Least I Could Do Dominic Deegan: Oracle For Hire Ninja Moped 8-bit tour, is our tour which will last indefinitely. Every other Saturday we will release a music video on our Youtube channel where we have "legolized" 8 NES-games. Then follow various exciting competitions with excellent prizes. It requires that you have a YouTube account in order to compete. Flipside Finder's Keepers EffectGames.com Friends, The time has come to shut the doors on Effect Games, so we can move onto other projects. But we've preserved some of our old games and demos for you to play with: We've also open sourced the entire Effect Games engine, as well as the web IDE. The source is MIT licensed, so you may use it in both personal and commercial projects. Deepest thanks to everyone who tried Effect Games and provided such awesome feedback.
Wayward Sons Chester 5000 XYV Friday — April 15th, 2016 Chester 5000 Valentines! February 13th, 2016 I made some Chester valentines for you! I posted a high res image of these on my Tumblr that you can print out and cut out! > I’ve been very busy putting together the second Chester book, Isabelle and George. Chester prints available! December 7th, 2015 I made a little collection of Chester 5000 pages available as high quality prints in my Society 6 shop! If you’d like to own a specific page of the comic, let me know and I’ll make it available in the shop. October 9th, 2015 Just an update to let ya’ll know that Chester will resume shortly. Upcoming 2015 conventions! August 11th, 2015 Hello all! I will be at two wonderful conventions this coming September. Electric City Comic Con! June 30th, 2015 I’m going to be at Electric City Comic Con in Schenectady NY on July 11! April 16th, 2015 FAWN pdf ebook February 16th, 2015 Staple comics expo!
Old School Color Cycling with HTML5 | EffectGames.com Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. Most games used the technique to animate water, fire or other environmental effects. Unfortunately the art of color cycling died out in the late 90s, giving way to newer technologies like 3D rendering and full 32-bit "true color" games. This demo is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time. Hey everyone! Those of you familiar with color cycling may notice something a little "different" about the palette animation in this engine. You can really see the effect this has if you slow down the cycling speed (Click "Show Options" and click on either ¼ or ½), then turn BlendShift off and on by clicking on the "Standard" and "Blend" cycling modes.
Manly Guys Doing Manly Things