“The Other World War 2”: Wargaming in the Pacific (Part One) On June 5, 1944, the exact same day that paratroopers took off for their historic drop into Normandy, another massive invasion force was setting sail halfway around the world.
This battle would start ten days later and claim 50,000 lives over the next four weeks. Re-creating the Battle of Waterloo, with 250,000 six-millimeter-tall toy soldiers. Steve St.
Clair's obsession with the Battle of Waterloo without parallel. He set out to painstakingly paint every single soldier from the battle. Now, decades later, he has finished his 250,000th figure. (Gabe Silverman/The Washington Post) Flowers are in full spring bloom outside Bruce Weigle’s Alexandria home, but inside it’s the dead of winter: January 1871 to be exact. Weigle is refereeing a step-back-in-time battle from the Franco-Prussian War being waged by Bob Williams and Tim Tilson — pretend Prussian commanders — and Steve St.
Occupying a table top in the center of Weigle’s “gaming” room is a 6-by-7 foot swatch of 19th-century France: a Styrofoam-and-cloth scale model of the village of St. “I’ve done Waterloo,” he says. “Wow!” “All of it!” By “all of it” St. “Wow!” The project has eaten up $30,000 in out-of-pocket expenses and “probably 20,000 man-hours” of St. Then what? “It’s obsessive,” admits St. Waterloo fascinates St. Maybe “compulsive” is the right word. Steve St. St. St. The Graphic Wargames Concept. The two pages above are images I produced as samples in order to illustrate my idea of creating graphic stories from wargames.
This blog is intended to showcase my graphic wargames artwork and to promote my idea of making an emagazine of similar work which will be available by subscription. My email address is above in the ‘About Me’ section – please get in contact if you are interested. Like this: Like Loading... ASL Solitaire: Roads to Stalingrad. ‘Advanced Squad Leader’ is THE game for so many wargamers and I have always been fascinated by its extraordinary wealth of detail – perfect for my graphic storytelling.
Some time ago I started an ‘ASL Solitaire’ project to chart the experiences of a German infantry company on the Eastern Front in 1942. I decided to use the 305th Infantry Division, which was transferred from occupation duty in Brittany, western France, to the Kharkov sector in May, 1942. They arrived just in time to take part in the defence against the Soviet offensive in that area. The idea of the project is to follow Kapitan Praxa’s company from 2nd Battalion, 576th Regiment, 305th Division, from Kharkov to Stalingrad throughout 1942, within a loosely historical framework, using the ‘ASL Solitaire’ rules, followed by a full game of ‘Streets of Stalingrad’ to chart their involvement in a simulation of the great historical turning point of the war.
It’s another big project! Like this: Like Loading... Illustrating strategy, one woodland creature at a time. Wargamers Unite! GrogHeads sits down with artist and wargame map designer Mark Mahaffey to discuss his contributions to the wargaming hobby. click maps to go to full versions of the images Give us a brief introduction to yourself.
My name is Mark Mahaffey. I am a 29-year-old freelance graphic designer and mapmaker working out of Columbia, South Carolina, almost exclusively within the wargame industry. I’ve worked on or worked with most of the big companies, including GMT, Compass, and MMP, as well as many independent projects and Against the Odds magazine. Tell us about your association with the wargaming community. I’ve been a wargamer from my youth (when I was a staunch Avalon Hill/Victory Games disciple) and of course working in the industry over the past six years has allowed me to work with some of my wargaming heroes from that time. What got you into the wargaming? My brother and I were introduced to Francis Tresham’s Civilization by a friend, and caught the bug. Wow, that’s a tough one. Sure. Killer Angels American Civil War Game 1983 West End Games Unpunched.
Shall we play a game?: The rise of the military-entertainment complex. The origins of the U.S. military’s involvement with video games lie in its century-old status as this country’s primary sponsor of new technologies.
A quick checklist of the technologies that either stem from or were significantly refined in defense-funded contexts shows how pervasive the military’s influence has been: digital computers, nuclear power, high-speed integrated circuits, the first version of the Internet, semiconductors, radar, sonar, jet engines, portable phones, transistors, microwave ovens, GPS—the list goes on. As Ed Halter writes in his book “From Sun Tzu to Xbox,” “The technologies that shape our culture have always been pushed forward by war.”
eBROG - Campaign to Stalingrad by Rhino. CAMPAIGN TO STALINGRAD, by MARK SIMONITCH from RHINO GAMES 1 33" x 22 map, 1 8" x 33" map, 800 counters, 12 Charts & Tables Cards, Rules Book; boxed.
Published by Rhino Game Co., POB 5660, Vallejo CA 94591. $35 Reviewed by RICHARD H. BERG.