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5 Stages in the Design Thinking Process

Design thinking is a methodology that provides a solution-based approach to solving problems. It’s extremely useful when used to tackle complex problems that are ill-defined or unknown—because it serves to understand the human needs involved, reframe the problem in human-centric ways, create numerous ideas in brainstorming sessions and adopt a hands-on approach to prototyping and testing. When you know how to apply the five stages of design thinking, you will be empowered because you can apply the methodology to solve complex problems that occur in our companies, our countries, and across the world. Design thinking is a non-linear, iterative process that can have anywhere from three to seven phases, depending on whom you talk to. We focus on the five-stage design thinking model proposed by the Hasso Plattner Institute of Design at Stanford (the d.school) because they are world-renowned for the way they teach and apply design thinking. What are the 5 Stages of the Design Thinking Process Related:  MéthodesParticipatives_CollaborativesSEWS Stuff SORT

Veronique Hillen – 101 repères Quand on veut faire découvrir notre univers, la première question est toujours : mais c’est quoi le design thinking ? Trop souvent, j’entends de la part de ceux qui pensent savoir, une réduction drastique à trois variables au plus : c’est de la créativité et du prototypage, avec (éventuellement l’idée) d’équipes multidisciplinaires. C’est un peu comme si on disait de la France qu’elle se réduit au béret et à la baguette. Le design thinking est comme une culture : quand vous visitez n’importe quel pays, vous en découvrez toutes ses richesses, son architecture, sa cuisine, ses styles vestimentaires, son patrimoine… Soit vous y passez comme un touriste pressé et n’en captez qu’une minuscule partie avec des jugements de valeur tranchés. Pour moi, le design thinking est comme une culture dans un pays donné. La richesse de cet univers m’a inspirée et continue de m’inspirer.

A Third of California Methane Traced to a Few Super-Emitters NASA scientists are helping California create a detailed, statewide inventory of methane point sources - highly concentrated methane releases from single sources - using a specialized airborne sensor. The new data, published this week in the journal Nature, can be used to target actions to reduce emissions of this potent greenhouse gas. Like carbon dioxide, methane traps heat in the atmosphere, but it does so more efficiently and for a shorter period of time. Scientists estimate that most methane emissions in California are driven by industrial facilities, such as oil and gas fields, large dairies and landfills. NASA, through partnerships with the California Air Resources Board (CARB) and the California Energy Commission, set out to do just that. The team identified more than 550 individual point sources emitting plumes of highly concentrated methane. The final report of the California Methane Survey will be available in the fall. The map and data from this survey can be viewed here:

Les 5 étapes de la Pensée Design | La Pensée Design La Pensée Design n’est pas de l’ordre de l’intuition, c’est pour cette raison qu’elle n’est pas réservée à un petit nombre d’élus. Au contraire, elle s’appuie sur une véritable méthode, précise et rigoureuse. C’est ce qui lui permet d’être adaptable à toute problématique et exploitable par tout le monde, même ceux qui ne se pensent pas créatifs. La méthode Pensée Design retient une approche chronologique de succession de postures d’ouverture et de fermeture : Etape 1 – Empathie : se mettre à la place du consommateur et comprendre ses besoins. Etape 2 – Définition : définir le problème à la source. Etape 3 – Idéation : générer plusieurs idées pour solutionner le problème. Etape 4 – Prototype : choisir un (business) model Etape 5 – Test : lancer le projet Pour créer des innovations porteuses de sens, vous devez connaître les utilisateurs, vous mettre à leur place, savoir comment ils vivent. Quelques conseils : Observez (avec un regard neuf) ; Interagissez ; Regardez ; Ecoutez.

Stage 4 in the Design Thinking Process: Prototype | Interaction Design Foundation One of the best ways to gain insights in a Design Thinking process is to carry out some form of prototyping. This method involves producing an early, inexpensive, and scaled down version of the product in order to reveal any problems with the current design. Prototyping offers designers the opportunity to bring their ideas to life, test the practicability of the current design, and to potentially investigate how a sample of users think and feel about a product. Prototypes are often used in the final, testing phase in a Design Thinking process in order to determine how users behave with the prototype, to reveal new solutions to problems, or to find out whether or not the implemented solutions have been successful. The results generated from these tests are then used to redefine one or more of the problems established in the earlier phases of the project, and to build a more robust understanding of the problems users may face when interacting with the product in the intended environment.

Méthode Auto-portrait d’une organisation (CC-BY-SA) – Collecti.cc Comme tous les contenus publiés sur ce site, la méthode décrite ci-dessous est mise à disposition avec la licence Creatives Commons By-Sa. Cliquez ICI pour voir comment vous pouvez la ré-utiliser… Cette animation est inspirée de la méthode « Wholistic Goal-setting Mandala » élaborée par Robina McCurdy (méthode également connue en tant que Mandala holistique). Par rapport à la méthode originale, certains aspects sont épurés, d’autres complexifiés. J’ai testé cette méthode à plusieurs reprises avec des équipe de travail et avec des groupes associatifs, mêlant salariés, bénévoles, partenaires… et à chaque fois, nous avons été surpris par la puissance de la méthode et la clarté du résultat obtenu en peu de temps (2 à 3 heures). Durée nécessaire : 2 à 3 heures Nombre de personnes : de 5 à 20 Avantages donne une vision complète de l’organisation (des valeurs jusqu’au projets concrets)nécessite peu de tempsles personnes repartent avec une vision partagée de leur structure Inconvénient Matériel Legos

Young Leaders | Visualize Health Equity The National Academy of Medicine called on young leaders, ages 5-26, to use art to explore how the social determinants of health - factors in the environment where people are born, live, learn, work, play, worship, and age - play a role in shaping their lives and their communities, and what it might look and feel like to one day live in a world where everyone has an equal opportunity to be healthy, safe, and happy. We trust that the art and the process of creating art as an agent of change will be a spark that starts an ongoing conversation about health equity and the future of our world. We hope that you will join the conversation. We trust that the art and the process of creating art as an agent of change will be a spark that starts an ongoing conversation about health equity and the future of our world.

d.school Paris À la d.school Paris, nous utilisons principalement deux processus de référence : celui de la d.school de Stanford pour nos cours-projets initiatiques, et la troisième génération du processus IDEO (popularisé par Tim Brown) pour nos projets de niveau expert. Nous insistons sur le caractère cyclique et itératif. Pour que les élèves voient la correspondance entre les deux processus, nous avons adopté et enrichi le processus de la d.school de Stanford en ajoutant les activités suivantes qu’ils réaliseront : Stage 5 in the Design Thinking Process: Test | Interaction Design Foundation There are a wide range of testing methods available to designers during a Design Thinking project; many of which stem from the methodologies typically used during Human-computer interaction (HCI) and User-centered design (UCD) tests. At the heart of these methods, during the Design Thinking process, there is a need to test out the solutions implemented within the current design. If users experience difficulties, then the design team must revisit their list of potential solutions and strategies in order to establish new ways of solving the same problems. Testing can be undertaken throughout the progress of a Design Thinking project, although it is most commonly undertaken concurrently with the Prototyping stage. The Iterative, Flexible (and Messy) Design Thinking Process Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. For instance, prototyping can be undertaken early on in the project — ahead of ideation — in order to discover more about the users. The Take Away

PagePrincipale The three types of climate change denial Amid the cacophony of reactions to Greta Thunberg’s appearance before the United Nations Climate Action Summit, a group of self-proclaimed “prominent scientists” sent a registered letter to UN Secretary-General António Guterres. The letter, headed “There is no climate emergency,” urged Guterres to follow: …a climate policy based on sound science, realistic economics, and genuine concern for those harmed by costly but unnecessary attempts at mitigation. The group, supported by 75 Australian business and industry figures, along with others around the world, obviously rejects the scientific consensus on climate change. The language of climate change denial and inaction has transformed. However, this is just another way of rejecting the facts, and their implications for us. Shades of denial The twin phenomena of denial and inaction are related to one another, at least in the context of climate change. The first form of denial is literal denial. The most insidious form of denial

Methods Methods We’ve lined up a number of activities to help you understand, define, make, and release circular innovations. Dive in wherever makes most sense for you and your team.Don’t worry about getting it all right on your first go. Thank you! Oops! Filter understand Understand how to design for the circular economy Understand Circular Flows flows feedback nature basics economy biomimicry loops diagram Explore opportunities for social, cultural, natural, and human capital Regenerative Thinking plastic flow bottle thinking linear cards value chain supply Shift your thinking from products to services through underlying needs Service Flip service product sharing thinking circular exercise beginner easy game Understand the implication of materials that go into everyday products Insides Out plastic exercise practical tear down electronic waste modular plastic Be inspired by agile processes in software development Inspiration: Digital Systems tech technology inspiration agile systems digital Learn from Nature

Stage 3 in the Design Thinking Process: Ideate | Interaction Design Foundation In the Ideation stage, design thinkers spark off ideas — in the form of questions and solutions — through creative and curious activities such as Brainstorms and Worst Possible Idea. In this article, we’ll introduce you to some of the best Ideation methods and guidelines that help facilitate successful Ideation sessions and encourage active participation from members. When facilitated in a successful way, Ideation is an exciting process. The goal is to generate a large number of ideas — ideas that potentially inspire newer, better ideas — that the team can then cut down into the best, most practical and innovative ones. “Ideation is the mode of the design process in which you concentrate on idea generation. The main aim of the Ideation stage is to use creativity and innovation in order to develop solutions. Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Ideation Will Help You: Ideation Methods to Spark Innovative Ideas There are hundreds of ideation methods.

Animacoop - Se former à animer des projets de manière collaborative ! : PourCommencer Quelques vidéos pour commencer Ces vidéos sont d'excellents aperçus des thématiques abordées durant la formation Animacoop. Voici quelques vidéos produites par le Mouvement des Colibris. Vous pouvez y voir Louise Didier et Laurent Marseault, membres du Collectif des formateurs⋅ices Animacoop. Ces vidéos sont publiées sous licence Creatives Commons BY-SA, ce qui nous (et vous !) Des outils libres pour vos projets collectifs - 1 - Collaborer : nécessité ou effet de mode ? Des outils libres pour vos projets collectifs- 2 - Trucs et astuces pour une animation conviviale from Mouvement Colibris on Vimeo. Des outils libres pour vos projets collectifs - 3 - Le rôle d’animateur: un jardinier 2.0 from Mouvement Colibris on Vimeo. Des outils libres pour vos projets collectifs - 4 - Le problème c’est les autres from Mouvement Colibris on Vimeo.

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