5 principes issus des neurosciences pour favoriser l'apprentissage en formation
Quels sont, à votre avis, les avantages et inconvénients des pédagogies actives, ludiques et participatives ? Si les entreprises semblent conscientes de la nécessité d’amorcer un virage pédagogique dans leurs formations, elles sont parfois réticentes à l’idée de passer à l’action : est-ce vraiment utile et pertinent ? De mon point de vue, la réponse est indéniablement : OUI ! Et les recherches scientifiques menées ces dernières années vont clairement dans ce sens. Découvrez 5 principes essentiels issus des recherches en neurosciences pour mieux favoriser l’apprentissage dans vos formations. 1. Tous les êtres humains disposent d’une mémoire de travail. Le problème de notre mémoire de travail, c’est qu’elle dispose d’une capacité très limitée : elle ne peut conserver simultanément que 7 éléments (+/- 2 en fonction des individus) pendant une période de 30 secondes. De plus, les recherches montrent que l’attention des apprenants chute naturellement au bout d’environ 10 minutes. 2. 3. 4. 5. J.
What Is Web 3.0 And How Will It Change Education?
We’re living in a Web 2.5 kinda world. If that makes no sense to you, check out this chart. It shows that Web 2.0 consists of cautiously adopting technology, schools are still online and offline, and parents still view school as daycare. But we’re evolving past that in short order (in education’s typical pace, that is). So what is Web 3.0 and how will it change education? What does that even mean? This new table built by Dr. Do you agree with the descriptions in this table?
For Back to School, Reimagine Classroom Design
Teaching Strategies Lenny Gonzales By Therese Jilek As the school year begins, most classrooms across the country will mirror traditional class design: rows of desks with passive children sitting quietly listening to a teacher in the front of the class. But not at Hartland-Lakeside. The innovative spaces were a product of teachers changing how they taught and viewed student learning. Teachers realized that they needed to do more than rearrange the room; they needed to start over. As teachers transformed their roles into facilitators of learning, they found that standing in front of the classroom or lecturing was no longer prudent. Students and teachers work together throughout the day in many different ways. This change also reflects the increased use of mobile technology to personalize learning. There’s already plenty of research to show that this kind of change is necessary. Therese Jilek “My desk used to feel like my prison,” said a third-grader. The Third Teacher Design Share Related
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L'Agence nationale des Usages des TICE - Jeux numériques épistémiques et évaluation des apprentissages
par Eric Sanchez * Lorsqu'il s'agit d'utiliser des jeux en classe, intégrer une évaluation formelle devient problématique. En effet, évaluer scolairement, c'est prendre le risque d'anéantir le caractère frivole du jeu et, par conséquent, le jeu lui-même. Nous discutons ici des idées publiées dans des ouvrages et articles de référence de James Paul Gee (Université d'Arizona) et David Shaffer (Université de Wisconsin-Madison), vulgarisées dans un article paru en 2010 dans le magazine anglais EDge. Sur quoi porte l'évaluation ? En premier lieu, les auteurs utilisent le terme de jeu numérique épistémique (digital epistemic game) pour désigner les jeux numériques dans lesquels le joueur est amené à résoudre des problèmes complexes, proches de la réalité. Comment les compétences sont-elles évaluées ? Pour quoi évaluer ? Les jeux numériques épistémiques permettent aux enseignants de prendre des décisions pertinentes quant à la manière dont ils conçoivent leur enseignement. Gee J.
How Would You Design the Modern Classroom?
Uncategorized Flickr: NMCSecondLife Why do our kids’ classrooms look exactly the same as our grandparents’? Some cool ideas have emerged: - 3 walls (optional light controlled glass on the 4th, or no 4th wall) - Reconfigurable round/bean shaped table and chairs on casters - Outdoor classroom with a rain barrel to capture water, perennial flower beds, earth science station, and shade structure. - Infrastructure for on-demand learning via video presentations and online group lessons. - Standing desks with stools or high seating - Individual desks combined with group working areas - Classrooms with 15 to 20 cubicles similar to Hollywood Squares crammed with technology that communicates with the teacher. - Couches in the classrooms to allow for more informal discussions. - Desks with connections to restricted set of online resources. - Use headgear to enter 4D virtual reality, for example when studying astronomy or geography. Perlstein’s article also addresses this:
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