tip #1: Something boring on paper is still boring on a tablet or a laptop. “Using technology simply for the sake of using it is wasteful,” Delzer says. One way that Delzer’s students learn math is by playing an augmented-reality geometry board game called Cyberchase Shape Quest.
Excellent Tools for Creating Videos Without Installing Software Over the years I've published some lists and reviews of free tools for creating videos online. Quite a few of those tools have been for creating simple videos that are really just automated, audio slideshows. See Animoto for an example of this. There's nothing inherently wrong with having your students use those tools, but at some point you will want to take your video projects to the next level. Pixorial is the online video creation tool that I hear teachers talking about a lot lately. WeVideo is a collaborative online video creation tool. PowToon is a nice service for creating explanatory videos through a drag and drop process. Wideo is a service that allows anyone to create animated videos and Common Craft-style videos online. WIDEOO REEL ENG NEW LOGO from Agustin Esperon on Vimeo. Weavly provides a simple drag and drop interface that allows you to search for, trim and combine tracks without ever leaving the Weavly site.
Team-building Activities High School Students Will Really Enjoy - Eduzenith Team-building Activities High School Students Will Really Enjoy Like it? Share it! High school students are an altogether different lot, they have a bit ‘been there, done that’ kinda attitude. It is imperative that you teach them how to work together, as a team. For this, some funny yet useful team-building exercises and games can come to your rescue. High school students have a mountain size ego which shatters to pieces, if you do not treat them well. Games and Activities for High School Students Set Your Own Rules Would you like to write for us? Let's Work Together! It is customary for teachers to hand out lengthy, printed sheets of rules and regulations, which the students are supposed to abide. Divide the class in teams of 4-5 students and ask each group to write down the set of rules. Blind Builders Divide the class in teams of 3 students each, with 1 leader per team. Tic-Tac-Toe This is a usual tic-tac-toe game, but with a difference. Obstacle Course Change Change Cuisine Project
Ensinar e aprender em/na rede: diferentes abordagens teórico-práticas do conceito de ambientes pessoais de aprendizagem | Bassani | Jornada de Atualização em Informática na Educação Ensinar e aprender em/na rede: diferentes abordagens teórico-práticas do conceito de ambientes pessoais de aprendizagem Patrícia B. Scherer Bassani, Jose da Silva Nunes Resumo Estudos atuais na área de tecnologias digitais na educação apontam para as possibilidades de fomentar processos educativos baseados no conceito de ambientes pessoais de aprendizagem (ou PLE - Personal Learning Environment).