Deskloop by Evelien Lohbeck. Vérification de sécurité nécessaire. Andy Rehfeldt. Davyforce. L'Oeil de Links. Video - Everything You Need To See. Panop Koonwat on Vimeo. Panop Koonwat is a designer and animator who was born in Bangkok, Thailand in 1984.
He received his BID degree in Industrial Design with advertising major and Advertising from Chulalongkorn University in Bangkok in 2008, and his MFA in Computer Art with a concentration in Motion Graphic and Animation from the School of Visual Arts in New York City in 2014. As an art director at the TBWA Thailand advertising agency from 2009-2011, Koonwat was responsible for the McDonald’s and Nissan accounts, among others.
In 2011 he founded FUUM Studio in Bangkok, where he designed and directed motion graphic projects for Heineken and KTB bank. Recent motion graphic projects as an intern at Brand New School studios in New York have included design and animation work on TV commercials for Subway, Optimum, JCPenney and Fidelity. His engaging motion designs blend humorous storytelling, graphics and illustrations with splashy garish colors to effortlessly communicate unforgettable messages. External Links. Deep Dreaming Fear & Loathing in Las Vegas: the Great San Francisco Acid Wave.
Gold. Deep Dream - Online Generator. Nigahiga. A subreddit for gifs, Michael Bay style. You Suck At Cooking. Cocktails & Dreams - OFFICIAL. Chemical bouillon.
Top. Flong - Interactive Art by Golan Levin and Collaborators. Augmented Hand Series. 2014 | Golan Levin, Chris Sugrue, and Kyle McDonald "It's a box.
You put your hand in it. You see your hand with an extra finger. "—Visitor, 7 The "Augmented Hand Series" (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors' hands. Demonstration video, 1'49" [Vimeo • YouTube] The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors' hands. The installation consists of a box into which the visitor inserts their hand, and a touchscreen interface which displays their 'reimagined' hand, altered by various dynamic and structural transformations.
Critically, the project's morphological transformations operate within the logical space of the hand itself. Visitor interactions, 1'47" [Vimeo • YouTube] Visitor interactions at the Cinekid Festival (continued), 1'26" [Vimeo • YouTube] About Press. Scott gelber. Xenondesigns.net — Graphic Surgery.
Cai Guo-Qiang. Jonathan Monaghan. Activity 6: Digital Surrealism. Modern art surrealism digital artist: poart prints, posters, wallpapers. Pulp Surrealism: Insolent Popular Culture in Early Twentieth-Century Paris Book by; University of California Press, 2000 To date, most critical discussions of the origins of surrealism have focused upon the high-brow cultural realms of literature and art criticism.
In L'Histoire du Surréalisme (1944), Maurice Nadeau, the first chronicler of the surrealist movement, established an elaborate literary and artistic genealogy of surrealism. 14 Guillaume Apollinaire, Max Jacob, and Jacques Vaché provided the poetic impulses toward surrealism; Charles Baudelaire, Alfred Jarry, Lautréamont (Isidor Ducasse), and Arthur Rimbaud were its “literary stimulators”; Giorgio de Chirico, Marcel Duchamp, and Francis Picabia were its inspirational artists. As an avant-garde movement, surrealism was the heir of cubism and Zurich dadaism. In the main, Nadeau provides a good point of departure. But it is a limited slice of cultural life. WHAT IS POPULAR CULTURE? Impressive and Creative Digital Surrealism.
Vallée Duhamel. Landart - Creations in Nature - Kunst in der Natur. Meditation. Balance. Art. Paint. A Short Lego Film. Revue2presse.fr - La revue de presse 100% gratuite sur le Web. Drone Hub. Fela Kuti's "Zombie" Meets NYC Flex Dance.
Mozinor. Kyle McDonald. Chris Sugrue. Mark Hartman. Vogue - The Turban - Directed by Mark Hartman sur Vimeo. 7 "Super Cool" Demonstrations with Liquid Nitrogen. Daniel Arnold (@arnold_daniel) Obfuscation. Un article de Wikipédia, l'encyclopédie libre.
L’obfuscation, assombrissement, ou obscurcissement est une stratégie de gestion de l'information qui vise à obscurcir le sens qui peut être tiré d'un message. Cette stratégie peut être intentionnelle ou involontaire. Le mot "obfuscation" provient du latin obfuscāre, qui signifie "assombrir". Cette stratégie peut par exemple servir en matière de protection de la vie privée (par exemple, pour la protection des données personnelles ou la gestion de la réputation numérique), mais peut servir de base à un choix dans le contenu du message, à des tactiques de guerre ou à la sauvegarde de la confidentialité des informations.
On peut également parle de masquage, d'opacification ou d'assombrissement. Exemples de stratégies reposant sur l'obfuscation[modifier | modifier le code] Le rapport au temps est important : l'obfuscation peut n'avoir pour objectif que d'obscurcir le sens de l'information que pendant un temps limité.