A day in the life of a concept artist. Why Your Concept Art Portfolio Is Being Ignored (Part 1) Email If I see one more green-tinted, over-textured digital painting of a wrecked spaceship I’m going to… …do absolutely nothing.
I won’t tell any of my friends about it. I won’t share it online. …and I certainly won’t buy a book full of similar images. Not because I’ll hate it. …because it won’t make me feel anything at all. Today I begin a series filled with some of the toughest love I’ve ever posted here at ChrisOatley.com. Each part reveals one of the three most common problems I’ve found in concept art portfolios from all over the world.
If you’re worried that your work is being ignored by potential employers and fans, brace yourself and read on… Problem #1: Your Concept Art Portfolio Lacks Imagination: Maybe wrecked spaceships aren’t your thing. Maybe you’re into Sexy Sword Ladies, Post-Apocalyptic Cities or Elf Armies… …but you get my point, right? Over-textured spacewrecks are just one of a hundred concept art clichés. …and clichés are ignored. Tutorials - Concept Artist/Illustrator - Adam Nichols - Australia. By Adam Nichols Understanding the concept art pipeline and process can streamline your professional working relationship whether you are an aspiring Concept artist or Client seeking one.
While most Art directors and Production companies who are experienced with this process, they can fast determine whether you've been around the block a few times or if its your first concept gig. In the following article I will outline the process I undertake on a daily basis, as well as give an inside look into the life and sometimes multi-tiered roles that can fall under the role of a Concept Artist. Before explaining the concept creation process its worth also describing the evolutionary nature of a concept artists role over the course of a given project. What you do at the start of a project is very different to what you will be doing by the end. Pitch Process There are 2 main types; projects which start as original IP, often directly overseen by creative directors or creators.
Just what is concept art? What is concept art?
Well that’s easy isn’t it? It's super polished art used to promote forthcoming films and games. Right? Wrong! The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In this article, I'll look into exactly what concept art involved and how it's an essential part of the modern entertainment franchise process. Looking for a new job in design? What is concept art for? So why is concept art necessary? We live in an age where; visually speaking, just about anything is possible - which is fantastic.
Concept art is key to focusing that single artistic vision and to iron out any visual kinks that could be problematic down the line. The Concept Art Process — Dungeon Defenders. Greetings, Defenders!
Before any of the lush environments, gnarly villains and dashing heroes step into the third dimension, we need to make them look like something -- preferably something cool! So how do we create concepts for new additions to the game? I figured we could go back to one of our recently revealed enemies, the Javelin Thrower, and see what it took for this abomination to come into fruition. (I also want to use this blog post as an excuse to melt your eyes with tons of art.) Design, Reference, Brainstorming So where do we start? Design Goals Ranged, smaller version of the OrcsUses massive javelin that pierces through targets and damages themVaries minion wave compositionSwitches to melee on close range Makes sense.
Our initial goal is to generate enough ideas and concepts to get people talking. Form Follows Function One of the great things about games is the amalgamation of so many talented folks coming together to illustrate a single idea. We are getting close!