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Testeando - El trivial educativo

Testeando - El trivial educativo

https://www.testeando.es/

Related:  Retos, juegos, curiosidades...GAMIFICACIÓNRecursos EDU+110 páginas WEB, blogs de interés educativo...lilianaroxana

Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.[20] Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals:[20] Techniques[edit]

How to Integrate Technology Below you will find a quick overview with suggestions of what kinds of tools and activities are best matched with various levels of technology access. All of the resources linked to are either free or offer free versions. If your class has an interactive whiteboard and projector: Try interactive websites such as BrainPOP. Dig in to Scholastic's whiteboard activities page. Show online videos related to the lessons. Wesley Ninja Dojo Do you have what it takes... ...to become a Wesley Academy Ninja Master? It takes hard work and lots of dedication. Self-Education: Teach Yourself Anything with the Sandbox Method “It is better to know how to learn than to know.” – Dr. Seuss At no point in history were you more capable of teaching yourself anything than today. Picking up new skills has become as easy as firing up Google, doing some research, practicing in the right ways, and pushing yourself through the plateaus. But despite this incredible access to information, few people take full advantage of the opportunity they have for self-directed learning.

zombpocalypse- Rosehill Secondary College has been overrun by slow, smelly, brain-dead beings that can only make grunting-moaning noises, no it isn’t the students out on recess, it is….dun….dun….dar….THE ZOMBIE APOCALYPSE! It all started when teachers started noticing that there were more BRAINDEAD people around than usual, it was like a RESIDENT EVIL had taken root at Rosehill. Then, 28 DAYS LATER there were WALKING DEAD beings everywhere, it was a real ZOMBIELAND. Then the fearless science and maths teachers came to the rescue to save Rosehill from becoming a LAND OF THE DEAD. By hypothesising and using a disturbing form of algebra that is usually illegal, they had Rosehill clear of zombies 28 WEEKS LATER.

The Inside-Out School: A 21st Century Learning Model The Inside-Out School: A 21st Century Learning Model by Terry Heick As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model. Victor Manrique's Blog - Gamification Design Framework: The SMA Model The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Gamification Design Framework: The SMA Model Gamification: A design experience to fun, happiness and motivation Gamification is a design experience to happiness and motivation. We should never forget that Design is Gamification´s biggest challenge and where all its power lies, like a double-edged sword.

50 Education Technology Tools Every Teacher Should Know About via Edudemic Technology and education are pretty intertwined these days and nearly every teacher has a few favorite tech tools that make doing his or her job and connecting with students a little bit easier and more fun for all involved. Yet as with anything related to technology, new tools are hitting the market constantly and older ones rising to prominence, broadening their scope, or just adding new features that make them better matches for education, which can make it hard to keep up with the newest and most useful tools even for the most tech-savvy teachers. Here, we’ve compiled a list of some of the tech tools, including some that are becoming increasingly popular and widely used, that should be part of any teacher’s tech tool arsenal this year, whether for their own personal use or as educational aids in the classroom. Social Learning

10 Best ESL Games for English Teachers Abroad Games and fun activities are a vital part of teaching English as a foreign language. Whether you’re teaching adults or children, games will liven up your lesson and ensure that your students will leave the classroom wanting more. Games can be used to warm up the class before your lesson begins, during the lesson to give students a break when you’re tackling a tough subject, or at the end of class when you have a few minutes left to kill. There are literally hundreds, probably thousands, of games that you can play with your students. EFL games are used to test vocabulary, practice conversing, learn tenses - the list is endless. This list of ten classic ESL games every teacher should know will help get you started and feeling prepared.

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