About For the last 8 years, on an island in Fiji, a beach in Sierra Leone, in the Umbrian hills of Italy, and now in Mozambique, we have been working in partnership with villages and, together with 2500+ visiting tribe-members, have developed two communities from scratch. We’ve generated $3m in revenues, re-invested into the local villages and created over 100 jobs. Vorovoro Island, Fiji 2006-2011 In April 2006 Ben Keene (26 years, UK) put out a call for people to join a new online tribe, whose mission would be to build a sustainable tourism community on the Fijian island of Vorovoro in partnership with the local landowners and villagers. The campaign caught fire and within a few weeks 1000 people from 21 countries had joined ‘the tribe’ and paid an average of $250 each for the privilege. The story was featured across the world and even before the project began on Vorovoro in September 2006, the BBC had commissioned a documentary and National Geographic was preparing a cover story.
Crowd-funding Site Offers Open Alternative to Kickstarter Crowd-funding website Crowdtilt officially launched on Friday, expanding upon the collective fundraising model pioneered by Kickstarter to enable raising money for any project -- even a beer blitz. Like Kickstarter, Crowdtilt allows users to create a fundraising campaign with a tipping point. If the effort falls short of the set amount, would-be donors are not charged.
Crowdfunding - Share2Start “Crowdfunding bij Share2start is investeren in ondernemers en projecten voor een hoog rendement” 1. Kies zelf je project Share2start richt zich op duurzame, innovatieve en sociale ondernemers en projecten. Op onze website vind je veel verschillende projecten. s Blog » Indie games as a business As Psychoavatar is winding up, I'm back into "business" mode. I have a good amount of experience in running Near Death Studios, so I know to avoid pitfalls like taking on too much overhead too early. I've also started considering business opportunities and haven't put marketing ideas off until the last minute. In my daily reading, I've been seeing more articles about independent game development, particularly about business. I figured I might discuss a few of those since I'm in a business-minded mood. First up is an interesting article in Develop magazine by Sophie Houlden entitled You Can Do It (pages 18-19).
Why open social collaboration platforms will disrupt the enterprise market in 2013 and beyond inShare427 Guest post by Sarah Evans (PRsarahevans), chief evangelist, Tracky, social correspondent at Sarah’s Faves and author of [RE]FRAME: Little Inspirations For A Larger Purpose The majority of businesses aren’t run efficiently and employees lack the tools and equipment necessary to do their jobs. Quite a wide sweeping statement, I know. But I’ve also been in the trenches. And I realize it’s not for lack of trying.
A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. Fundroom Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change.
VenCorps - Home 5 Crowdsourcing Platforms Every Developer Should Know Marcus Thielking is the co-founder of skobbler, a leading provider of mobile map-based solutions. Follow the company at @skobbler. It can be easy to underestimate the time and effort that developers invest in creating many of today’s most popular apps or services. After all, these unsung heroes must navigate the challenge of building a great user experience while dealing with issues like funding. However, there are certain crowdsourced platforms that developers can use to address the quality of their product and the money they'll need to create it. These services can range from crowd-funding platforms to community data sets.
Crowdfunding Trampoline How Much Are Zynga's Users Worth Compared To Facebook And LinkedIn? Wall Street currently values Zynga (ZNGA) at $1.94 billion. For those of you who are new to this process you simply take the closing price times the number of shares outstanding ($2.47 x 783 million shares = $1.94 billion). Of the many questions asked about Zynga, one of the more common questions I hear is, "Is Zynga priced right?" Some people will tell you yes while others will tell you no, hence it is at these levels. The place for online start ups
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