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Game Theory

Game Theory
About the Course Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call 'games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model eBay, Google keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? Course Syllabus Week 1. Week 2. Week 3. Week 4. Week 5. Week 6. Week 7. Recommended Background You must be comfortable with mathematical thinking and rigorous arguments. Related:  Videojuegos

Machine Learning Machine learning is the science of getting computers to act without being explicitly programmed. In the past decade, machine learning has given us self-driving cars, practical speech recognition, effective web search, and a vastly improved understanding of the human genome. Machine learning is so pervasive today that you probably use it dozens of times a day without knowing it. Many researchers also think it is the best way to make progress towards human-level AI. In this class, you will learn about the most effective machine learning techniques, and gain practice implementing them and getting them to work for yourself. This course provides a broad introduction to machine learning, datamining, and statistical pattern recognition.

Online Games: Literature, New Media, and Narrative - Vanderbilt University About the Course Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media. The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. Reviews of the last offering: Course Syllabus Week 1: Game on! Week 2: LOTRO and Tolkien Week 3: Romance and realism Week 4: Space and time in three media: novel, film, game Week 5: Pwning Spenser’s Faerie Queene Recommended Background

Théorie des jeux La théorie des jeux est un domaine des mathématiques qui propose une description formelle d'interactions stratégiques entre agents (appelés « joueurs »)[1]. Les fondements mathématiques de la théorie moderne des jeux sont décrits autour des années 1920 par Ernst Zermelo dans l'article Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels[notes 1], et par Émile Borel dans l'article « La théorie du jeu et les équations intégrales à noyau symétrique ». Ces idées sont ensuite développées par Oskar Morgenstern et John von Neumann en 1944 dans leur ouvrage Theory of Games and Economic Behavior[notes 2] qui est considéré comme le fondement de la théorie des jeux moderne. Il s'agissait de modéliser les jeux à somme nulle où la somme des gains entre les joueurs est toujours égale à zéro. Depuis 1944, 11 « prix Nobel d'économie » ont été décernés à des économistes pour leurs recherches sur la théorie des jeux. Histoire[modifier | modifier le code] . , gain du joueur

Mathematics | 18.02SC Multivariable Calculus, Fall 2010 Understanding Video Games - University of Alberta About the Course Video games are a globally entrenched entertainment medium that entertains, informs and challenges us. These games are defined by, and define our modern culture. Understanding Video Games was created with the help of world renowned video game developer, BioWare Corp, located in Edmonton, Alberta. The three main parts of the course are: 1) developing the terminology that enables us to talk about video games; 2) exploring how these terms are used in theoretical frameworks to interpret games, and; 3) turning these theories toward cultural aspects of games in order to understand how the medium has impacted society. Course material is delivered in a student-friendly short-form fashion, with numerous formative feedback sections. Understanding Video Games is part of an ongoing program of research into digital learning conducted by the University of Alberta and therefore anonymized data provided by Coursera and survey information can be made accessible to the researchers. 1. 2.

Raisonnement rétrograde Un article de Wikipédia, l'encyclopédie libre. On appelle raisonnement rétrograde la méthode, principalement utilisée en théorie des jeux, qui consiste à déduire les effets d'une action en analysant ses conséquences éventuelles. Il est employé pour la première fois par John von Neumann et Oskar Morgenstern dans leur ouvrage Theory of Games and Economic Behavior (Théorie des jeux et du comportement économique) en 1944. Dans le cadre de la recherche d'un optimum, le raisonnement par induction implique qu'un nœud - c'est-à-dire une décision à prendre entre plusieurs options - qui comporte des sous-nœuds ne peut être résolu qu'en ayant résolu chacun des sous-nœuds. Par exemple, soit un nœud A : En fonction des bénéfices de A11 et de A12 (qui ne comportent pas de sous-nœud : on parle de feuilles), on peut choisir la meilleure option entre A11 et A12. Articles connexes[modifier | modifier le code] Théorie des jeux Portail des mathématiques

Economics | 14.01SC Principles of Microeconomics, Fall 2011 Reportaje Localización de videojuegos Últimamente casi todos los videojuegos que salen en España están traducidos y/o doblados al castellano. Es la nueva moda. Un juego no vende si no está en nuestro idioma, pero… ¿Cuántos de vosotros pensáis que la calidad de las traducciones podría ser infinitamente mejor? Yo creo que la mayoría... El proceso de traducir un juego al castellano se llama ‘Localización'. Antes de meternos de lleno en faena, voy a comentar algunos aspectos sobre esta, relativamente nueva tendencia. Sacar al mercado un videojuego en castellano (textos, voces y manual) es algo que no lleva realizándose demasiado tiempo, aproximadamente desde el año 1999, que es cuando ocurrió el boom de la localización en nuestro idioma. Las grandes compañías vislumbraron un método para aumentar su número de copias vendidas en cada país, y éste no era ni más ni menos que realizar versiones específicamente adaptadas para cada territorio.

Backward induction Backward induction is the process of reasoning backwards in time, from the end of a problem or situation, to determine a sequence of optimal actions. It proceeds by first considering the last time a decision might be made and choosing what to do in any situation at that time. Using this information, one can then determine what to do at the second-to-last time of decision. This process continues backwards until one has determined the best action for every possible situation (i.e. for every possible information set) at every point in time. Backward induction has been used to solve games as long as the field of game theory has existed. John von Neumann and Oskar Morgenstern suggested solving zero-sum, two-person games by backward induction in their Theory of Games and Economic Behavior (1944), the book which established game theory as a field of study.[4][5] An example of decision-making by backward induction[edit] Should this person accept bad jobs? See also centipede game. Notes[edit]

France Since 1871 Syllabus Professor John Merriman, Charles Seymour Professor of History Description This course covers the emergence of modern France. Texts Barbusse, Henri. Bloch, Marc. Carles, Emilie. Farmer, Sarah. Sowerwine, Charles. Zola, Emile. Requirements In addition to the lectures, there will be a weekly discussion section, time to be arranged. Grading Grades will be determined by equally weighing the midterm, final and paper grades. Join a Study Group Through a pilot arrangement with Open Yale Courses, OpenStudy offers tools to participate in online study groups for a selection of Open Yale Courses, including HIST 276. View study group OpenStudy is not affiliated with Yale University.

Artículo de Meristation sobre el doblaje español de Metal Gear Solid Bunas a todos!! Los de meristation han hecho un artículo sobre los mejores doblajes españoles del mundo de los videojuegos, y como no, no podia faltar el gran doblaje de Alfonso Vallés y cia, aqui os dejo el articulo sobre el gran doblaje del MGS de psx: METAL GEAR SOLID Konami, 1998 Alfonso Vallés. La leyenda en torno al título de Konami en lo que respecta al doblaje ha crecido exponencialmente con el paso del tiempo, tras el lanzamiento de cada uno de los episodios posteriores y la firmeza por parte de Konami Europe en mantener el doblaje en lengua inglesa pese al rotundo éxito que obtuvo el primer capítulo con su localización al castellano. El porqué del éxito del doblaje de Metal Gear Solid hay que buscarlo, en primer lugar, en lo maduro de su contexto. En sí, el trabajo del equipo de actores que pusieron voz a los personajes de Metal Gear Solid no es netamente mejor que otros de los doblajes que en este reportaje se han comentado. Fuente: Meristation Un saludo.

Strategies and Games: Theory and Practice - Prajit K. Dutta Financial Markets (2011) Professor Robert J. Shiller, Arthur M. Okun Professor of Economics Description An overview of the ideas, methods, and institutions that permit human society to manage risks and foster enterprise. Texts Main texts Fabozzi, Frank J., Franco Modigliani, Frank J. Shiller, Robert J. Course Packet Brandeis, Louis D. Brealey, Richard. Bagehot, Walter. Carnegie, Andrew. Commodity Futures Trading Commission and Securities Exchange Commission. Conant, Charles A. Douglas, William O. Ellis, Charles. Fraser, Steve. Gorton, Gary. Hawtrey, R. Johnson, Simon, Rafael La Porta, Florencio Lopez-di-Silanos, and Andrei Shleifer. Lehrer, Jonah. O'Barr, William M. and John M. Seligman, Edwin R. Shiller, Robert J. Shiller, Robert J. Siegel, Jeremy J. Sullivan, Teresa, Elizabeth Warren and Jay Lawrence Westbrook. Sumner, William Graham. Swensen, David. Thaler, Richard H. and Cass R. “The Gospel of Wealth” (Review) San Francisco Chronicle, February 9, 1890. Unger, Peter. World Economic Forum. Requirements Grading

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