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Open source framework, web application software development

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Skinning de composants Flex avec la Creative Suite 4 Contact us recruitment Brainsonic recruits.Join us ! Access map Drawing Graphics with Canvas - MDC Doc Center Most of this content (but not the documentation on drawWindow) has been rolled into the more expansive Canvas tutorial, this page should probably be redirected there as it's now redundant but some information may still be relevant. Introduction With Firefox 1.5, Firefox includes a new HTML element for programmable graphics. <canvas> is based on the WHATWG canvas specification, which itself is based on Apple's <canvas> implemented in Safari. It can be used for rendering graphs, UI elements, and other custom graphics on the client.

s view of Flex and its commitments to Flex in the future As Flex moves into a community-driven open source project, Adobe will make initial technical contributions and will also continue to provide a team of full-time Flex SDK engineers to contribute to the Apache project. While under this new model Adobe will provide fewer engineering resources than in the past, we are working with the Flex developer community to increase the total number of active contributors and resources. Flex SDK contributions to Apache Adobe is currently in the process of contributing the core Flex SDK (including advanced data visualization components), automation libraries, AIR SDK binaries, documentation, and specifications to the Apache Flex Project. We will also contribute complete, but yet-to-be-released Spark components including ViewStack, Accordion, DateField, DataChooser, and an enhanced DataGrid.

Différences entre Flex 3 et Flex 4 One of the major themes in the Flex 4 SDK is "Design in Mind". This goal involves creating a smoother workflow between designers and developers. To help achieve this, the framework provides a clear separation of the visuals for a component and the rest of its behavior. In Flex 3, an individual component's code included logic around its behavior, layout, and visual changes. Joe's Blog: An intro to modern OpenGL. Chapter 1: The Graphics Pipeline An intro to modern OpenGL. Chapter 1: The Graphics Pipeline updated April 5, 2010 17:12:05 PDT Table of Contents | Chapter 2 » OpenGL has been around a long time, and from reading all the accumulated layers of documentation out there on the Internet, it's not always clear what parts are historic and what parts are still useful and supported on modern graphics hardware. It's about time for a new OpenGL introduction that walks through the parts that are still relevant today.

Programmation Flash Guide web > Informatique & High-Tech > Programmation > Programmation Flash Programmation Flash: les suggestions du guide… GDidees, centre de ressources WEB Le site GDidées est basé sur l'entraide et l'apprentissage du WEB pour les débutants et pour tous ceux qui souhaitent acquérir de nouvelles connaissances. Le site GDidées propose de nombreux tutoriels, astuces, cours sur les logiciels du WEB comme Flash,… Apprendre à développer en flash actionscript

Think Python: How to Think Like a Computer Scientist How to Think Like a Computer Scientist by Allen B. Downey How to Think Like a Computer Scientist Learning with Python by Allen Downey, Jeff Elkner and Chris Meyers. This book is now available for sale at Lulu.com. Hardcopies are no longer available from Green Tea Press. How to Think... is an introduction to programming using Python, one of the best languages for beginners.

Properties - The Python Saga - Part 3 Properties come out of a tired programming language genesis. In the beginning, there were structs. The trouble with structs was that an opaque data structure could not programmatically monitor or intercept access and mutation of its member data. Add-on Developer Hub

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