Radio Drum The Radio Drum is an analyzer of gestural data. It is a three- dimensional controller, a sort of computerized musical drum. Invented in the late 1980’s, the Radio Drum uses the “jeu de jacquet” or “Backgammon” form of capacitive sensing to interpret the gestures of a performer. Figure from ATT Bell Laboratory Radio Drum Manual By using a displacement algorithm, the four signals can be transformed into three data channels representing the x,y,z displacement versus time. Various drumming motions can be characterized by the signals generated by the drumsticks versus antennas displacements. Waveformless Electric Druid Synth DIY and PIC microprocessor pages
LucyTuning*LucyScaleDevelopments*LucyTuned Lullabies*Pi tuning*John Longitude Harrison frequencycentral | the online resource for frequenycentral products and designs In The Studio: Three EQ Curves For Effects One of the things that many young mixers struggle with is getting reverb and delay effects to blend well in the mix. This happens more with reverbs than delays, especially during those times when the reverb just never seems quite right. Usually the way the problem is addressed is to audition presets until you find something that seems to fit better, but that can take a lot of time and you can end up chasing you’re tail very easily where you’re never sure which one is the best. What many engineers seem to forget is that most of those presets are the same basic reverb with different EQ settings, which you can add yourself to get there faster. One of the things that would happen regularly back in the early days of artificial reverb (especially when plates came along but way before digital reverbs) is that one of the ways to tune a reverb was to add an EQ on the send before the actual reverb itself. We can use those same techniques today using reverb plugins on our DAW. (click to enlarge)
Make Your Own Dry Transfer Decals and Instant Printed Circuit Boards! Welcome Seb's Synth-DIY Pages - 4xD This is a brief guide to surface mount soldering by hand. It is intended to enable those without any surface mount soldering experience to be able to assemble a 4xD or Digi-Mod PCB. What you will need Construction order The 4xD and Digi-Mod circuit boards are quite densely packed so you definitely want to solder all the surface mount parts first otherwise the bigger thru-hole parts will get in the way. It doesn't really matter which order you solder the surface mount components, although depending on the shape of your soldering iron bit you may find it easier to solder the ICs before the surrounding capacitors and resistors. Iron temperature I tend to work with quite a hot iron temperature (around 375°C) which makes things quicker and is needed for the fine pitch IC soldering technique below to work well. Soldering 0805 chip resistors and capacitors Apply flux to both pads. Soldering SOT-23 transistors Apply flux to all 3 pads. Soldering medium pitch ICs (i.e. the 1.27mm pitch SRAM ICs)
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They (Muff, my hunney and the rest of the core group) have been at it for years. by kathologist Apr 3